Path of the Chromatic Dragon
Barbarians tap into primal powers, and a Barbarian of this path taps into one of the most ancient and primeval of them all: the power of chromatic dragons.
Some say this path was born during the Dracorage by mortals taping the primal rage as it washed across the world, others say that only those with latent dragon blood coursing through them can walk this path. What all can agree on is the result is a being to be feared.
Most notably, the type of dragon that causes such unyielding rage is that of the chromatic variant. Those with metallic draconic blood in their veins tend to be more rational, while those with chromatic draconic blood are renowned for their anger and devastating rages.
Due to their chromatic draconic blood, ones following this path tend toward Chaos, as they contain potent destructive power that paces at the edges of the cage, just waiting to be unleashed. Some, particularly those rare individuals that channel metallic colors, may be exceptions to this tendency.
Path of the Dragon
| Barbarian Level | Feature |
|---|---|
| 3rd | Dragon Form |
| 6th | Unleashed Savagery |
| 10th | Dragonhide |
| 14th | Tyrant of the Skies |
Dragon Form
When you choose this path at 3rd level, when you enter a rage, you take on aspects of a draconic being, growing savage natural weapons as claws grow from your hands, fangs sprout from your maw, and a vicious lashing tail grows from your back which you can use to make unarmed strikes.
| Natural Weapon | Damage | Properties |
|---|---|---|
| Claws | 1d4 slashing | |
| Tail | 1d8 bludgeoning | Reach |
| Bite | 1d10 piercing |
Whenever you attack with one of your natural weapons using the Attack action on your turn, if you are not carrying any weapon or shield, you can make a single unarmed strike with your claws as a bonus action. You may add your strength modifier to the damage roll of this bonus action claws attack if you used your Attack action to attack with your claws.
When you gain this feature, you pick a color, and gain resistance corresponding to the element type of that color on the following chart while raging.
| Dragon Color | Element Type |
|---|---|
| Black | Acid |
| Blue | Lightning |
| Green | Poison |
| Red | Fire |
| White | Cold |
Unleashed Savagery
Starting at 6th level, once during a rage, as an action, you can unleash your Rage into pure energy, exhaling a blast of elemental power. Creatures within 15 foot cone must make a Dexterity saving throw. The DC of this saving throw is 8 + your proficiency modifier + your strength modifier. A creature takes 6d6 damage of the Elemental Type of your Dragon Color on a failed save.
This increase by 2d6 at 9th level (8d6), 12th level (10d6), 15th level (12d6), and 18th level (14d6).
You may not use this breath weapon in addition to another breath weapon in the same turn.
Additionally, the natural weapons you gain while raging now count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Dragonhide
Starting at 10th level, the marks of your Draconic path no longer entirely fade when you are not raging, and heavy scales grant you resistance to bludgeoning, piercing, and slashing damage from nonmagical sources even when you are not raging. Additionally, you gain resistance to your Dragon Color's Elemental Type when not raging.
Tyrant of the Skies
By 14th level, when you enter a rage, massive dragon wings sprout from your back. If you are not wearing heavy armor, you gain a flying speed equal to your movement speed.
