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___ > ## Sisthraksia the One-Winged, Swamp Duchess of the Orcs >*Huge Dragon, Neutral Evil* > ___ > - **Armor Class** 18 (Natural Armor) > - **Hit Points** 280 > - **Speed** 40 ft., swim 40 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|23 (+6)|14 (+2)|21 (+5)|14 (+2)|13 (+1)|18 (+4)| >___ > - **Saving Throws** Dex +7, Con +10, Wis +6, Cha +9 > - **Skills** Perception +10, Stealth +8 > - **Damage Immunities** acid > - **Condition Immunities** Charmed, Frightened > - **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 19 > - **Languages** Common, Draconic, Orcish, Giant > - **Challenge 16** > ___ > > - **Amphibious** Sisthraksia can breathe air and water > - **Ambusher** Sisthraksia and her allies within 60 feet have advantage on Stealth checks and can use the Hide and Disengage action as a Bonus action > - **Hit and Run Tactics** Attacks of Opportunity have disadvantage against Sisthraksia > - **Legendary Resistance (3/Day)**. If the dragon fails a saving throw, it can choose to succeed instead. > ### Actions > - **Multiattack** Sisthraksia makes one Debilitating Bite attack and one Tail attack > - **Debilitating Bite.** Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage. If that attack hits, the target must make a Strength Saving throw against a DC of 16 or be knocked prone in an empty space withing 10 feet of Sisthraksia > - **Barbed Tail** Melee or Ranged Weapon Attack: +11 to hit, reach 15 ft. or range 60/120 ft., one target.: Hit: 13 (2d6 + 6) piercing damage > ### Bonus Actions > - **Barbed Tail** Sisthraksia makes a Barbed Tail Attack > - **Corrosive Blast** Sisthraksia points at a location within 60 feet, and a glowing 5-foot ball of emerald acid streaks there and explodes in a 15-foot radius. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 36 acid damage and 18 acid damage at the end of its next turn. On a successful save, a creature takes half the initial damage and no damage at the end of its next turn. Additionally the area of this effect becomes covered in a harmless green fog and is considered heavily obscured for 1 minute. She cannot use this bonus action if she used it on her previous turn. > ### Reactions > - **Roar of the Ages** When Sisthraksia falls under 140 Hitpoints, she can use her reaction to regain 1 Legendary Resistance > - **Surge of Vitality** When Sistraksia takes damage, she can use her reaction to reduce the damage dealt by half (rounded down) > ### LEGENDARY ACTIONS > Sisthraksia can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Sisthraksia regains spent legendary actions at the start of its turn. > > **Barbed Tail** Sisthraksia makes one Barbed Tail Attack > > **Detect** : Sisthraksia makes a Wisdom (Perception) check. > > **Gem of Focus : 2 Actions** : Sisthraksia can automatically make an Intelligence, Wisdom or Charisma Saving Throw to attempt to end an effect on her \pagebreak > ### VILLAIN ACTIONS (done at Initiative 20) > **Turn 1 : Summoning roar of Ian'g'illan:** 2 Tanarukk with blindsight 15 feet and resistance to Acid and Psychic Damage appear in two empty spaces 30 feet of her : their initiative is zero. Then each creature of Sisthraksia's choice that is within 120 feet of her and aware of her must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this effect and the Terror Attack's effect for the next 24 hours. > > **Turn 2 : Terror Attack** Sisthraksia grabs a vulnerable target. She moves and attempts to grab a medium or smaller target. Wether she succeeds or not, she can finish her movement, dragging her target with her. Every creature hostile to Sisthraksia must make a DC 16 Wisdom saving throw or become frightened for 1 minute. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this effect and the Summoning Roar's effect for the next 24 hours. > > **Turn 3 : Dragon Breath** Sisthraksia exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 49 (11d8) acid damage on a failed save, or half as much damage on a successful one. > > **Turn 4 : Tactical Retreat** Sisthraksia takes the Disengage Action and the Corrosive Blast Bonus Action centered on her (even if she used it during her last turn)