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___ ___ > ## Yuuzhan Vong Hunter One (YVH 1) >*Medium droid, unaligned* > ___ > - **Armor Class** 19 (armor plating) > - **Hit Points** 120 (16d8+48) > - **Speed** 30ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|18 (+4)|20 (+5)|16 (+3)|14 (+2)|18 (+4)|8 (-1)| >___ > - **Skills** Athletics +8, Perception +12, Technology +8, Investigation +12 > - **Damage vulnerabilities** ion > - **Damage Resistances** necrotic, poison, psychic > - **Condition Immunities** poison, disease > - **Senses** Darkvision 120 ft., passive Perception +22 > - **Languages** Galactic Basic, Yuuzhan Vong > - **Challenge** 11 (7,200 XP) > ___ > ***Circuitry.*** The YVH 1 has disadvantage on saving throws against effects that would deal ion or lightning damage. > > ***Search & Identify.*** The YVH 1's scanners are able to penetrate disguises. Including those created through the force or technological means. > > ***Infrared Vision.*** The YVH 1 has advantage on Wisdom (Perception) checks that rely on sight. > > ***Close Quarters Shooting.*** If there is a hostile creature within 5ft of the YVH 1 its ranged attacks will not have disadvantage. > > ***Sharpshooting Mastery.*** The YVH 1's ranged attacks ignore half-cover and three-quarters cover, and attacking at long range doesn't impose disadvantage on his ranged weapon attack rolls. > > ***Laminanium Armor.*** The YVH 1 regains 20 hit points at the start of its turn. If the YVH 1 takes ion or lightning damage, this trait doesn't function at the start of the YVH 1's next turn. The YVH 1 dies only if it starts its turn with 0 hit points and doesn't regenerate. > ### Actions > ***Multiattack.*** The YVH 1 makes two attacks with its Laser Cannon and one Sonic Blast attack > > ***Laser Cannon.*** *Ranged Weapon Attack:* +9 to hit, 100/400, one target. *Hit* 15 (2d10 + 5) energy damage > > ***Sonic Blast.*** The YVH uses its sonic blaster attachment to emit a sonic blast within a 15ft cone. Each creature within the 15 foot cone must make a DC 16 Dexterity saving throw. A creature takes 16 (4d8) sonic damage on a failed save, or half as much as on a successful one. > > ***Baradium Pellet Launcher (Recharge 5-6)*** The YVH 1 launches a Baradium Pellet *Ranged Weapon Attack:* +9 to hit, range 30/60 ft., one target. *Hit* 15 (2d10 + 5) kinetic damage. Hit or miss, the target and every creature within a 20 ft radius of the target must succeed on a DC 16 Dexterity saving throw or take 25 (5d10) fire damage & 25 (5d10) kinetic damage. > ### Reactions > ***Close Quarters Mastery*** The YVH 1 can utilize its reaction to make an opportunity attack utilizing it's Laser Cannon attack against a creature that enters or leaves a 15ft radius of the YVH 1