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Become a Patron!
# The Quincy v2.5 ## Pact of the Soulking's Son You have made a pact with a mysterious entity that only identifies itself as Yhwach - a force that manifests in sentient magic bows carved from the magic which flows though out the planes known as Reishi. Many Quincy channel their magic through pendants which they place on their wrists or hands. These pendants transform into large bows of great power allowing the Quincy to focus their magic into arrows and other missiles. The only limit to a Quincy's ability to create and fire arrows is their own stamina and ability to absorb ambient Reishi. ## Expanded Spell List Your pact lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. ### Quincy Expanded Spells | Spell Lvl | Spells | |:----:|:-------------| | 1st | *shield, witch bolt* | | 2nd | *blur, branding smite* | | 3rd | *blink, elemental weapon* | | 4th | *phantasmal killer, fire shield* | | 5th | *banishing smite, hallow* | ### Quincy Zeichen Starting at 1st level, you gain the ability to place a Zeichen curse on someone. As a bonus action, choose one creature you can see within 60 feet of you, reishi energy swirls around the target forming a mark similar in shape to your pendant on the weak points of the target. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the mark ends, you gain the following benefits: * Until the curse ends, the first time on your turn that you deal damage to the target it must make a Constitution saving throw. On a failed save, it falls prone as its body is filled with torturous agony. * If the cursed target dies before the curse ends, the mark explodes and each creature in a five foot radius must make a DC 12 Dex saving throw. On fail each creature takes force damage equal to your proficiency modifier, or half if they succeed the save. ## You can’t use this feature again until you finish a short or long rest. \columnbreak ### Reishi Warrior At 1st level, you acquire the training necessary to effectively hit your targets from long distances. you gain proficiency with medium armor, bows, and the perception skill. If you already have proficiency with this skill then you now have expertise with these skill. Your patron bestows upon you a pendant which allows you to create and store you bow. The bow produces its own arrows and has the following properties: * You can summon or store the bow as a bonus action. * This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. * When you attack with this weapon, you can use your Charisma modifier, instead of Dexterity, for the attack and damage rolls. * The damage for your bow is based on your alignment Good = Radiant, Evil = Necrotic, Neutral = Force. ## **Choose between the following size options for your bow:** ## **Klavier:** A one handed short bow that absorbs reishi through the ends and fires it rapidly from the center where your hand lies. This bow deals 1d6 damage per arrow, and has a range of (80/320). - As a bonus action you can make a second round of attacks with your bow. You can use this feature a number of times equal to your charisma modifier. You regain all your uses of this feature after you finish a long rest. ## **Erreichen:** A slower two handed bow that focuses the reishi in the form of an arrow as the weilder pulls the string back. This bow deals 1d8 damage per arrow and has a range of (150/600). - As a reaction you spread the Reishi from your bow into a visible barrier to protect you. Until the start of your next turn, you have a +2 bonus to AC, including against the triggering attack. You can use this feature a number of times equal to your charisma modifier. You regain all your uses of this feature after you finish a long rest.
Part 1 | Tutorial
\pagebreak ### Reishi Dominance: Vollständig Starting at 6th level, your bow transform's ambient reishi into a crackling arrow of energy. When you release the arrow it travels in a 100 ft straight line affecting anything within 5 ft. Each creature in the line takes 3d10 of your bows damage, or half damage with a successful Dexterity saving throw. The arrow passes harmlessly through the first inanimate object it hits, ignoring cover. The arrow stops if it strikes a second object. ## * The damage increases to 5d10 when you reach the 17th level in this class ## * You can’t use this feature again until you finish a short or long rest. ### Ransōtengai (Heavenly Wild Puppet Suit) Beginning at 10th level, your patron imbues you with a technique that allows the user to have superior control over Reishi. You can now channel the Reishi energy from your bow to your body. Using strings of Reiryoku controlled by your brain you can, form lines or strings out of magic. Using this technique you are able to walk on lines of magic under your feet this allows you to ignore difficult terrain and increases your movement speed by 15 ft. In addition by using this technique, the user can control their body as one would a puppet, allowing them to move freely despite paralysis, broken limbs, or any other force that would impede normal movement. You are immune to being paralyzed. * You are immune to being paralyzed, and gain advantage on effects that would effect your movement speed. * Difficult terrain does not impair your movement speed * Increase your movement speed by 15ft. \columnbreak ### Licht Regen (Light Rain) Starting at 14th level, you focus a large amount of Reiryoku using your bow. You choose a point within 120 ft range and fire a volley of arrows into the air causing eldritch arrows to rain down at a certain point. Each creature in a 20-foot-radius sphere centered on that point must make an Dexerity saving throw. A creature takes 8d8 of your bows damage choice on a failed save, or half as much damage on a successful one. * Once you use this feature, you can’t use it again until you finish a long rest. ## ### Infusions **Improved Quincy Bow** **Prerequisite:** Pact of the Blade feature * The bow gains a +1 bonus to its attack and damage rolls * Also when you use your bow as your magical focus the max range for any spell that has a range of 5 feet or greater is doubled. ## **Heilig Pfeil** **Prerequisite:** 5th level, Pact of the Blade feature * The bow creates more than one arrow when you reach higher levels: two arrows at 5th level, three arrows at 11th level, and four arrows at 17th level. You can direct the arrows at the same target or at different ones. Make a separate attack roll for each arrow. ### Art Credit: "Quincy" & "Soken's Bow" Studio Pierrot ##
Part 1 | Tutorial