
Bahamut
Gargantuan Dragon, Lawful Good
- Armor Class 22 (natural armor)
- Hit Points 500
- Speed 40ft Fly 100ft
STR DEX CON INT WIS CHA 30 (+10) 20 (+5) 30 (+10) 25 (+7) 20 (+5) 25 (+7)
- Saving Throws Str +15, Dex +10, Con + 15, Wis +10, Cha + 13
- Skills Intimidation +10, Perception + 16
- Damage Resistances non-magical bludgeoning, piercing and slashing damage
- Damage Immunities Necrotic, Poison, Psychic, Radiant
- Condition Immunities Charmed, Exhaustion, Frightened, Deafen, Paralyzed, Petrified, Poisoned, Sleep, Stunned
- Senses 120ft Darkvision, 60ft Blindsight, Passive Perception 26
- Languages Celestial, Common, Draconic, Primordial
Legendary Resistance 3/Day Bahamut can choose to succeed on a saving throw that it fails.
Actions
Multiattack. Bahamut can make three attacks: two with its claws and one with his tail.
Claw. Melee Weapon Attack: +17 to hit, reach 10ft., one target. Hit: 2d6+10 slashing damage.
Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 2d8+10 bludgeoning damage.
Drakenscourge(Recharge 5-6). Bahamut releases energy bolts into the air then rains energy in six random energy bolts (DM's discretion) with an impact of a 5 foot radius within a range of 120ft area around him for 1 minute; the affected area is stationary. Every beginning of each round, the six energy bolts rain down randomly at different spots within the area. Creatures caught in the impact make a DC20 DEX saving throw or take 4d6 force damage, halved on success.
Mega Flare (Recharge 5-6). Bahamut exhales a stream of concentrated energy at a creature then it explodes around that creature to a 10-foot radius around that creature. The creature must make a DC25 DEX saving throw, taking 13d6 radiant damage + 13d6 force damage on a failed save, or half as much damage on a successful one. Creatures within the radius takes half of the total damage and makes a DC20 DEX saving throw for half of that damage.
Legendary Actions
Bahamut can take 3 legendary reactions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Bahamut regains spent legendary actions at the start of its turn
Claw/Tail Attack. Bahamut makes a claw or tail attack.
Frenzied Bellow(2 Actions). Bahamut exhales a blast of radiant energy in a 30ft line within 30ft of him. Any creatures caught in the flames must make a DC20 DEX saving throw or take 3d8 radiant damage, halved on success.