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# Throwing an Opponent in DnD 5e ## Precautions to throw an Opponent The **first** condition to throw an opponent, is that he is grappled. Follow the official rules for grappling.
The **second** condition for throwing is that you can only throw an opponent that weighs max. half your *Drag, Push, Lift capcity.*
The attack roll will be made as if you throw an improvised weapon. ###
## Calculation of Range and Damage #### Throwing Range The typical throwing range for living opponents is **10ft./30ft.** You can however throw **5ft./10ft.** further for every *1/4th of your Drag, Push, Lift capcity* the opponent is lighter. #### Damage The damage is calculated as if the opponent is falling to the ground. That means 1d6 for every 10ft. You may add your **STR** modifier to the damage roll. Both the thrown and the hit opponent take the damage. ### \columnbreak ## Conditions and reactions #### Conditions The thrown opponent will be **knocked prone** upon landing even if the target is not hit. It can decide to use its reaction to make a **Dex Saving Throw** which equals to *10 + your proficiency bonus + your STR modifier* to halve the damage it will take.
The target you want to hit can take the **Dex Saving Throw** without using its reaction to also halve the damage. If the target fails the **Dex Saving Throw** it is also **knocked prone**. ###