Table of Contents
Who is Al’Terai?
As most fear the clutches of a sadistic Black Dragon, those who stumble upon Al’Terai’s lair in the midst of a foggy swamp count themselves lucky. Instead, they find themselves in the company of a quiet yet powerful Black Dragon. Knowing the reputation for his kind he’s eased enough adventurers to his presence with a powerful yet comforting tone. Despite his leanings in the world he still wants something from you. Each member he pulls in is judged to his own accord of what is good and evil. If he deems you a worth being you live, so if you’re a decent being you’re fine. However, if you are not you have a chance to redeem yourself in 3 years or he will come for you...
Where to Find Al’Terai:
He spends most of his days aiding those who need it through the dangerous fog-covered swamps he dwells in. His Lair has never been found although many have been inside as it requires navigating a maze of trees fog and even under-mud passages.
Black Dragon. Good.
Who Is Crotxpt?
Crotxpt is an ancient dragon who is too tough to die, which is a problem since he is host to dozens of parasites. The damage from the parasites cause patches of flesh to appear corpse-like, attracting scavengers and creatures that lay eggs in corpses. The scavengers pick away at the outside of his body, causing it to look much like a whale fall. However, he heals too quickly to suffer, providing the scavengers with an endless supply of flesh. Perhaps from compassion or brain damage from the parasites, Crotxpt is empathetic and believes the creatures in and on him deserve life, so he does not harm them. If someone attacks Crotxpt, the parasites and scavengers will leap from his body to defend their home.
Where to Find Crotxpt
Crotxpt enjoys wandering deep in the wilderness. Mountains, forests, anywhere nature is thriving. He can also be found resting in strange places, because his constant regeneration is taxing.
Who is Ereshkizan
Ereshkizan is an ancient, red dragon that rules over the pirate fleet known as “Leviathan's Own”. He is a secretive dragon who rarely makes appearances, except to claim his share of the spoils from his admirals. Ereshkizan values three things, his treasure horde, his secrecy and his offspring, in that order. Ereshkizan actively cultivates the superstition that it is unlucky to strike against Leviathan’s Own; many rival pirate fleets have lost valuable ships in mysterious conflagrations that leave no survivors.
Where to Find Ereshkizan
Ereshkizan can be found in his lair, a sea cave that can only be accessed by taking a deep dive down through The Boiling Atoll.
Who is Fen-Luxm?
Fen-luxm is a reclusive experimental hard light dragon, created immediately after the Time of Troubles. Mystra, after being tossed into the Weave, embodying it completely, decided to test her newfound magical prowess on an ancient race,:dragons. Although she was able to alter the dragon’s form, she wasn’t able to properly channel the weave correctly, creating a dragon sheathed in psionic energy, a manifestation called “hard magic” or “hard light”, resulting in the dragon now known as Fen-luxm. After the horrors that befell her experiment, she banished Fen-luxm to the Astral Plane.
Where to Find Fen-luxm?
In the vast stellar unknown, Fen-luxm has made a name for himself as a collector of magical artifacts. He has made a name for himself by trading items (or information on hidden items somewhere within the crystal sphere) for a true death. Many lost souls travel aimlessly through the sea after their silver cord has been severed from the likes of astral dreadnoughts; Fen-luxm may be the only being able to give them eternal slumber.
What Are Fen-luxm’s Goals?
It took years for Fen-luxm to regain a sane state of mind, realize his status as a banished experiment, and make amends in his own mind on what drives him in the great Astral Plane. His drive is an unwavering thirst for answers.Why was he chosen? What went wrong? Can more hard light dragons be created? The isolation he has experienced for centuries has turned into a pay-it-forward attitude for souls trapped in his realm. When they cross into his domain, dubbed “The Offering Place”, he readily gathers their knowledge and magic items in hopes of learning how to escape the barren plane and contact Mystra for answers.
Hyperfocused. Critical. Shifty. Dedicated. Manipulative.
Who is Hephaestus
Hephaestus is an adult Copper Dragon, grown rich and indolent, and now spends all its time in hedonistic pursuits - consuming vast quantities of food, drink, drugs, and other luxuries, as well as demanding jokes and entertainment from those who pass through his domain. Those that cannot or will not comply are rarely eaten - instead they are polymorphed into something amusing and teleported close to the nearest settlement.
Where to Find Hephaestus
He has taken up residence above a secondary byway through a lower mountain pass. He resides in a deep cavern with a ledge where the dragon can peer out and survey the pass for miles in both directions.
Who is Maurandoran?
Begging or scavenging for food, Maurandoran is a dragon who wishes to keep her presence and her powers hidden as she helps or hinders folks in the city. Magically disguised as a cat, dog, or other stray creature, Maurandoran looks for scraps outside homes and businesses. If a person feeds her regularly, she’ll watch them close, follow them home, even listen to what other people say about them. If the person is kind, she will aid them silently with her powers. She may hunt during the night and leave a freshly slaughtered deer or pig for a butcher, or a person in need may find some foreign treasures sitting on their windowsill. If she finds someone she doesn't like, she will deal with them as she deems appropriate. However, she does not adhere in any authority beyond herself.
Where to Find Maurandoran:
She resides in the streets of busy cities, scurrying around as a rat, crow, or some other creature (a cat being her favorite form to take). She usually stays in her favorite city, but she will travel to others for short trips.
Who is Munomuar?
Munomuar is calculating, smart, and calm. He has seen many of his kin find and end through believing to be more than what they are. Munomuar understands hubris is the bane of his kind. He is determined to make no such mistake. That said, he might play the role of one of his less restraint kin if it allows him to trap hostiles in a false sense of security during their first encounter. He is one of the few dragons that can't be played, only outmanoeuvred.
Where to Find Munomuar:
He reigns deep in the mountains, away from larger sentient populations. He stands in good regards with the few dwarven settlers that harbour inside his territory, though by no means is friendly with them. There is respect between Munomuar and inhabitants of his massive territory. Munomuar has no interest in hunting easy prey, preferring animalistic prey as they are less predictable. He however dislikes chaos within his realm, extinguishing countless lives of violent nomadic tribes and those that incur on his stock of prey.
Who is Pericillianis?
Known to locals as Pricilla for short, this Green Dragon in a short amount of time managed to make a name and home for herself. Within weeks of finishing her well dug out the den, she enlisted the help of a local orc tribe to wage war on the resident Wood Elves. With relations being strained between the at worst unfriendly neighbors being strained she managed to manipulate the strained relationship between the Orcs and Elves into a sheer disaster. Having only shown herself to “aid” the orcs in their battle she claimed the bounty of hundreds of her favorite snack, Wood Elves. Now having allied with the remaining orcs who keep her relatively safe she can continue to search far and wide for treasure to bring back to her hoard.
Where to Find Pericillianis:
Most often being a younger dragon she travels quite often. She can be seen occasionally flying above the forest she calls home hunting or finding new ways to torment any neighbors. She is particularly fond of ancient Elven ruins, 1 which she has now created, and searches for lore on how to better obtain their treasures and her favorite food.
Who is Rengarn?
Rengarn is clever, and he needs others to know it. A bastard himself he was born mutilated, missing several vertebrae and leaving the others crooked or spiney. When young he quickly had to adapt tactics, to stay ahead of his pureblooded brethren. After killing one he was cast out into the world to die. Instead Rengarn fought his way through, scale over nail, with every dirty trick he could think of. Now he lives to prove individuals of every kind that he is the one to survive, despite everything against him.
Where to Find Rengarn:
Rengarn can be found in whatever environment his perceived nemesis is found, adapting, and planning their demise. Often the nemesis is not even aware of such relationship until Rengarn rendering them apart through some cruel ruse or contraption of his own device. Finding him in cities, hiding in the crooks and crannies in his natural form, or below the streets in the worst of places, is not a rare occurrence. There is always something to prove.
Who is Sashavrashanna?
Sashavrashanna is a fairly young (~70 years) female blue dragon who has carved out a small domain in The Grassy Wastes. She is a bubbly and vivacious creature who is still finding her footing as a “real” dragon. She has never had anyone steal her treasure, so she has not yet developed a sense of suspicion about other creatures. Like most young dragons, she is partial to alcohol, and often drinks to excess. She is trying to hoard copper, to plate the walkways of her lair.
Where to Find Sashavrashanna:
Sasha has claimed a small, abandoned ruby mine as her lair. As she is only the size of a large horse, she does not require an elaborate lair. Random patches of floor in the mine are plated with a thin layer of electrically-conductive copper.
Thar-Rukital “Gore Tongue”
Who is Gore Tongue?
By his own name of his proud battle scar, Gore Tongue is a brutal and angry wretch of a dragon. An avid hunter of large game such as mastodon, whales, and remorhaz that considers all of the mountain range he calls home to be his domain. Known to regularly harass, kill, and eat hunters or travelers who enter his domain. Despite this dark, and earned reputation, he often travels to communities nearby to his domain to both make his presence known and gloat on his latest game. Often he doesn’t attack the towns but often many people hide when his shadow drapes across the snowy lands.
Where to Find Gore Tongue:
The easiest way to find him is to trespass into his mountain range. While not the smartest decision it is the fastest. Otherwise watching for him from the safety of a nearby town most likely is the way to find him and live to tell the tale.
Who is Tsuportiaun?
A curse to those who sail the seas, Tsuportiaun is a massive, serpentine dragon scours the ocean for ships to plunder. As she skirts the surface of the water, a crew of hafling, gnome, and fairy pirates sail on her back. Her light blue scales grant her camouflage against the horizon while swimming, and the thickness of her scales allows her to shrug off some cannons and ballistas. Her massive wings are permanently disabled, only allowing her to glide short distances. She mostly uses them to shelter her crew in a storm and to stretch out to other ships for her crew to board them. Rumors from weary sailors say no ship has ever outrun Tsuportiaun.
Where to Find Tsuportiaun:
Given her astounding speed, Tsuportiaun covers a vast swath of ocean. Rumors suggest her hoard resides in an underwater cave, though considering her and her crew require air to breathe, other rumors suggest her horde is on a small, uncharted island protected by storm clouds and hurricanes.
Who is Venerean?
Venerean sleeps. A lot. She is a smaller dragon, though relatively old for her kind. She is an incredibly powerful Oneiromancer, capable of filtering thousands of dreams at great distances, and altering dozens at the same time. Her realm is nearly never real, or at least not part of our reality. Those that meet her are nearly never aware they don’t, their brains spun by her magic into scenarios that will make you doubt if you could tell the difference even if you knew. Her sin is vanity, there is nothing more important to her than how she is perceived. She has several retinues that take care of her every whim, including when she is asleep.
Where to Find Venerean:
She claims little territory within this realm, with a dozen or so small hubs spread over the continent. She has an affinity for water, and maintains several moon pools and high altitude lakes, which she uses to heighten her powers as well as stay in her sleep trance for extended periods of time, sometimes nearly a year on end. These bodies of water are almost all taken care of by Fey or water creatures, which form her retinue whenever she is present. They will die for her.
Adult Hard Light Dragon
Huge dragon (shapechanger), lawful evil
- Armor Class 19 (Natural Armor)
- Hit Points 212 (17d12 + 102)
- Speed 40 ft., fly 80 ft.
STR DEX CON INT WIS CHA 25 (+7) 10 (+0) 21 (+5) 18 (+8) 15 (+2) 20 (+5)
- Saving Throws DEX +6, CON +11, INT +10, CHA +11
- Skills Deception +10, Insight +7, Perception +12, Stealth +5
- Damage Vulnerabilities Thunder
- Damage Resistances Bludgeoning, Psychic
- Damage Immunities Force; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
- Condition Immunities Charmed, Frightened, Stunned
- Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 22
- Languages Common, Deep Speech, Draconic
- Challenge 17 (18,000 XP)
Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage and 15 (1d12+8) force damage.
Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage and 15 (1d12+8) force damage.
Tail. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage and 15 (1d12+8) force damage.
Enthralling Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become charmed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. While charmed, the creature cannot target it directly with attacks, and the dragon has advantage on saving throws against that creature's spells and abilities.
Breath Weapon (Recharge 5–6). The dragon exhales a powerful beam of hard light in a 90- foot line that is 10 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) force damage on a failed save, or half as much damage on a successful one. Each creature in that area must also succeed on a DC 19 Strength saving throw. On a failed save, the creature is also pushed back 60 feet and is knocked prone. If it collides with a surface, it takes fall damage as if it fell from a height of how much it moved. If it collides with a creature, both creatures take this damage.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).
In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.
A Hard Light Dragon’s Lair
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:
The dragon creates shards and spikes of force, creating up to 40, 5-by-5 foot cubes of difficult terrain. If a creature starts its turn in or moves through the terrain, attacks against it have advantage until the beginning of its next turn, due to their lifeforce and light being drained from their body. The terrain lasts until initiative count 20 on the next round.
The region containing a legendary hard light dragon’s lair is warped by the dragon’s magic.
Once per day, the dragon can cast scrying on a creature it is familiar with. The invisible sensor created by this spell can only be seen by creature with truesight. Within its lair, the dragon can open or shut off parts of its lair by creating walls of hard light in the entrances and exits. These walls act as a wall created by the wall of light spell. However, these walls do not require concentration, and only disappear if the dragon wills it, or dissipate after 1d10 days after the dragon dies or is absent from the lair.