Re-balanced Firearms

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Re-Balanced Firearms For Eberron/Noir D&D 5e Settings

Firearms
Item Cost Damage Weight Properties
Powder Ranged Weapons
Pistol, flintlock 45gp 1d10 Piercing 3 lb. Ammunition (range 30/90), light, loading
Rifle, musket 65gp 2d6 Piercing 10 lb. Ammunition (range 45/135), loading, two-handed
Shotgun, blunderbuss 60gp 2d8 Piercing 8 lb. Ammunition (range 25/75), loading
Ammunition
Musket Ball (14) 5sp 3 lb. For use with flintlock and musket
Blunderbuss Ball (6) 4sp 2 lb. For use with blunderbuss
Cartridge Ranged Weapons
Pistol, revolver 125gp 1d6 Piercing 2 lb. Ammunition (range 50/150), light, reload (6 shots)
Rifle, bolt 240gp 1d12 Piercing 14 lb. Ammunition (range 100/300), loading, heavy, two-handed
Rifle, crank 180gp 1d10 Piercing 8 lb. Ammunition (range 60/180), reload (5 shots), two-handed
Rifle, carbine 260gp 1d8 Piercing 12 lb. Ammunition (range 80/240), reload (12 shots), heavy, two-handed
Shotgun, pump 200gp 4d4 Piercing 7 lb. Ammunition (range 30/90), reload (6 shots), two-handed
Shotgun, skeet 210gp 3d6 Piercing 6 lb. Ammunition (range 40/120), reload (2 shots), two-handed
Ammunition
Bullets (24) 2gp 1/2 lb. For use with cartridge rifles and pistols
Shells (10) 2gp 3/4 lb. For use with cartridge shotguns

Firearm Properties

Firearms have some unique properties, as seen below, these properties offer different effects on firearms then on non-firearms with the same property name. Additionally you could choose to group powder with simple, and cartridge with martial weapons if you'd like.

Ammunition. The ammunition of a firearm is destroyed upon use. Powder Firearms use musket and blunderbuss balls, Cartridge Firearms use bullets or shells.

Reload. A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice).

Feats for Firearms

A pair of feats designed for players who to specialize their techniques with firearms, Deadeye for distance and Outlaw for up close and personal.

Deadeye Techniques

You've adopted the art of placing your shots with firearms, granting you the following benefits:

  • When using a Firearm, while prone or using cover you gain a +2 to your attack rolls.
  • You can make an opportunity attack with a ranged weapon you are holding in response to a target leaving your effective or maximum range or when they attempt to hide behind cover.

Outlaw Techniques

You've adopted rugged tricks to turn the tides of battle, granting you the following benefits:

  • After you attempt to shove a creature you may use your bonus action to make an attack against them with a weapon you are holding, if you won the contested roll you gain advantage on your attack roll.
  • While you are grappling a creature, you ignore the two-handed property of firearms.
  • Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls.
 

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