Genasi Traits
Your genasi character has the following traits.
Ability Score Increase. Your Charisma score increases by 2.
Age. Genasi mature at about the same rate as humans, and can live up to 150 years on average.
When a genasi dies, their body decomposes at the normal rate a human body would, though their body is broken down into the elements they are most tied too. Air gensai fade into air, earth genasi crumble into dirt and rock, fire genasi disintegrate into ash and cinder, and water genasi melt into pools of water.
Alignment. Self-reliant and independent, genasi tend toward a neutral alignment. Some will find themselves having strong compulsions to surround themselves with other creatures, especially those who acknowledge their elemental prowess regularly.
Size. Genasi are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Languages. You can speak, read, and write Common and Primordial.
Subrace. The elemental blood flowing through their veins helps shape each genasi physically and mentally. The four major subraces are: air genasi, earth genasi, fire genasi, and water genasi. Choose one of these subraces for your genasi.
Air Genasi (28)
As an air genasi, you are descended from the djinn. As changeable as the weather, your moods shift from calm to wild and violent with little warning, but these storms rarely last long.
Air genasi typically have light blue skin, hair, and eyes. A faint but constant breeze accompanies them, tousling the hair and stirring the clothing. Some air genasi speak with breathy voices, marked by a faint echo. A few display odd patterns in their flesh or grow crystals from their scalps.
Ability Score Increase. Your Dexterity score increases by 1.
Unending Breath. You can hold your breath indefinitely while you’re not incapacitated.
Rushing Winds. You know the gust cantrip. When you reach 5th level, you can cast the warding wind spell once with this trait, and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Wind's Embrace. When you use your action to take the Dash action, you may fly up to your movement speed instead of walking. Immediately after you take this action, you can choose a creature you can see within 10 feet of you. This creature can fly up to their movement speed until the end of their next turn. Creatures flying in this way must land at the end of their movement or begin to fall.
Lightning Resistance. You have resistance to lightning damage.
Earth Genasi (28)
As an earth genasi, you are descended from the cruel and greedy dao, though you aren’t necessarily evil. You have inherited some measure of control over earth, reveling in superior strength and solid power. You tend to avoid rash decisions, pausing long enough to consider your options before taking action.
Elemental earth manifests differently from one individual to the next. Some earth genasi always have bits of dust falling from their bodies and mud clinging to their clothes, never getting clean no matter how often they bathe. Others are as shiny and polished as gemstones, with skin tones of deep brown or black, eyes sparkling like agates. Earth genasi can also have smooth metallic flesh, dull iron skin spotted with rust, a pebbled and rough hide, or even a coating of tiny embedded crystals. The most arresting have fissures in their flesh, from which faint light shines.
Ability Score Increase. Your Constitution score increases by 1.
Shifting Earth. You know the mold earth cantrip.
When you reach 5th level, you can cast the pass without trace spell once with this trait while moving across terrain made of nonmagical, unworked earth or stone, requiring no material components. Creatures cannot benefit from the effects of this spell while moving across any other type of terrain. Once you cast it using this trait, you can’t do so again until you finish a long rest.
Charisma is your spellcasting ability for these spells.
Mountain Pass. You have a burrowing speed of 15 feet which you can use to burrow through nonmagical, unworked earth and stone. While burrowing, you can leave a hole large enough for Medium or smaller creatures to follow unhindered.
Sure-Footed. You have advantage on ability checks and saving throws against effects that would knock you prone.
Stone Resilience. You have hard, rocky skin. When you aren’t wearing armor, your AC is 13 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor. Additionally, you can't be petrified.
Constitution Variant
At your DM's discretion, you can use the following variant rules when creating a genasi character:
Ability Score Increase. Your Constitution score increases by 2, instead of your Charisma score. If your choice of a genasi subrace would normally grant you a bonus to your Constitution score as well, you increase your Strength score by 1 instead.
Innate Spellcasting. When casting a spell gained by your choice of a genasi subrace, Constitution is your spellcasting ability for these spells instead of Charisma.
DC & Damage Calculations. If your choice of a genasi subrace has a trait the uses your Charisma modifier to calculate the DC of or damage dealt by an effect, you use your Constitution modifier instead.
Fire Genasi (27)
As a fire genasi, you have inherited the volatile mood and keen mind of the efreet. You tend toward impatience and making snap judgments. Rather than hide your distinctive appearance, you exult in it.
Nearly all fire genasi are feverishly hot as if burning inside, an impression reinforced by flaming red, coal- black, or ash-gray skin tones. The more human-looking have fiery red hair that writhes under extreme emotion, while more exotic specimens sport actual flames dancing on their heads. Fire genasi voices might sound like crackling flames, and their eyes flare when angered. Some are accompanied by the faint scent of brimstone.
Ability Score Increase. Your Intelligence score increases by 1.
Blazing Heart. You know the produce flame cantrip. When you reach 5th level, you can cast the heat metal spell once with this trait, requiring no material components, and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Fiery Gaze. As an action, you can choose a flammable object you can see within 30 feet of you that isn’t being worn or carried by anyone else and set it on fire.
Burning Sanctuary. While you are not incapacitated, creatures of your choosing within 10 feet of you (including yourself) have advantage on saving throws against spells that deal fire damage and effects caused by extreme temperatures.
Fire Resistance. You have resistance to fire damage
Water Genasi (28)
The lapping of waves, the spray of sea foam on the wind, the ocean depths—all of these things call to your heart. You wander freely and take pride in your independence, though others might consider you selfish.
Most water genasi look as if they just finished bathing, with beads of moisture collecting on their skin and hair. They smell of fresh rain and clean water. Blue or green skin is common, and most have somewhat overlarge eyes, blue-black in color. A water genasi’s hair might float freely, swaying and waving as if underwater. Some have voices with undertones reminiscent of whale song or trickling streams.
Ability Score Increase. Your Wisdom score increases by 1.
Amphibious Body. Your elemental blood allows you to thrive above and beneath the waves. You have a swimming speed of 30 feet, and you can breathe air and water. You ignore any of the drawbacks caused by a deep underwater environment.
Water Surge. While immersed in water or standing in heavy rain or a pool of water, you can take the Dash action as a bonus action. Immediately after you use this trait to take the Dash action, you can choose a creature you can see within 10 feet of you. This creature can also take the Dash action as a bonus action until the end of their next turn.
Call to the Wave. You know the shape water cantrip. When you reach 5th level, you can cast the tidal wave spell once with this trait, requiring no material components, and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Acid Resistance. You have resistance to acid damage.
Credits
Designed by Okra the Bugbear
Special thanks to No Laifu, Groggen2, DMaddness, Obsidiandice, Cassinopa, Arimart, CurlyHairedRogue, RedWitch, and Krates
Artwork by Eric Belisle, pngpix
Para-Elemental Genasi
These genasi are the direct product of the mixing of blood from two different elemental creatures, making them much rarer to encounter than genasi of the primary elemental planes (Air, Earth, Fire, and Water).
Most commonly, this is the result of two genasi or a genie and a genasi with different ancestries procreating. For example, the offspring of a water genasi and a Djinni would culminate in the birth of an ooze genasi. While it is not impossible, rarely will a genie ever procreate with another genie, for fear of losing power over their court.
Ice Genasi (26)
As an ice genasi, you are the product of a union between the energies of the Planes of Air and Water. You have a very pragmatic view of the world, coming across as being "cold-hearted" in the eyes of others. Your skin is considerably cooler when compared to that of the average humans, finding temperatures above freezing to be disgustingly humid. For this reason, many ice genasi favor climates that are unceasingly cold or travel under the pale moonlight of a cold night.
Most ice genasi have pale and angular features, with some even having patches of tiny icicles growing from their bodies. Their skin, hair, and eyes are commonly a mixture of pale white and icy blue. With their bodies almost numbingly cold to the touch, many ice genasi often will exude a chilling breath whenever they speak. While traveling in climates above freezing, ice genasi have been known to sap heat from the air around them to stay moderately comfortable, which creates a thin layer of mist around them.
Ability Score Increase. Your Wisdom score increases by 1.
Frost Walk. You can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn’t cost you extra movement.
Furthermore, while crossing terrain comprised of still or slow-moving water, you can freeze a thin layer of it below the soles of your feet, turning it into a 5-foot cube of ice that melts after 1 minute.
Frigid Soul. When a creature provokes an attack of opportunity from you, you can force them to make a Constitution saving throw instead of attacking them. The DC for this saving throw equals 8 + your Charisma modifier + your proficiency bonus. On a failed save, the creature's movement speed is reduced by 10 feet until the start of their next turn, and it takes cold damage equal to your Charisma modifier.
Kiss of the Tundra. You know the frostbite cantrip. When you reach 5th level, you can cast the armor of Agathys spell as a 2nd-level spell once with this trait, requiring no material components, and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Cold Resistance You have resistance to cold damage.
Magma Genasi (28)
As a magma genasi, you are the product of a union between the energies of the Planes of Earth and Fire. You find yourself drawn to regions containing a perpetual source of intense heat, like an active volcano, for example. Though you may not appear it, you are four times as heavy as a human of a similar size and contain twice the average amount of blood. Your blood is scalding and capable of singeing wooden floors on contact. This excess of mass causes you to be more sluggish than your genasi cousins. Your actions, by extension, are very methodical and thought out. Despite this, you are also in possession of an unrivaled temper, exploding into a fiery fury at even the smallest of provocations.
Often mistaken for their fire genasi counterparts, the magma genasi often shares the physical characteristics of their fire genasi cousins. Despite this resemblance, magma genasi typically do not possess their heightened acuity, though they are far from being simple-minded. Some magma genasi have learned to grow layers of molten rock along their skin, though this is less durable than the rocky hide of the earth genasi.
Ability Score Increase. Your Constitution score increases by 1.
Sluggish. Your base walking speed decreases to 25 feet.
Lava Burst. When a creature hits you with a melee attack, you can use your reaction to deal fire damage to it equal to 1d10 + your level.
Once you use this trait, you can’t use it again until you finish a short or long rest.
Lava Walk. While crossing terrain comprised of lava, you can rapidly cool the molten liquid before the soles of your feet make contact with it, turning it into a 5-foot cube of earth that crumbles after 1 minute. Creatures can cross this terrain without taking damage from the lava, though a creature takes 2d6 fire damage if they end their turn on this terrain and haven't moved 10 feet or more this turn.
Turn to Slag. You know the firebolt cantrip. When you reach 5th level, you can cast the Melf's minute meteors spell once with this trait, requiring no material components, and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Fire Resistance. You have resistance to fire damage.
Ooze Genasi (27)
As an ooze genasi (sometimes referred to as a mud genasi), you are the product of a union between the energies of the Planes of Earth and Water. Your body is abnormally flexible, capable of squeezing through crevices that would appear too tight for you to fit. Your ability to secrete oils from your skin also makes it difficult for you to be pinned down. Unlike their genasi cousins, ooze genasi do not feel any pull or draw to the primordial muck they were birthed from, though they will take any advantages they can get.
Despite the name, the ooze genasi have little connection to slimes and oozes. Their bodies are oddly equipped to handle them, however, if ever confronted by one.
Most ooze genasi appear to be unclean, or like they spent the night bathing in swamp water. They typically have sickly greenish-yellow skin, with some even possessing brownish blotches. If an ooze genasi is more attuned to the plane of earth than the plane of water, they may instead have darker skin textured and colored like mud. Their hair is usually black or brown with an oily sheen. Many have taken up work as thieves or mercenaries using their flexible bodies to slip away. Evil-aligned ooze genasi have been known to worship the Lord of Slime, Juiblex.
Ability Score Increase. Your Dexterity score increases by 1.
Absorbent Skin. You can breathe air, water, and while engulfed by an ooze.
Greased Palms. You can exude a slick, nonflammable oil from your body at will, giving you advantage on Dexterity (Acrobatics) checks made to escape bonds, squeeze through narrow spaces, and end grapples.
Additionally, you can use your action to touch a willing creature and coat them in some of your natural oils, which dries out after 10 minutes. Until this oil dries out, they share these advantages.
Down in the Muck. You know the acid splash cantrip, and can cast it without material components. When you reach 5th level, you can cast the alter self spell once with this trait, and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Acid Resistance. You have resistance to acid damage.
Smoke Genasi (27)
As a smoke genasi, you are the product of a union between the energies of the Planes of Air and Fire. You share many characteristics with your air genasi cousins, though the ability to sore through the skies has been muddled by your lazy personality. You tend to be nosy by nature, injecting yourself into the conversation of others and eavesdropping whenever you can. Your ability to blend into cloudy substances makes this much easier in locations like taverns with patrons who frequently enjoy a smoke.
Smoke genasi tend to have black or grey skin with a path of smoke trailing behind them. This smoke is generally odorless, though, on occasion, it's can have a rather distinct smell to indicate your current mood. Their hair commonly lacks any substance and appears to be comprised of gaseous material. This gaseous material often manifests as a dark smoke, while more exotic specimens appear a misty indigo, a purple haze, or even a burning orange.
Ability Score Increase. Your Dexterity score increases by 1.
Smokescreen. You can hide when only lightly obscured, by cloudy substances like fog, smoke, and mist. You can also see clearly through areas obscured in this way, magical or otherwise.
Smoke in the Lungs. You can breathe normally inside any area covered in a nonmagical poisonous gas or other gaseous substance. Additionally, you may use your action to inhale the substance, clearing an area of up to 10 feet around you. If you are forced to make a saving throw against the substance, you have advantage on that save.
Drifter in the Fog. You know the minor illusion cantrip. When cast using this trait, you can only use it to make smokey objects
When you reach 5th level, you can cast the gaseous form spell once with this trait, requiring no material components, and regain the ability to do so when you finish a long rest.
Charisma is your spellcasting ability for these spells.