Otherworldly Patron: Sul Khatesh

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Otherworldly Patron

Sul Khatesh

Your magic comes from Sul Khatesh, the dark mistress of magic. She is the embodiment of the dark path followers of magic can tread. She is the abyss, the endless depths. And those that seek to learn her secrets only sink ever further.

Expanded Spell List

Spell Level Spell
1st Bane, Shield
2nd Augury, Magic Weapon
3rd Counterspell, Lightning Bolt
4th Charm Monster, Vitriolic Sphere
5th Cloudkill, Contact Other Plane

Forbidden Secrets

Beginning at 1st level, your patron has taught you to see only what matters in the world. You gain proficiency in the Arcana skill. Additionally, you learn the Detect Magic spell. It is a Warlock spell for you, but does not count against your spells known. When you cast it using this feature, it does not consume a spell slot. Instead, the world fades to black, and only things with magic properties remain in your view.

Dark Stigma

Beginning at 1st level, you've learned to stoke the flames of fear in the hearts of men. As an action on your turn, you can silently reach into the mind of a creature you can see within 60 feet. It must then make a Wisdom saving throw. On a failed save, it becomes frightened of you, and must use its full action on each of its turns to move away from you. It can remake the save at the end of its turn, ending the effect on a success.

You can use this feature a number of times equal to your Charisma modifier, regaining spent uses upon completion of a short or long rest.

Shadow Meld

Beginning at 6th level, Sul Khatesh has taught you to mimic her form to protect yourself. As a reaction to taking damage, you can break apart into formless shadow. You can then move up to 20 feet without provoking opportunity attacks and even moving through another creature's space. If you end your turn in another creature's space, you take 10 force damage, and are shunted into the nearest unoccupied space

Once you use this feature, you can't use it again until you finish a short or long rest.

Forbidden Arcana

Beginning at 10th level, Sul Khatesh has gifted you a modicrum of mastery over magic, but at what cost? Choose a spell of 4th level or lower that is not a cantrip. You can cast this spell once using a Warlock spell slot. Once you do, you can't do so again until you finish a long rest. You can change your Forbidden Arcana whenever you complete a long rest.

Maddening Whispers

Beginning at 14th level, as an action on your turn, you can force a creature who can hear to make a Wisdom saving throw against your Warlock spell save DC. On a failed save, they take 8d10 force damage, taking half as much on a success.

Any creature within 20 feet of the target then takes 4d10 force damage, as Sul Khatesh unleashes a cataclysm of dark energy from their body.

New Pact Boon

Pact of the Volley

You gain a number of motes of pure arcane energy. These motes orbit you, and are invisible and intangible. At no action to you, they can be activated, turning into bright motes of silver magic. You have a number of motes equal to your proficiency bonus. When you have any motes activated, you shed bright light out to 20 feet, and dim light 20 feet beyond that.

As a bonus action on your turn, you can expend a mote to make a ranged spell attack roll against a target within 60 feet. On hit, that target takes force damage equal to half your Warlock level, and the mote is expended. On hit, the mote is not expended and returns to you.

Expended motes are recovered upon completion of a short or long rest.

Eldritch Invocations

Mote of Gravity

Prerequisite: Pact of the Volley

As a bonus action, you command ome of your motes to force an enemy out of position. Choose one creature within 30 feet, the target must make a Strength saving throw. On a failure, they are pushed or pulled (your choice) 10 feet in any direction and the mote is expended. On a successful save the mote returns to you.

Controlled Descent

Prerequisite: 7th level

As a reaction to falling, you can slow your descent to a speed of 5 feet per round. You must use your reaction on subsequent turns to continue this effect, or you begin falling as normal. While descending in this way, you can move horizontally using your movement as if you had a fly speed.

 

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