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# Variant features for Strength Monk ### Muscle Armor *1st-level monk feature (replaces Unarmored Defense)* Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Strength modifier. ### Charge of the Wind *2nd-level monk feature (replaces Step of the Wind)* As a bonus action, you can spend 1 ki point to gain a flying speed equals to your walking speed and you become immune to fall damage. If you move at least 15 feet in a straight line immediately before taking the Attack action, you gain a +5 bonus to your next strength based damage roll or ability check. Theses benefits last until the end of your turn and you fall if nothing else is holding you aloft. ### Counter Blow *3rd-level monk feature (replaces Deflect Missiles)* Starting at 3rd level, when a creature hits you with a melee attack, you can use your reaction to add your proficiency bonus to your AC for that attack. As part of the same reaction, you can spend a ki point to move in melee range and make an unarmed strike against the creature. ### Meteoric Fall *4th-level monk feature (replaces Slow Fall)* Beginning at 4th level, you can spend 1 ki point as a reaction when you fall. Every creature within 5 feet of your point of landing must make a Dexterity saving throw against your Strength (Athletic) ability check On a failure, they take bludgeoning damage equals to 1d6 for every 10 ft. you fall. ### Advanced Martial Arts *5th-level monk feature (replaces Stunning Strike)* Starting at 5th level, when you hit a creature with your unarmed strike during your bonus action or reaction, you can either take the Grapple, Shove or Disarm action immediately after the attack.
**Gouken's artwork for Super Street Fighter 4, Capcom**