YorHa Table
Class Name
| Level | Proficiency Bonus | Features | Movement Speed |
|---|---|---|---|
| 1st | +2 | Model Features, Unarmored Defense | +0 |
| 2nd | +2 | Sacrifice, Fighting Style | +0 |
| 3rd | +2 | Model Feature | +0 |
| 4th | +2 | Ability Score Improvement, Movement Speed +5 | +5 |
| 5th | +3 | Extra Attack | +5 |
| 6th | +3 | Quick Feet | +5 |
| 7th | +3 | Model Feature | +5 |
| 8th | +3 | Ability Score Improvement, Movement Speed +5 | +10 |
| 9th | +4 | Sacrifice Improved | +10 |
| 10th | +4 | Model Feature | +10 |
| 11th | +4 | Counterattack | +10 |
| 12th | +4 | Ability Score Improvement, Movement Speed +5 | +15 |
| 13th | +5 | Quick Mending | +15 |
| 14th | +5 | Counterattack | +15 |
| 15th | +5 | Model Feature | +15 |
| 16th | +5 | Ability Score Improvement, Movement Speed +5 | +20 |
| 17th | +6 | Perfect Dodge | +20 |
| 18th | +6 | Last Second Repairs | +20 |
| 19th | +6 | Emotions are Prohibited | +20 |
| 20th | +6 | Hardened Spirit | +20 |
Class Features
As a Soldier of YorHa, you gain the following class features.
Hit Points
Hit Points: 1d8 per fighter level
Hit Points at First Level: 8 + constitution modifier
Hit Points After First Level: 1d8 (or 5) + your Constitution modifier per Soldier of YorHa level after 1st
Proficiencies
Armor: None
Weapons: Simple Weapons, Martial Weapons
Tools: Tinkers Tools
Saving Throws: Strength and Constitution
Skills: pick two from, Arcana, Survival, Stealth, Medicine, Intimidation, Perception, Acrobatics, Insight, and Athletics.
Equipment:
- (a) a martial weapon or (b) two simple weapons
- (a) a light crossbow and 20 bolts or (b) two daggers
- (a) an explorer's pack and tinker's tools
Level 1
Model Type: At level one, choose a subclass from, Attacker, Scanner, or Healer.
Unarmored Defense: While you are not using a shield or wearing armor, you have an armor class of 10 + your Dexterity modifier + your Constitution modifier.
Level 2
Fighting Style: You may take a single fighting style.
A Sacrifice: If you are within 5 feet of an ally, the damage an ally would take from an attack would instead be redirected to you if you use a reaction.
Level 3
Model Feature
Level 4
Ability Score Improvement
Movement speed increased by 5
Level 5
Extra Attack
Level 6
Quick Feet: If an enemy attacks you, you can dodge as a reaction.
Level 7
Model Feature
Level 8
Ability Score Improvement
Movement speed increased by 5
Level 9
You Saw it Coming: Now when you use "A Sacrifice" to prevent an attack from hitting, you gain resistance to that damage if the attack isn't from a targeted spell.
Level 10
Model Feature
Level 11
Heightened Reactions: Being a reactionary fighter has hightened your reaction speed to superhuman levels, you can take two reactions instead of one.
Level 12
Ability Score Improvement
Movement speed increased by 5
Level 13
Quick Mending: As a bonus action, you can heal yourself for a number of d6's equal to your constitution modifier, with a minimum of one. This can only be used once until you finish a long rest.
Level 14
Counterattack: When an enemy misses an attack against you with a melee strike while you’re dodging, you may use a reaction to attack that enemy.
Level 15
Model Feature
Level 16
Ability Score Improvement
Movement speed increased by 5
Level 17
Perfect Dodge: Once per short rest, you can dodge an attack completely as a reaction, and as long as the attack is a single target melee attack, the enemies attack counts as a miss for “Counterattack”.
Level 18
Last Second Repairs: When your HP is dropped to 0 you can use a reaction to automatically use "Quick Mending" to heal yourself. The die for "Quick Mending" is now a d8 as well.
Level 19
Emotions are Prohibited: You are a hardened fighter, who knows exactly when to be scared and when not to be, and it rarely pays for you to be scared. You are immune to becoming frightened and charmed.
Level 20
Hardened Spirit: Your body is as tough as it could ever be, your trials have strengthened your body to the ultimate limit. You have advantage on Constitution and Strength checks and saving throws.