Yugioh Heralds

by relux_the_relux

Search GM Binder Visit User Profile
All art belongs to KONAMI.

Herald of Perfection

Medium celestial, neutral


  • Armor Class 18
  • Hit Points 112 (15d8 + 45)
  • Speed 0 ft., fly 20ft.

STR DEX CON INT WIS CHA
16 (+3) 6 (-2) 17 (+3) 10 (+0) 18 (+4) 10 (+0)

  • Saving Throws Con +6, Wis +7, Cha +3
  • Skills Perception +7
  • Senses blindsight 120 ft. , passive Perception 17
  • Languages Celestial
  • Challenge 6 (2,300 XP)

Actions

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) bludgeoning damage plus 6 (1d6+3) radiant Damage.

Reactions

Imperfection Nullification. When a creature casts a spell Herald of Perfection can reduce the HP of another willing celestial it can see to 0 to cast counterspell as a 4th-level spell. The Herald's spellcasting ability modifier is +7. If counterspell is successful, the creature takes 21 (6d6) radiant damage.

Legendary Actions

The Herald can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Herald regains spent legendary actions at the start of its turn.

Always Ready. The Herald gains 1 extra Reaction until the start of its next turn.

Culling the Weak. The Herald can reduce the hit points of a willingly celestial the Herald of Ultimateness can see to 0 to gain 2 extra reactions until the start of its next turn.


Herald of Ultimateness

Medium celestial, neutral


  • Armor Class 20
  • Hit Points 170 (20d8 + 80)
  • Speed 0 ft., fly 30ft.

STR DEX CON INT WIS CHA
18 (+4) 6 (-2) 18 (+4) 10 (+0) 20 (+5) 10 (+0)

  • Saving Throws Con +8, Wis +9, Cha +4
  • Skills Perception +9
  • Senses blindsight 120 ft., passive Perception 19
  • Languages Celestial
  • Challenge 12 (8,400 XP)

Actions

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d12+4) bludgeoning damage plus 10 (1d12+4) radiant Damage.

Reactions

Imperfection Nullification. When a creature casts a spell, Herald of Ultimateness can reduce the hit points of another willing celestial it can see to 0 to cast counterspell as a 5th-level spell. The Herald's spellcasting ability modifier is +9. If counterspell is successful, the creature takes 39 (6d12) radiant damage.

Ultimate Rebuke. When a creature takes an action or bonus action that is not an spell, they must succceed a Wisdom saving throw with DC 17 or they fail to take the action and take 39 (6d12) Radiant damage instead.

Legendary Actions

The Herald can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Herald regains spent legendary actions at the start of its turn.

Always Ready. The Herald gains 1 extra Reaction until the start of its next turn.

Culling the Weak. The Herald can reduce the hit points of a willingly celestial the Herald of Ultimateness can see to 0 to gain 2 extra reactions until the start of its next turn.

 

This document was lovingly created using GM Binder.


If you would like to support the GM Binder developers, consider joining our Patreon community.