Persona
This daemon has a blank face and 4 malformed arms. It collects the faces of those it kills as a trophy, which it leaves hanging around its belt. The persona is completely immune to magic and can only be harmed by holy water, or weapons coated in holy water.
The persona can use the faces of those that it kills to mimic the persons appearance and mannerisms, though their face is oddly blank, and their eyes remain perfectly still at all times.
The persona attacks with vicious claws and magic that slows time around itself, causing attacks to miss and its enemies to become trapped in time.
Persona
Medium Fiend, Chaotic Evil
- Armor Class 19
- Hit Points 142
- Speed 30 ft.
STR DEX CON INT WIS CHA 14 (+2) 22 (+6) 14 (+2) 25 (+7) 19 (+4) 12 (+1)
- Saving Throws Constitution +6, Wisdom +8
- Skills Perception +8
- Damage Vulnerabilities Weapons dipped in holy water or otherwise blessed with holy magic.
- Damage Resistances Bludgeoning, Piercing, and Slashing Damage from silvered Weapons, Radiant
- Damage Immunities Bludgeoning, Piercing, Slashing, Fire, Lightning, Poison, Necrotic, Force, Thunder, Acid
- Condition Immunities Grappled, Restrained, Prone, Paralyzed, Poisoned, Charmed
- Senses passive Perception 18
- Languages Understands and speaks all Languages
- Challenge Challenge and Xp
Near Magic Immunity The persona is immune to any magical effect that it does not want to be affected by aside from spell that deal radiant damage or spells of at least 8th level.
Magical Mimicry The persona can perfectly mimic the appearance, voice, and mannerisms. However, the persona's eyes remain blank and lifeless. Any creature can spot the eyes with a DC 15 perception check.
Actions
Multiattack. The Persona makes either three claw attacks or uses Chronomatic aberration and one claw attack.
Claw. Melee Attack: +10 to hit, 10 ft. reach, one target. Hit 1d12+6 Slashing or Necrotic damage. if the target of this attack is under the stunned effect of this spell, the target is frozen in time for 1d6 rounds, during which time it can take no actions, cannot be moved, effected or damaged in any way. No spell or effect other than wish can undo this effect.
Chronomantic Aberration. Two creatures within 60 ft. of the Persona must succeed on a DC 16 wisdom save or be effected as if my the slow spell until the end of their next turn. If the save is failed by 5 or more, they are instead stunned until the end of their next turn.
Monster Name
Size, Alignment
- Armor Class AC
- Hit Points Hitpoints
- Speed Speed
STR DEX CON INT WIS CHA Str (Mod) Dex (Mod) Con (Mod) Int (Mod) Wis (Mod) Cha (Mod)
- Saving Throws saving_throws
- Skills skills
- Damage Vulnerabilities damage_vulnerabilities
- Damage Resistances Resistances
- Damage Immunities Damage_Immunities
- Condition Immunities condition_Immunities
- Senses Senses
- Languages Languages
- Challenge Challenge and Xp
Actions
Multiattack. The Creature Name makes Number and type of attacks
Ability Description. Attack Style: Attack Bonus to hit, Reach/Range, one target. Hit: Damage Damage Type damage
General Ability Description. General Attack Description
Torture
Your
Players
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