YVH 1

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Yuuzhan Vong Hunter One (YVH 1)

Medium droid, unaligned


  • Armor Class 19 (armor plating)
  • Hit Points 120 (16d8+48)
  • Speed 30ft.

STR DEX CON INT WIS CHA
18 (+4) 20 (+5) 16 (+3) 14 (+2) 18 (+4) 8 (-1)

  • Skills Athletics +8, Perception +12, Technology +8, Investigation +12
  • Damage vulnerabilities ion
  • Damage Resistances necrotic, poison, psychic
  • Condition Immunities poison, disease
  • Senses Darkvision 120 ft., passive Perception +22
  • Languages Galactic Basic, Yuuzhan Vong
  • Challenge 11 (7,200 XP)

Circuitry. The YVH 1 has disadvantage on saving throws against effects that would deal ion or lightning damage.

Search & Identify. The YVH 1's scanners are able to penetrate disguises. Including those created through the force or technological means.

Infrared Vision. The YVH 1 has advantage on Wisdom (Perception) checks that rely on sight.

Close Quarters Shooting. If there is a hostile creature within 5ft of the YVH 1 its ranged attacks will not have disadvantage.

Sharpshooting Mastery. The YVH 1's ranged attacks ignore half-cover and three-quarters cover, and attacking at long range doesn't impose disadvantage on his ranged weapon attack rolls.

Laminanium Armor. The YVH 1 regains 20 hit points at the start of its turn. If the YVH 1 takes ion or lightning damage, this trait doesn't function at the start of the YVH 1's next turn. The YVH 1 dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Multiattack. The YVH 1 makes two attacks with its Laser Cannon and one Sonic Blast attack

Laser Cannon. Ranged Weapon Attack: +9 to hit, 100/400, one target. Hit 15 (2d10 + 5) energy damage

Sonic Blast. The YVH uses its sonic blaster attachment to emit a sonic blast within a 15ft cone. Each creature within the 15 foot cone must make a DC 16 Dexterity saving throw. A creature takes 16 (4d8) sonic damage on a failed save, or half as much as on a successful one.

Baradium Pellet Launcher (Recharge 5-6) The YVH 1 launches a Baradium Pellet Ranged Weapon Attack: +9 to hit, range 30/60 ft., one target. Hit 15 (2d10 + 5) kinetic damage. Hit or miss, the target and every creature within a 20 ft radius of the target must succeed on a DC 16 Dexterity saving throw or take 25 (5d10) fire damage & 25 (5d10) kinetic damage.

Reactions

Close Quarters Mastery The YVH 1 can utilize its reaction to make an opportunity attack utilizing it's Laser Cannon attack against a creature that enters or leaves a 15ft radius of the YVH 1

 

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