Ubatsi
“There are few animals more treacherous than the cat. Assume the worst…”
- Cumea Ground Soldier
Some narrative text about this race. Maybe lore. Maybe fluff. Maybe a little of both. Suspendisse quam sem, molestie at porta vel, consequat vitae arcu. Curabitur laoreet imperdiet dui euismod luctus. Cras tristique rhoncus nulla nec commodo. Praesent turpis erat, maximus at cursus ac, posuere ac metus. Sed ipsum nulla, lacinia eu pulvinar ut, tincidunt iaculis magna.
The Children of Ubatsi are creatures of magic and mystery resembling common house cats with the most noticable difference being their multiple tails and intelligent eyes. Some say they originate from the Feywild while others insist they are a spawn of the Shadowfell. They are regarded as little more than spies and manipulators.
The Ubasti themselves remain inscrutable on the subject of their origin; a fact which causes most people to regard them with suspicion at best and open hostility in some parts of the world. In truth, the ubatsi are among the oldest intelligent species in the multiverse. While they can be found in any plane of reality, finding permanent settlements of these mercurial beings is rare. The ubatsi seldom interact with other intelligent species or their gods. They prefer to observe and record the actions of those around them.
Uncommon Cats
Ubatsi are almost indistinguishable from the numerous varieties of common house cats. All ubatsi can be identified by the presence of multiple tails. They regard their tails as a blessing of the goddess Ubatsi, the creator of their kind. The number of tails is often but not always an indicator of an individual cat's talents or an omen about their fate. Some Poet's have remarked that the more tails a cat has the closer they are to the Goddess who possessed nine grand tails.
These unique creatures have several noteworthy physical characteristics beyond their tails. They have a primitive, though functional, opposable thumb. As such, they can manipulate objects with great precision and finesse. Unlike common cats, ubatsi are gifted with the ability to walk upright on their hind legs. It is uncommon for ubatsi to move as such on a regular basis. Most often, it is to facilitate the use of tools, weapons or other mundane objects.
These cats seldom wear clothing or armor as doing so would make them even more conspicuous to others. Since they make every effort to remain unseen or at least blend in to the regular world, they may choose to adorn themselves with a single article of clothing or accessory, seeing an Ubatsi dressed in the full outfit of another race is exceedingly rare.
Inscrutable Outsiders
Individual ubatsi personalities and attitudes are as diverse as those found among any of the other intelligent species in the multiverse. They are as likely to be aloof as they are excitable. Ubatsi have within them the same capacity for good as for evil. It is uncommon to find one of these cats wholly committed to extremes of alignment. The vast number of them are neutral towards most things. Much like their mundane counterparts, ubatsi are a mix of contrasts. They simply are.
Their attitude towards mundane house cats is that of both pity and shame. Ubatsi regard their common, single tailed cousins as the result of rituals enacted by enemies of the Goddess to subjugate and "tame" their kind. They see these poor souls as living ghosts. A painful reminder of countless attempts at genocide. Ubatsi can speak to cats using a series of gestures and sounds but only when absolutely necessary. To them it is a taboo akin to communicating with the dead - a task strictly reserved for the Nekomancers.
Their predisposition towards non-interference with others not of their kind to act as silent observers of the world has created an attitude of bemused detachment from other mortals. Ubatsi chronicle the events of the multiverse and return this information to their home world, known to them as The Welcoming Dark. It is here that ubatsi scholars analyze, hypothesize and scrutinize the motives of the outside world.
An Ancient Goddess
Nam in ultrices tortor. Ut ac enim quis magna semper placerat feugiat sagittis enim. Cras non metus eget lectus tempor auctor. Suspendisse blandit in felis a tristique. Vivamus lacinia turpis nibh, eget elementum velit luctus a. Aliquam dignissim mollis elit, in molestie nulla molestie ut. In hac habitasse platea dictumst.
Ut in purus sit amet nunc tincidunt condimentum. Curabitur felis enim, vulputate sed metus non, gravida tempus diam. Nullam in magna aliquet, suscipit diam in, fringilla magna. Nunc auctor lacinia pulvinar. Fusce imperdiet vitae turpis vestibulum volutpat. Sed a metus sit amet dolor tempus tristique. Donec auctor condimentum nunc eu malesuada. Nam hendrerit sollicitudin risus semper mollis. Quisque non felis lacus. Nullam semper risus sem, cursus viverra odio porttitor ornare.
Nam in ultrices tortor. Ut ac enim quis magna semper placerat feugiat sagittis enim. Cras non metus eget lectus tempor auctor. Suspendisse blandit in felis a tristique. Vivamus lacinia turpis nibh, eget elementum velit luctus a. Aliquam dignissim mollis elit, in molestie nulla molestie ut. In hac habitasse platea dictumst.
Devoted Children
Ut in purus sit amet nunc tincidunt condimentum. Curabitur felis enim, vulputate sed metus non, gravida tempus diam. Nullam in magna aliquet, suscipit diam in, fringilla magna. Nunc auctor lacinia pulvinar. Fusce imperdiet vitae turpis vestibulum volutpat. Sed a metus sit amet dolor tempus tristique. Donec auctor condimentum nunc eu malesuada. Nam hendrerit sollicitudin risus semper mollis. Quisque non felis lacus. Nullam semper risus sem, cursus viverra odio porttitor ornare.
Nam in ultrices tortor. Ut ac enim quis magna semper placerat feugiat sagittis enim. Cras non metus eget lectus tempor auctor. Suspendisse blandit in felis a tristique. Vivamus lacinia turpis nibh, eget elementum velit luctus a. Aliquam dignissim mollis elit, in molestie nulla molestie ut. In hac habitasse platea dictumst.
Ubatsi Cleric Domains
As the olnly deity of the ubatsi, the Goddess herself grants many different cleric domains to those cats who pay her special devotion. Clerics of Ubatsi may choose from any of the follwing domains for their spells. (These are placeholders)
- Subtle
- Protection
- Divination
- Death
- Hairballs
- Barfing
- Rodents
- Warm Things
- Sleep
The Poets
The most revered of these scholars are known as the Poets. It is the writings and teachings of the Poets that guide the everyday life of an Ubatsi. From these philosophical works, ubatsi share their history and come to understand their future.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec id dapibus risus. Nunc auctor tempor urna varius tincidunt. Vivamus sodales nec lectus non commodo. Donec laoreet elementum dolor at efficitur. Ut eget faucibus nunc. Proin laoreet erat id sapien lobortis, sit amet pulvinar velit viverra. Phasellus urna orci, tincidunt nec metus vitae, efficitur condimentum lectus. Vestibulum non pellentesque turpis. Sed at molestie libero, vitae rhoncus sem. Aliquam tincidunt velit massa, ac faucibus sem mollis a. Aliquam ultricies magna leo, non ullamcorper mi commodo nec. Vivamus mollis urna eget odio pellentesque, nec dapibus odio ullamcorper. Nunc at tellus a nunc mollis sollicitudin.
Between Shadow & Fae
How they slip between worlds. Arbiters of the conflict between the Faewild and the Shadowfell. Can move across the multiple worlds of 'Unknown Shores' with ease. (easier than sea elves) Here, we talk about how the ubatsi are creatures that are not entirely fae (or sylvan) nor are they beings of the Shadowfell. They come from a plane of eternal twilight that borders both of these reflective planes and how they are easily able to move between those planar borders. This section will also suggest why many people are distrustful of these cats, particularly after the Sylvan Plague and the appearance of the Corrupted. Here we will talk about their secretive nature and their normal avoidance with races other than their own.
Ut in purus sit amet nunc tincidunt condimentum. Curabitur felis enim, vulputate sed metus non, gravida tempus diam. Nullam in magna aliquet, suscipit diam in, fringilla magna. Nunc auctor lacinia pulvinar. Fusce imperdiet vitae turpis vestibulum volutpat. Sed a metus sit amet dolor tempus tristique. Donec auctor condimentum nunc eu malesuada. Nam hendrerit sollicitudin risus semper mollis. Quisque non felis lacus. Nullam semper risus sem, cursus viverra odio porttitor ornare.
Nam in ultrices tortor. Ut ac enim quis magna semper placerat feugiat sagittis enim. Cras non metus eget lectus tempor auctor. Suspendisse blandit in felis a tristique. Vivamus lacinia turpis nibh, eget elementum velit luctus a. Aliquam dignissim mollis elit, in molestie nulla molestie ut. In hac habitasse platea dictumst.
Feared & Revered
People of Unknown Shores don't like/trust them because they appeared at the same time the Sylvans and the Corrupted did. (Because those two are always in conflict.) They were always there but for whatever reason they no longer hid their presence.
Here we will discuss their ongoing dealings and subtle manipulation of the powers of the Faewild and the Shadowfell. Here we will also talk about how some races will hire ubatsi out as mercenaries, spies and courtiers. Since there is such an overwhelming sense of taboo regarding the art of necromancy in the known world, those people who wish to commune with or command the dead will often seek out the services of unscrupulous nekomancers so as not to dirty their hands with magic of the dead.
Ut in purus sit amet nunc tincidunt condimentum. Curabitur felis enim, vulputate sed metus non, gravida tempus diam. Nullam in magna aliquet, suscipit diam in, fringilla magna. Nunc auctor lacinia pulvinar. Fusce imperdiet vitae turpis vestibulum volutpat. Sed a metus sit amet dolor tempus tristique. Donec auctor condimentum nunc eu malesuada. Nam hendrerit sollicitudin risus semper mollis. Quisque non felis lacus. Nullam semper risus sem, cursus viverra odio porttitor ornare.
Nam in ultrices tortor. Ut ac enim quis magna semper placerat feugiat sagittis enim. Cras non metus eget lectus tempor auctor. Suspendisse blandit in felis a tristique. Vivamus lacinia turpis nibh, eget elementum velit luctus a. Aliquam dignissim mollis elit, in molestie nulla molestie ut. In hac habitasse platea dictumst.
The Spirit World
Here we will talk about the relationship these creatures have over the dead. Ghosts, spirits, etc. Their abilities are limited to the dead NOT the undead. Some ubatsi have the ability to practice a unique form of necromancy type magic. These cats are highly revered, outranking even the Poets in the social orders of the Ubatsi.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis in orci massa. Aenean consectetur, metus eu laoreet auctor, urna ex tincidunt metus, nec pulvinar ligula ligula et dolor. Sed malesuada ex dignissim, feugiat elit vel, cursus ante. Sed varius justo sed elit feugiat ornare. Nulla non volutpat quam. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Nulla ac molestie magna, nec consectetur dui. Donec elementum quam quis consequat vulputate. Nam ac lobortis odio, eu dictum mi. In hac habitasse platea dictumst. Curabitur ultricies, enim ac malesuada accumsan, tortor velit vestibulum nibh, eu luctus neque quam venenatis enim.
Death & Undeath
Pellentesque sagittis, nulla sed commodo ultricies, felis ex posuere urna, non varius felis nibh a mi. Quisque at malesuada neque. Nullam eleifend auctor ligula vitae malesuada. Cras ut semper sem. Nam euismod ex a ultrices vulputate. Duis elementum eleifend consequat. Nam vitae eros sit amet nulla dignissim vestibulum eget a risus. Vestibulum aliquam auctor lobortis. Fusce eget velit eros. Vestibulum molestie elementum ipsum et iaculis. Ut rhoncus diam justo, in tincidunt lectus pellentesque rutrum. Etiam sollicitudin pulvinar purus, sed imperdiet sapien imperdiet bibendum. Aenean luctus eget risus ut venenatis. Sed consectetur metus non magna ultricies convallis sit amet euismod lectus. Vivamus pretium diam eu eros aliquet fringilla.
Nekomancers
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec id dapibus risus. Nunc auctor tempor urna varius tincidunt. Vivamus sodales nec lectus non commodo. Donec laoreet elementum dolor at efficitur. Ut eget faucibus nunc. Proin laoreet erat id sapien lobortis, sit amet pulvinar velit viverra. Phasellus urna orci, tincidunt nec metus vitae, efficitur condimentum lectus. Vestibulum non pellentesque turpis. Sed at molestie libero, vitae rhoncus sem. Aliquam tincidunt velit massa, ac faucibus sem mollis a. Aliquam ultricies magna leo, non ullamcorper mi commodo nec. Vivamus mollis urna eget odio pellentesque, nec dapibus odio ullamcorper. Nunc at tellus a nunc mollis sollicitudin.
Suspendisse potenti. Morbi euismod, odio a pulvinar malesuada, quam ante sagittis ipsum, vitae aliquet odio justo ac diam. Donec eleifend erat eget lectus auctor aliquam. Vivamus mollis sit amet erat ac egestas. Nulla egestas purus dui, eget lobortis lectus consectetur a. Nunc blandit ex a quam pretium efficitur in molestie tellus. Suspendisse vitae mi et lorem feugiat faucibus non quis mi. Cras ut nulla accumsan, tincidunt massa porta, posuere mauris. Aliquam nec magna mi. Duis dignissim euismod sapien. Orci varius natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Curabitur nisl ligula, venenatis sit amet risus non, facilisis rutrum odio. Nullam quis diam ligula.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis in orci massa. Aenean consectetur, metus eu laoreet auctor, urna ex tincidunt metus, nec pulvinar ligula ligula et dolor. Sed malesuada ex dignissim, feugiat elit vel, cursus ante. Sed varius justo sed elit feugiat ornare. Nulla non volutpat quam. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Nulla ac molestie magna, nec consectetur dui. Donec elementum quam quis consequat vulputate. Nam ac lobortis odio, eu dictum mi. In hac habitasse platea dictumst. Curabitur ultricies, enim ac malesuada accumsan, tortor velit vestibulum nibh, eu luctus neque quam venenatis enim.
Spirit Mediums
Pellentesque sagittis, nulla sed commodo ultricies, felis ex posuere urna, non varius felis nibh a mi. Quisque at malesuada neque. Nullam eleifend auctor ligula vitae malesuada. Cras ut semper sem. Nam euismod ex a ultrices vulputate. Duis elementum eleifend consequat. Nam vitae eros sit amet nulla dignissim vestibulum eget a risus. Vestibulum aliquam auctor lobortis. Fusce eget velit eros. Vestibulum molestie elementum ipsum et iaculis. Ut rhoncus diam justo, in tincidunt lectus pellentesque rutrum. Etiam sollicitudin pulvinar purus, sed imperdiet sapien imperdiet bibendum. Aenean luctus eget risus ut venenatis. Sed consectetur metus non magna ultricies convallis sit amet euismod lectus. Vivamus pretium diam eu eros aliquet fringilla.
The Welcoming Dark
Ever wondered how it is that cats can seem to be there one minute and gone the next? How it is that they can disappear for hours at a time in a room with nowhere to hide? Between worlds, outside of time, beyond the wit of any mortal species save other cats, lies the Welcoming Dark. Its presence is felt by all cats at all times, an ancestral home, a place of respite from the harshness of a world which treats animals so cruelly. The Welcoming Dark manifests itself differently for each cat who visits, swaddling them in the contents of their dreams and nourishing them in the fashion each cat requires. All cats are conscious of the presence of their brothers and sisters in the Welcoming Dark, but only as a vague ephemeral presence; a comforting reminder of the link they all share.
The Welcoming Dark functions in the same way as a Long Rest, restoring all lost hit points, and spent Hit Dice (up to a number of dice equal to half of the character’s total number of them).The cat must spend at least 8 hours in the Welcoming Dark, not undertaking any strenuous activities. A cat also cannot visit the Welcoming Dark more than once per 24-hour period and must possess at least 1 hit point at the start of its rest to gain its benefits. However, the Welcoming Dark is a physical space, a place apart. When a cat enters the Welcoming Dark, they are gone from the game world and cannot be attacked by any monsters or creatures near to where they previously were. They have entirely vanished and only return when the individual cat chooses. However, while the Welcoming Dark is safe from terrestrial threats, curious and dangerous things do lurk there. Each time a cat enters the Welcoming Dark, roll a d20.
Entering The Welcoming Dark
Each time a cat enters the Welcoming Dark, roll a d20.
On a 1, the following occurs:
The Welcoming Dark suddenly opens up and spits you out! You cannot reenter for 24-hours and only gain the benefits of a short rest.
On a 20, the following occurs:
The Welcoming Dark grants you a vision of things to come, warning you of the threats you’ll face. Gain one point of Inspiration, which can be used to retake any failed test of the player character’s choice.
Ubasti Traits
All Ubasti share the following racial traits, stemming from their common feline roots.
Ability Score Increase. Your Dexterity score increases by 2. Age. Cats reach maturity between the age of one or two, and live, on average to the age of 15. Alignment. Cats tend toward neutral alignments; they are very rarely wholly evil or wholly good. Their main preoccupation is themselves and the small circle of loved ones they seek to protect. This can occasionally seem like callousness or disinterest in the larger world. This is often misleading, however. Size. While there are larger and smaller cats, this variation in size and length is much more limited than it is in dogs. As a result, all cats are considered small. Speed. A cat’s basic speed is 30 feet. You have a climbing speed of 20. Adaptable Mobility As a bonus action you may switch between moving on your hind legs or on all four legs. While on four legs, you cannot wield a weapon, make somatic gestures, carry things in your hand or otherwise use your forelimbs for anything other than movement. While on four legs you have +10 speed and +10 climbing speed. Animal Nature. You count as both a beast and a humanoid for the purposes of any effects related to creature type. You have opposable thumbs on your forelegs and may manipulate objects normally with relation to your size when not on all fours. Your small, delicate build requires special consideration for many forms of armor and weapons. You may wear armor and use weapons, if they are customized to fit you. The cost for crafting these items for you is doubled although the time required to make them is halved. Beastly. You have opposable thumbs on your forelegs and may manipulate objects normally with relation to your size when not on all fours. Your small, delicate build requires special consideration for many forms of armor and weapons. You may wear armor and use weapons, if they are customized to fit you. The cost for crafting these items for you is doubled although the time required to make them is halved. Bite & Scratch. You are able to climb with a speed of 15 feet because of your claws. Additionally, your claws are natural weapons and your unarmed strikes deal 1d2 slashing damage plus your Strength modifier instead of the normal bludgeoning damage dealt with an unarmed strike. Darkvision. In the dark, you can see in dim light within 60ft of you as if it was brightly lit and in darkness as if it were dimly lit. Using darkvision you are unable to discern color in the darkness, only shades of grey. Natural Armor. When not wearing armor and while moving on all fours, your Armor Class is 12 + your character’s Dexterity modifier. Languages. A cat can speak and read Common, Feline and one other Language. Cats only use language with humans and other races; when with each other, they communicate entirely through gesture, small inflections of the face and eyes and carefully modulated thrusts of the paw or flank. This language is called Feline and can only be spoken fluently by other cats.
Cat's Tails
There are many different varieties of cat breed, each with their own idiosyncrasies, preferences and behaviors. In appearance, the ubatsi resemble every imaginable breed of common house cat. What sets them apart is their number of tails. All true ubatsi have at least two tails. Choose a number of tails (subrace) from the list below and then choose one ability from the Feline Abilities list. You may only choose one such ability.
Two Tails
Everybody Wants to be a Cat: You know it’s natural to envy your grace, your fur, your beauty. How could they not? They won’t get close, of course, but they can always watch you. Add +1 to your Charisma Attribute.
Three Tails
Feline Intuition: You know things. Even if you're not entirely sure how sometimes, but you just do... Gain +1 to INT score permanently
Four Tails
Alley Brawler: Your life is often spent in towns and cities. Dealing with tough scrapes and fighting has toughend you up considerably. You add +1 to your Constitution attribute.
Five Tails
Big Unit: Hulking and mighty, it doesn’t matter that you aren’t as big as a Dragon ...you pack just as much into a smaller package! Add +1 to your Strength attribute.
Six Tails
Action Cat: You’re always ready for what comes next; you’re poised, cunning and able to anticipate. Add +1 to your Initiative Modifier
Seven Tails
Poet's Wisdom: You have studied the writings of the Poet's. You share a deeper understanding of philosophy and the teachings of the Goddess. Add +1 to your Wisdom attribute.
Eight Tails
Defensive Fluff: Your fur is spectacularly fluffy, softening the blows of your enemies and protecting you against whatever forces you must confront. Add +1 to your Armour Class.
Feline Abilities
How Did He Get Up There?: Moving with preternatural speed and grace, you scramble up sheer surfaces with ease. Reduce the difficulty of all climb tests by 2.
Gone!: No thanks, you're not sticking around to be smashed with a mace. You know how to stay safe and stay alive. When fleeing or escaping from combat, double your Base Speed.
Attention must be paid!: Are they ignoring you? Have they seen what you look like? Well, you'll soon put a stop to that. Add Proficiency bonus to all charisma checks
Skilled Hunter: You can follow your prey through any terrain, no one is getting away from you! Add +2 to all Tracking rolls
Like smoke: The enemy flails about them, trying to hit you. But you've already gone, like mist in a strong breeze. Whenever attempting to move past an enemy, or disengage from combat, you may avoid the first Attack Of Opportunity made by an enemy.
Flower Marked: Your distinctive patterned fur is actually highly effective camouflage, making you difficult to spot in the wilderness. You have advantage on all stealth rolls made in natural terrain, like a forest or a jungle.
Lands on Feet: You are incredibly agile, so much so that even falling from a great height seems to scarcely affect you. Whenever you take fall damage, it is halved.
Good Luck Cat: You're just lucky. You don't know why, but you are. Once per session, you may reroll one failed test.
Life in the Shadows: Twilight is your element, your colouring and lithe form making you almost impossible to track as the light dims. Whenever you are in partial or reduced light, you gain a +2 to all stealth roles.
Like a Wolf: As you shed your fur, you begin to resemble a vicious wolf, teeth bared and hungry for blood. You know how to use this appearance to your own ends! Whenever making an Intimidate check, you may use your proficiency bonus on top of any other modifiers.
Adaptation: You were born in freezing cold conditions, you're used to them, capable of putting up with anything. You are Resistant to Cold Damage.
Go Limp: You've spent a lot of time going limp and playing dead. You're eerily good at it, in fact, but you've learned something more while lying there, unmoving. When knocked Prone, you suffer no disadvantages to avoiding or evading attacks.
And... Push: Things need pushing! That’s what they're there for! Just give them a little nudge and see what happens! Whenever attempting to move a stationary object, you may add your Proficiency bonus to the roll.
Stubborn: You don't go down. You've been in a lot of fights and you don't like losing. You don't like doing anything unless you want to do it. When you're reduced to 0 hit points in combat, make a Constitution save. If you succeed, you are not knocked unconscious but remain standing, on 1 hit point. This ability can only be used once per combat.
Light Sleeper: You don't need much in the way of recovery time. You can get by in a way others can’t. When Short Resting, determine the number of hit points regained in the normal fashion (roll a Hit Dice and add the Constitution modifier), then add an additional +1d4 hit points to the total.
Slippery Customer: Someone with your dignity is, most assuredly, not going to be manhandled! Whenever an enemy attempts to grapple you, you make your opposing Dexterity roll at Advantage.
Nive Lives: Everyone knows that cats are too fast for death to catch. You make all death saves at advantage.
Ubasti Names
Grimalkins are given their names by their companions or adopted families. A grimalkin won't name another of their race because cats have no use for them. They may pick their own for the sake of convenience, but this is rare. A grimalkin's given name is a source of pride, a token of affection. It will keep it close to its heart for as long as it lives, with few exceptions. If the one who named it abandons, betrays, or abuses the grimalkin, it may discard it when it flees the relationship and take on whatever new one its next companion gives it.
Male and female names are only as distinct from each other as the one naming the grimalkin believes them to be, according to their own culture.
Male Names: Arsenio, Brutus, Don, Emrik, Kawan, Kano, Mako, Minos, Nado, Rex, Ryker, Squall, Thresh, Wade, Zale
Female Names: Adira, Brighid, Ebba, Gesa, Gilly, Lana, Maajida, Mako, Mazu, Nahla, Nakhti, Sedna, Velda, Zarya
Fleet Names: The Jaws of Sekolah, The Apex Armada,
The Briny Boomers, The Feeding Frenzy, The Great Gam, The Hunting Party, The Locker Jocks, The Shiverfins,
The Red Wake, The Reef Raiders, The Rising Tide
Ubatsi Quirks
| d8 | Quirk |
|---|---|
| 1 | You can't pass up a good challenge |
| 2 | You'll stand in harms way to protect a comrade |
| 3 | Rumors of treasure attract you like a fly to feces |
| 4 | You have countless tales to tell of the sea's dangers |
| 5 | You're impatient and have trouble remaining still |
| 6 | You're obsessed with keeping your teeth immaculate |
| 7 | Once you've taken a job, you'll always see it done |
| 8 | You remain confident no matter how dire the situation |
Ubatsi Adventurers
| d8 | Reason for Adventuring |
|---|---|
| 1 | You were left stranded for mutiny |
| 2 | Your crew was lost to the sea |
| 3 | Your ship was attacked and sank by a kraken |
| 4 | You're fresh out of prison |
| 5 | You have orders from higher up |
| 6 | You're out to start your own crew |
| 7 | You're looking for new adventures and experiences |
| 8 | Your crews treasure was stolen by a dragon |
Language
Ubatsi is a tonal language of meowing, chattering, mrmering and purring that non-Ubatsi can learn to understand but find difficult, if not impossible to speak. Ubatsi may sound like cat vocalization to the untrained ear but it is a structured language and cannot be understood or spoken using spells or magical abilities that allow communication with beasts.
Alignment
To many a Felinian, achieving a greater sense of balance in one’s self as well as their world is the key to prosperity. To them, a sense of neutrality is the key to survival. In worlds that favor factions and feuding, they tend to not get involved. Any involvement is either in self defense or eradicating faction influence within their lands. That is not to say they won’t fight vigorously to uphold what they believe in. Ironically, they value exploring almost anything. While some would view their willing to indulge in something as hedonistic, Felinians typically view it as exploration. Upon gaining greater awareness, it’s common to form group meetings in response to their discovery. They are willing to trade in all sorts of sources of knowledge and many delights. To them, balance can be recognized when all senses are properly “awakened.” However, some view their philosophy as distasteful and self-serving.
Class Options
The following gives a brief overview of how the cat versions of the individual classes manifest themselves and provides a unique class feat. A player may elect to take this feat instead of one of the standard first level class feats.
Barbarian
Raised in the mountains or on the plains, Barbarian Cats are unused to human companionship and are often hostile to any who they believe might try and restrain them or limit their freedom. They are dangerous fighters, lashing out with teeth, claws, and tail while utterly unconcerned for their own safety. While they are rarely the most social of cats, they form deep attachments and become fiercely loyal to those they trust.
At 1st level, instead of Unarmored Defense, you may take the following ability:
Ferocious Attack: Lunging towards the enemy, claws extended and fangs gleaming, you inflict massive damage as you attack. Whenever rolling for damage following a successful attack, roll two damage dice and choose the highest result.
At 7th level, instead of Feral Instinct, you may take the following ability:
Heavy Weight: When making a successful grapple attack against any enemy of Medium size or smaller, the Barbarian immediately knocks them prone.
At 15th Level, instead of Persistent Rage, you may take the following ability.
Go for the Throat: When the Barbarian has made a successful attack and dealt damage to a creature, they may immediately make a second attack against the same creature as a bonus action. This second attack delivers half damage.
Bard
Entrusted with remembering the history of the cats, Bards are highly respected within the ranks of the awakened cats and are welcomed warmly wherever they go. Expected to tell stories and act, in some fashion, as teachers, they remind fellow cats both of where they come from and where they might go. This responsibility means that Bards are frequent adventurers, drawn into strange circumstances and mysterious events, in pursuit of new knowledge to return to the ears of those cats who would listen.
High Pitched Screech: While a Cat Bard can use its voice to achieve the most beautiful, musical effects, they can also do substantially less pleasant things. A Bard can unleash a hideous screeching noise as an attack (using Charisma), targeting one enemy within its line of sight. This enemy is afflicted by the Fear condition for the next turn.
At 6th level, alongside your Bardic Colleg ability, you may take the following ability:
Laughter of the Cat: A strange hybrid of a growl and a purr leaves your mouth, bubbling through the air and leaving all who hear it convinced of your ineffible cuteness. Once per long rest, you can use this ability to convince all creatures within 15 ft not to attack you for one round. Each creature must make a Charisma save or be unable to attack you for the next round.
At 14th level, alongside your Bardic College ability, you may take the following ability:
Feline Fine: You have an inner reserve of strength, drawn from the great song of creation that so few can truly hear. When reduced to 0 hit points, you may automatically reroll any failed Death Saving Throw. You must accept the second result.
Cleric
Religion is a strange new phenomenon for cats. While it seems to come naturally to dogs, for cats it has been rather different. Cleric Cats are those who came to recognize the gods earliest, heard their voices in dreams or in a waking trance and, more importantly, followed their instructions. Clerics provide guidance for cats bewildered by their awakening or unsure of their place in the world, and attempt to tread the path of the Ailurokin - combining the dignity of Urbaste, the wiliness of Tom o’th’Alley and the wisdom of the Old Striped Cat. Clerics are sought out for their guidance and for their skill in combat, almost equally. Especially as many cats simply don’t care what the gods say... and, sometimes, it doesn’t seem like the gods are especially bothered either…
New Divine Domain: See page XX.
Druid
The natural world flows through the Druid, awakening them to the ways in which the earth and the beings on it are a single organism, all one and inextricably connected. Cats, as predators, know this intimately; they know how deeply they rely on the creatures beneath them in the food chain for survival. Cat Druids are determined to protect the balance of nature, never letting their brethren take too much, preserving the precious equilibrium of the world that birthed them which they recognize as their duty to protect.
At 1st level, you may take the following ability as a bonus:
Wild Cat: You gain Nature as a starting skill, for free. This does not replace any of the other two skills you may take at first level.
At 6th level, you may take the following ability in place of the corresponding ability from your Druid Circle:
Cat Nap: You have drawn the essence of nature into yourself. Whenever you are in a natural environment, you gain the benefits of a long rest in half the normal time (that is, 4 hours, rather than 8).
At 14th level, you may take the following ability in place of the corresponding ability from your Druid Circle:
Nature’s Child: You move through the natural
world with absolute ease; nothing obstructs you.
You may cast the Freedom of Movement spell
at will.
Fighter
Resilience and discipline aren't always the characteristics expected of a cat, but they possess them along with courage and skill. These are the attributes a Fighter requires and must be prepared to bring to bear in the most ferocious of battles. Cat Fighters are renowned for their willingness to fling themselves into the most desperate conflicts, laying about them with deadly speed and accuracy, deflecting blows with ease, and withdrawing before being overwhelmed.
At 1st level, you may take the following Fighting Style, in place of the standard styles:
Artful: You are perfectly poised and exactly balanced when wielding a blade. Whenever using a weapon with the finesse quality, you gain a +2 to damage rolls with that weapon.
At 3rd level, you may take the following Martial Archetype in place of the standard Martial Archetypes:
Cat’s Paw Martial Archetype
At 3rd level, when you take this Archetype,
you immediately gain the following ability:
Improved Critical: Your weapon attacks score a critical on a roll of 19 or 20.
At 7th level, you gain the following ability:
Cat’s Scratch: Whenever you roll a critical hit,
you may make a second attack as well as rolling
additional damage. This second attack may
At 10th level, you gain the following ability:
Impossible Speed: You strike with astonishing
speed and then withdraw. When you have made a
successful melee attack against an enemy, you may
then move up to half your movement away from the
enemy, without incurring any attacks of opportunity.
At 15th level, you gain the following ability:
Superior Critical: Your weapon attacks score a critical on a roll of 18, 19 or 20.
At 18th level, you gain the following ability:
Cat’s Claw: Whenever you roll a critical hit,
you may make two additional attacks, as well
as rolling additional damage. These additional
attacks may be on the same target or on
different target, provided they’re within range.
be on the same target or on a different
target, provided they’re within range.
Monk
Precision, grace, speed, flair... these are the traits commonly attributed to all cats, but only a few elevate them to something resembling a divine gift. Such is the Monk. A Cat Monk is agile in a way that leaves any witnesses to such celerity and nimbleness awed; gravity seems to relax its hold on the monk, allowing them to move faster than should be possible. Cat Monks form a deep bond with their mentors, learning much from them before their natural wanderlust takes hold and forces them to venture into the world. Such is the path they must follow.
At 1st level, in addition to the standard Monk abilities, you may also take the following ability:
Nothing in the Laws of Physics: When making a Dexterity test to overcome any difficult terrain or jump over a gap, you make the test at advantage.
At 5th level, you may take the following ability, in addition to your other abilities:
Between the Rain: You gain advantage on all Dexterity saves.
At 13th level, you may take the following Ki- empowered ability in place of Tongue of the Sun & Moon:
Paw Flurry: You can dash as a single action. Rather than have to move, and then move again as your second action, you can travel up to your full move as a single action.
Paladin
Awakened cats are rarely committed to their faith, being unconcerned whether or not their gods are watching over them. There are some, however, who see in the Ailurokin a model of behaviour that all cats should endeavour to follow. Those who have heard the (fairly infrequent) call of the Cat Gods become Paladins, dedicated to providing their fellow cats with the defences of faith and dedication. Cat Paladins are often thought somewhat strange amongst their feline fellows but are greatly respected for their strength, resilience, and for their determination to help their kin no matter what it is they face.
At first level, you gain the following ability, along with your other starting abilities:
Defender of the Fur-th: Cat Paladins are fortified by their belief in the the Goddess and, as a result, are immune to the Frightened condition.
At 3rd level, you may take the following Sacred Oath, in place of one of the standard Oaths:
Oath of Twilight
You are the guardian of the inbetween. You protect the balance, maintain the equilibrium between the light and the dark. You remain perfectly poised, your powers precisely aligned and balanced between the two extremes of day and night. You protect the innocent, but you do not condemn the wicked, not without having ensured that you know what it is they have faced. Forgiveness is a powerful weapon too, if used correctly.
Tenents of Devotion
Paladins who have sworn themselves to the Oath of Protection must adhere to the following creed:
- Balance: You strive to achieve equilibrium in yourself and to help others achieve - ensuring that the world remains in harmony.
- Belief: No one is wholly good or wholly evil. You know that anyone can be redeemed if they choose to be - and you'll help them if you can.
- Honor: You never deceive your friends, never take from them and never deny them.
- Commitment: You stand between the light and the darkness, ensuring that neither ever overrides the other. You unite them, in yourself, and must ensure that they remain reconciled no matter how difficult it might be.
Oath Spells
You gain Oath spells at the Paladin levels listed:
| Paladin Level | Spells |
|---|---|
| 3rd | friends, identify |
| 5th | mirror image, shield of faith |
| 9th | flame blade, protection from poison |
| 13th | mass healing word, remove curse |
| 17th | guardian of faith, staggering smite |
Channel Divinity
When you take this oath at 3rd level choose one of the two following Channel Divinity options:
Fellowship of the Old Striped One : With the sagacity and solemnity of the Old Striped Cat you worship, you can use divine power to defend a friendly character from the darkness of a fallen creature. As an action, you may choose one player character within 30 ft to receive the boon of the Old Striped One. They gain +2 AC for the next turn.
The Bond of the Trickster: Quick wits define your friendships, including those you share with your god. As an action you can utter a series of strange whispers and whistles that disorient one creature attacking a fellow player character. Your friend gains advantage on all attacks made against that creature for the next turn.
At 7th level, you gain the following ability:
Loyal to the End: Nothing could make you betray your oath. You and all friendly characters within 10ft become immune to all psychological conditions - such as Frightened. At 18th level, the range of this ability extends to 30 ft.
At 15th level, you gain the following ability:
Rescued from the Darkness: When a friendly player character is reduced to 0 hit points within 5ft of you, they can elect to drop to 1 hit point instead. An individual player character may make use of this ability once per long rest.
At 20th level, you gain the following ability:
Not today: With a whispered word, you extract your friends from the grip of the darkness or the light. As an action, you can teleport a friendly character within 30ft of you to your side. The teleported player character cannot make any action for that turn, but they also cannot be attacked and any enemies they were in combat with do not make an attack of opportunity.
Ranger
Cat Rangers are experts in surviving in inhospitable terrain, overcoming the dangers and hazards posed by nature and the works of man. Whether seeking to hide in the bustling city or track a foe through a river, the Ranger possess the skills and instincts to do just that. In many ways, the Cat is the natural Ranger...they stalk their prey with the same caution, avidity and focus; they move with the same stealth and care. A Cat Ranger is amongst the deadliest and most gifted hunters imaginable, emerging from nowhere to bring their target to ground. Cats are not only inhabitants of the wilderness however; they can move and trace their prey as deftly and lethally in cities and towns as they can in the vastness of nature.
At 1st level, you may take the following ability, in addition to your other starting abilities:
Urban Explorer: A Cat Ranger can choose a city and treat it as favored terrain as though it were subject to the Natural Explorer Class Feature. When within a city, you receive the following benefits:
- Difficult terrain doesn’t slow your group’s travel
- Your group can’t become lost except by magical means
- Even when engaged in another activity while traveling (such as foraging, navigating or tracking) you remain alert to danger.
- If you are traveling alone, you can move stealthily at a normal pace
- When you tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.
At 10th level, you may take the following ability in place of Hide in Plain Sight:
Untouchable: You gain advantage on saves against attacks from any creatures with the ‘monstrosity’ tag.
At 18th level, you may take the following ability, in place of Feral Senses:
Not a Muscle: Staying impossibly still, you focus your senses for a single, perfect attack. If you take no actions for one turn, your next attack (whether melee or ranged) deals double damage.
Rogue
At one with the shadows, untraceable, capable of clambering up a wall in seconds, slipping through the tightest of spaces and escaping moments later with something precious and valuable clenched between their teeth, Cat Rogues excel at their chosen profession. Whether it be thief or assassin, whether they seek gold for themselves or to help others, Cat Rogues move with the swift certainty of purpose that makes them virtually undetectable. How many guards have entered a room to check on a precious jewel only to find it gone with nary but a nearby a single strand of fur, left, mockingly, in its place?
At 1st level, you may take the following ability, in addition to your other starting abilities:
Light on Your Paws: Cat Rogues are agile even for cats. As a result, you may reroll one failed Dexterity save of your choice. This ability can then only be used again after a visit to the Welcoming Dark.
At 11th level, you may take the following ability, in place of Reliable Talent:
Vicious Slice: Your claws have been honed to razor sharpness. Whenever you make a successful bite attack, you may immediately make a second attack as a bonus action.
At 15th level, you may take the following ability, in place of Slippery Mind:
And… Gone: You have advantage on all Dexterity (Sleight of Hand) checks, and on all Dexterity saves.
Sorcerer
Power is drawn from many places; for a Sorcerer, it comes from within. From something innate to the individual, from something that is essentially them. Some Awakened Cats have felt the same stirrings of power; their awakening doing more than blessing them with greater intelligence and consciousness... it has also unleashed their latent magical ability. Cat Sorcerers are powerful nodes of magical energy; human, elvish, and dwarven expectations of cats contribute to this power, increasing an awakened cat’s consciousness of itself and its abilities. It also makes them more susceptible to the cat’s nascent power.
At 1st level, you may take the following ability along with your other starting abilities:
I'm Sure I Live Here: Cat Sorcerers retain an
essential feline confidence which they cannot
help but project onto those who meet them,
luring them into a false sense of security.
As a result, you may take the Friends spell,
as a cantrip.
At 6th level, you may take the following ability, replacing the ability of corresponding level from your Sorcerous Origin:
Grimalkin’s Charm: Whenever you suffer damage, you may reduce the total by your Charisma modifier.
At 14th, you may take the following ability, replacing the ability of corresponding level from your Sorcerous Origin:
Cat’s Eye View: Whenever an enemy creature begins to use magic, you can immediately identify what the spell is. In addition, you gain advantage on any spell save roll against this spell.
Warlock
Who knows what the act of Awakening might do to a cat, or to any animal? To be suddenly confronted by a world made new and different despite its apparent familiarity. Such a transformation can often trigger a search for meaning, for guidance. While many turn to the gods of Ailurokin, some want something more definite. For some cats, this takes the form of a bargain made with some being of great power, offering them something precious in exchange for potent magical capabilities. The Cat Warlock is a participant in such a pact, exchanging something of themselves for magical gifts...perhaps it is a soul the cat has offered, or perhaps it is even their awakening...who knows? Such secrets are not meant to be told.
At 1st level, you may take the following ability along with your other starting abilities:
Cat Nap: Cat Warlocks can use their power to send their enemies into a deep slumber. You can cast Sleep as a 1st Level spell.
At 10th level, you may take the following ability, replacing the ability of corresponding level from your Pact features:
Furbidden Lore: You gain advantage on all Wisdom saves and gain resistance to force damage.
At 14th level, you may take the following ability, replacing the ability of corresponding level from your Pact features:
Welcome to My World: When you hit a creature with an attack, you can use this ability to instantly polymorph the creature into a cat for a turn (except in duration, this works precisely as a polymorph spell does). At the end of the next turn, the creature reverts to its previous form, but it takes 8d10 psychic damage from the experience and disorientation it causes.
Wizard
Even before Awakening, some cats appear to be deeply wise and sagacious; they watch the events of the world going on around them with the cynicism of those who have seen it all before. Such traits remain behind after Awakening and many who possess such characteristics become Wizards, learning to write the Feline tongue with paw and claw and nose, translating spells and grasping the basics of casting them until they become as competent and powerful as any spell casters of any species. Of course, Cat Wizards are still cats and are susceptible to the same foibles as any of their kin, like an affinity for bright lights and swatting them. Many Cat Wizards, however, have learned to use this to their advantage...
At 1st level, you may take the following ability along with your other starting abilities:
Hit the Lights!: A Cat Wizard may take Dancing Lights as an additional Cantrip.
At 10th level, you may take the following ability, replacing the ability of corresponding level from your School features:
Animal Friendship: You immediately add the spell Faithful Hound to your spell book, if it isn’t there already. You may cast this spell without expending a spell slot.
Divine Domain: Subtle
Religion is new amongst cats and still undefined. Amongst those who have devoted themselves to the worship of the recently discovered feline deities, many choose to embrace the path of the Ailurokin, the trio of gods called Urbaste, Tom O’Th’ Alley and the Old Striped Cat (amongst their many, many other names... what god only has the one?), believing this is the truest and most natural form of belief for their kind. The Subtle Domain emphasises the use of stealth, speed and wit to evade attacks and protect cats from danger. It is a domain of game playing, teasing, and highlights the mercurial nature of cats; loving one moment, suddenly distant and aloof the next. For the followers of the Ailurokin, this is all part of the game. Enemies are there to be played with, friends to be defended.
Subtle Domain Spells
You gain domain spells at the cleric levels listed in the Subtle Domain Spells table.
Subtle Domain Spells
| Cleric Level | Spells |
|---|---|
| 1st | minor illusion, healing word |
| 3rd | major illusion, mass healing word |
| 5th | modify memory, greater restoration |
| 7th | prismatic spray, resurrection |
| 9th | shape change, mass heal |
Wit of Tom
When you choose this Domain at first level, you gain the ability to cast Tasha’s Hideous Laughter as a 1st Level Spell. You may do this without expending a spell slot, once per visit to the Welcoming Dark. You also gain proficiency in Deception.
Channel Divinity: Blessing of Urbatsi
Starting at 2nd level you can use your Channel Divinity to swathe those close to you in the Welcoming Dark, for a few moments.
This is represented by casting Invisibility, as a 2nd Level spell, on one player character as a bonus action.
Channel Divinity: Cute as a Kitten
At 6th level, you can persuade your foes that fighting you and your fellows is just… silly. What a waste of everyone’s time!
As an action, you present your Holy Symbol and cast Glibness on yourself. It lasts for ten minutes. You must long rest before you can use this ability again.
Divine Strike
At 8th level you gain the ability to infuse your weapon strikes with the combined strength of your allies. Once in each of your turns, when you hit a creature with a weapon attack, you can cause the attack to deal an additional 1d8 bludgeoning damage. When you reach 14th level, the extra damage increases to 2d8.
Knowledge of the Old Striped One
At 17th level you receive the blessed insight of the Old Striped One, the undying font of feline wisdom. Any enemy attempting to make a melee attack against you must pass a DC12 Wisdom test or be unable to act for the rest of the turn.
Credits
While this homebrew is meant to recreate the races of 'Monstress' there is also a fair amount of non-comic sources lore for the race(s) which has been filled in with lore from my own homebrew campaign setting. The character creation rules are a reshuffle of the ones recently released for Cats & Catacombs by Steamforge Games. There has also been a great deal of inspiration from the innumerable attempts to create a cat or cat like race from across the desolate wastes of the internet. Specific citations will be included here in the off chance I intentionally or unintentionally release a finished product to the world.
Yes, there is also a fair bit of Lorem Ipsum. Sorry.
Oh, also. If you're not already reading 'Monstress' you need to get to the nearest comic book store and get to it. It's amazing.
MONSTRESS
Created by:
Marjorie Liu (Writer)
Sana Takeda (Artist)
Russ Wooton (Letterer)
Jennifer M. Smith (Editor)
Published by:
Skybound Entertainment & Image Comics
https://imagecomics.com/comics/series/monstress
All content copyright © & Trademarked TM 2020 Image Comics or their respective owners. Image and its logos are ® and © 2020 Image Comics, Inc. All rights reserved.
Animal Adventures: Cats & Catacombs
Created by:
Steamforge Games https://steamforged.com/animal-adventures
Comic Book
Races
For D&D
This is the first offering in an ongoing project to convert the many fascinating character races from the pages of comic books to the world of Dungeons & Dragons. Comics have long been a source of curious creatures of fantasy. Now, you have the opportunity to bring these characters to life in your Dungeons & Dragons campaign!
The Ubatsi or The Children of Ubatsi come from the pages of the ongoing series "Monstress" by Marjorie Liu and Sana Takeda. Published by Skybound Entertainment an imprint of Image Comics.
Cover Art: Sana Takeda
This fan work is brought to you by GMBinder and the letter S as in "sharing" and "not suing".