Herald of Perfection
Medium celestial, neutral
- Armor Class 18
- Hit Points 112 (15d8 + 45)
- Speed 0 ft., fly 20ft.
STR DEX CON INT WIS CHA 16 (+3) 6 (-2) 17 (+3) 10 (+0) 18 (+4) 10 (+0)
- Saving Throws Con +6, Wis +7, Cha +3
- Skills Perception +7
- Senses blindsight 120 ft. , passive Perception 17
- Languages Celestial
- Challenge 6 (2,300 XP)
Actions
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) bludgeoning damage plus 6 (1d6+3) radiant Damage.
Reactions
Imperfection Nullification. When a creature casts a spell Herald of Perfection can reduce the HP of another willing celestial it can see to 0 to cast counterspell as a 4th-level spell. The Herald's spellcasting ability modifier is +7. If counterspell is successful, the creature takes 21 (6d6) radiant damage.
Legendary Actions
The Herald can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Herald regains spent legendary actions at the start of its turn.
Always Ready. The Herald gains 1 extra Reaction until the start of its next turn.
Culling the Weak. The Herald can reduce the hit points of a willingly celestial the Herald of Ultimateness can see to 0 to gain 2 extra reactions until the start of its next turn.
Herald of Ultimateness
Medium celestial, neutral
- Armor Class 20
- Hit Points 170 (20d8 + 80)
- Speed 0 ft., fly 30ft.
STR DEX CON INT WIS CHA 18 (+4) 6 (-2) 18 (+4) 10 (+0) 20 (+5) 10 (+0)
- Saving Throws Con +8, Wis +9, Cha +4
- Skills Perception +9
- Senses blindsight 120 ft., passive Perception 19
- Languages Celestial
- Challenge 12 (8,400 XP)
Actions
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d12+4) bludgeoning damage plus 10 (1d12+4) radiant Damage.
Reactions
Imperfection Nullification. When a creature casts a spell, Herald of Ultimateness can reduce the hit points of another willing celestial it can see to 0 to cast counterspell as a 5th-level spell. The Herald's spellcasting ability modifier is +9. If counterspell is successful, the creature takes 39 (6d12) radiant damage.
Ultimate Rebuke. When a creature takes an action or bonus action that is not an spell, they must succceed a Wisdom saving throw with DC 17 or they fail to take the action and take 39 (6d12) Radiant damage instead.
Legendary Actions
The Herald can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Herald regains spent legendary actions at the start of its turn.
Always Ready. The Herald gains 1 extra Reaction until the start of its next turn.
Culling the Weak. The Herald can reduce the hit points of a willingly celestial the Herald of Ultimateness can see to 0 to gain 2 extra reactions until the start of its next turn.
