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## Wendigo The wendigo is a daemon who can possess those who willingly eat the flesh of another sentient creature. The persons fingernails elongate into claws and teeth into fangs. They are consumed with a hunger for the flesh of the still living and can only be killed with fire. Wounds caused by the wendigo’s claws do not heal through natural means, and if a creature is wounded by a wendigo and subsequently dies, they have a chance to return to life as a wendigo. Over time, a wendigo's form will shift even further, eventually loosing all signs of humanity and becoming a gaunt, primal being of hunger. > ### Wendigo Blood Tattoo >You can eat sentient flesh to heal 2d6 hit points and gain an additional 1d6 temporary hit points. You can do this a number of times per long rest equal to your constitution modifier. > >You do not invite the wendigo curse when doing this. > #### Subnote: > Blood Tattoos will be more detailed in upcoming releases and will be in the final work (See the last page). \columnbreak ___ > ## Wendigo >*Medium Undead/Fiend, Chaotic Evil* > ___ > - **Armor Class** 16 > - **Hit Points** 56 > - **Speed** 50 ft., 20 ft. climb >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|19 (+4)|20 (+5)|18 (+4)|13 (+1)|14 (+2)|7 (-2)| >___ > - **Skills** Perception +5 > - **Damage Vulnerabilities** Fire > - **Damage Resistances** Bludgeoning, Piercing and Slashing from non-magical or non-silvered weapons. > - **Condition Immunities** Charmed > - **Senses** passive Perception 15 > - **Languages** Understands whatever language it spoke in life but cannot speak > - **Challenge** Challenge and Xp >___ >**Fear of Flames** The wendigo must pass a DC 16 wisdom Save to approach within 30ft of an open flame. The wendigo has disadvantage on any attack against a creature holding a flame. > >Whenever a wendigo takes fire damage, they must succeed on a DC 13 wisdom save or spend their next turn to withdraw and move away from the source the flame. > >**Unnatural Life** Unless the wendigo is killed with fire, or the body burnt, the wendigo returns to life after 7 days. > >**Spreading Curse** >Any sentient creature killed by a wendigo has a 25% chance to return as a wendigo after 7 days. > >**Cursed Healing** Hit dice cannot be used to heal hit point damage dealt by a wendigo. In addition, a long rest or magical healing only restore half as many hit points as normal when healing damage received from a wendigo. > ___ > > ### Actions > ***Multiattack.*** The wendigo makes either two claw attacks or a bite attack. > > ***Claw.*** *Melee Attack:* +8 to hit, 5 ft. reach, one target. *Hit:* 1d6+4 slashing damage. On a critical hit, the wendigo also grapples the target. > > ***Bite.*** *Melee Attack:* +8 to hit, 5 ft. reach, one target grappled by the wendigo. *Hit:* 2d8+4 slashing damage and the target must succeed on a DC 14 constitution save or take an additional 3d6 necrotic damage, be poisoned for an hour, and be consumed with visions of eating human (or humanoid) flesh. \pagebreak
Torture Your Players
Do your players complain that the game is too easy? Do you just want them to suffer for the sins of humanity or for playing on their phones at the table? If the answer is yes, then check out [Chloe's Compendium of Cruelty](https://www.gmbinder.com/share/-LtXlIVTeJ5TWdBPva6D), a collection of nearly all my homebrew content all in one place.
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## Part of:
## An upcoming compendium of my 5e work.