Star Knight
Star Knights are warriors with a deep connection to the natural world. They wield the power of starlight to protect their homes against those would despoil it.
Bonus Proficiencies
When you choose this archetype at 3rd level, you gain proficiency in Animal Handling, Nature, and Survival.
Constellation Crown
Starting at 3rd level, your connection to the heavens allows you to light your way. Choose a constellation. As an action, you can summon twinkling lights above your head. They take the shape of the constellation you chose. The lights shed dim light in a 10-foot radius. The constellation crown lasts indefinitely and can be dismissed as no action.
Starlight Surge
At 3rd level, you can call upon the stars to guide your attacks. At the start of your turn, you can declare a Starlight Surge. If you do so, all your attacks have advantage until the end of your turn as your weapons glow with stellar power. Until the end of your turn, your weapons are treated as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage and deal an additional 1d4 radiant damage.
In addition, when you use Starlight Surge, you can instantly summon your Constellation Crown. If your Constellation Crown is already summoned, you can increase its strength, making it emit bright light in a 10-foot radius and dim light for an additional 10 feet. This effect lasts for 1 minute and stacks. For example, if you use Starlight Surge twice, as long as the two effects overlap in duration, your Constellation Crown emits bright light in a 20-foot radius and dim light for an additional 20 feet.
You can use Starlight Surge three times. You regain any expended uses when you finish a long rest.
Guided by the Heavens
Beginning at 7th level, when you are outside under a starry sky and make an ability check, you can roll a d4 and added the number rolled to the result.
In addition, your connection to the stars protects you from certain mental attacks. You add half your proficiency bonus to your Intelligence and Charisma saving throws.
Beesech the Stars
At 10th level, you can pray to the stars for guidance. You can cast Commune. You must be outside and able to see the stars to use this feature.
Once you use this feature, you can't use it again for a week.
Starburst Stream
Beginning at 10th level, when you use your Action Surge, you can send forth five starlight motes that either assail your foes or bolster your allies. If you attack with a mote, make a ranged spell attack using Wisdom as your spellcasting ability. If the mote hits, it deals 1d6 radiant damage. If you target an ally, it receives 1d6 temporary hit points. Targeting an ally with multiple motes stacks.
Steady Heart
At 15th level, you have advantage on saving throws against being charmed or frightened.
Starfall
Starting at 18th level, when you declare a Starlight Surge, you can call down a twinkling rain of stars in a 50-foot radius around you. Creatures of your choice in the area regain 2d4 + 5 hit points. All other creatures in the area take 2d4 + 5 radiant damage. The area is dimly lit until the beginning of your next turn.