Sanguine Mishap
School: necromancy [blood]
Level: sanguine sorcerer 2
Casting Time: 1 standard action
Components: V, S, F (a dagger)
Range: close (25 ft. + 5 ft./2 levels)
Target: one being
Duration: instantaneous
Saving Throw: Fortitude negates
Spell Resistance: yes
Description: You cause the target of Sanguine Mishap to begin to bleed for 2 points of damage each round. This effect persists until they die, unless it is ended prematurely via a Heal check with a DC of 17 or via the application of an effect that restores hitpoints.
Special: While the target of Sanguine Mishap is afflicted by multiple bleed effects, they are also subject to the following effect:
Whenever they make an attack with a ranged weapon, they must roll a d12; if the result of their roll is less than [x], their attack misses as the blood soaked projectile that they had attempted to launch slips from their grasp.
[x] is equal to your charisma modifier