Yuuzhan Vong Hunter One (YVH 1)
Medium droid, unaligned
- Armor Class 19 (armor plating)
- Hit Points 120 (16d8+48)
- Speed 30ft.
STR DEX CON INT WIS CHA 18 (+4) 20 (+5) 16 (+3) 14 (+2) 18 (+4) 8 (-1)
- Skills Athletics +8, Perception +12, Technology +8, Investigation +12
- Damage vulnerabilities ion
- Damage Resistances necrotic, poison, psychic
- Condition Immunities poison, disease
- Senses Darkvision 120 ft., passive Perception +22
- Languages Galactic Basic, Yuuzhan Vong
- Challenge 11 (7,200 XP)
Circuitry. The YVH 1 has disadvantage on saving throws against effects that would deal ion or lightning damage.
Search & Identify. The YVH 1's scanners are able to penetrate disguises. Including those created through the force or technological means.
Infrared Vision. The YVH 1 has advantage on Wisdom (Perception) checks that rely on sight.
Close Quarters Shooting. If there is a hostile creature within 5ft of the YVH 1 its ranged attacks will not have disadvantage.
Sharpshooting Mastery. The YVH 1's ranged attacks ignore half-cover and three-quarters cover, and attacking at long range doesn't impose disadvantage on his ranged weapon attack rolls.
Laminanium Armor. The YVH 1 regains 20 hit points at the start of its turn. If the YVH 1 takes ion or lightning damage, this trait doesn't function at the start of the YVH 1's next turn. The YVH 1 dies only if it starts its turn with 0 hit points and doesn't regenerate.
Actions
Multiattack. The YVH 1 makes two attacks with its Laser Cannon and one Sonic Blast attack
Laser Cannon. Ranged Weapon Attack: +9 to hit, 100/400, one target. Hit 15 (2d10 + 5) energy damage
Sonic Blast. The YVH uses its sonic blaster attachment to emit a sonic blast within a 15ft cone. Each creature within the 15 foot cone must make a DC 16 Dexterity saving throw. A creature takes 16 (4d8) sonic damage on a failed save, or half as much as on a successful one.
Baradium Pellet Launcher (Recharge 5-6) The YVH 1 launches a Baradium Pellet Ranged Weapon Attack: +9 to hit, range 30/60 ft., one target. Hit 15 (2d10 + 5) kinetic damage. Hit or miss, the target and every creature within a 20 ft radius of the target must succeed on a DC 16 Dexterity saving throw or take 25 (5d10) fire damage & 25 (5d10) kinetic damage.
Reactions
Close Quarters Mastery The YVH 1 can utilize its reaction to make an opportunity attack utilizing it's Laser Cannon attack against a creature that enters or leaves a 15ft radius of the YVH 1