Warlock - Pact of the Tempest

by KibblesTasty

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Warlock Pact

The Tempest [v1.1]

You have made pact with a tempestuous being, born of wind and rain. An ancient elemental, powerful storm giant, or perhaps a demigod of disagreeable weather. What they sought through you may vary, but the mere touch of their powers causes the storm winds to bend the knee.

Such powers tend to be far better at calling the chaotic power at their disposal than calming it, and many who ride the tempest will find the same is true for them, leaving destruction in their wake if they are not careful in how the use their power... if they even care about what remains in their wake.

Expanded Spell List

The ancient entity of tempestuous power you've made a pact lets you choose from an expended list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Tempest Expanded Spells
Spell Level Spells
1st featherfall, thunderwave
2nd gust of wind, levitate
3rd lightning bolt, sleet storm
4th ice storm, storm sphere
5th control winds, maelstorm

Building Storm

Starting at 1st level, when you cast a spell of first level or higher on your turn, a storm begins to brew around you. The storm gains Storm Levels based equal to the level of the spell slot used. If you cast a spell while the storm is active, the storm level is increased by the level of the spell slot used (up to a maximum equal to your Charisma ability modifier).

While a storm is active around you, you gain the following abilities based on how powerful the storm is:

Storm Level Effect
1 You can cast gust as a bonus action.
2 You can use your reaction to impose disadvantage on a ranged weapon attack made against a target within 15 feet of you.
3 You are under the effect of levitate
4 If a creature ends their turn within 10 feet of you or strikes you with a melee attack, you can use your reaction to deal 1d8 lightning damage to them.
5 You gain flying speed equal to your movement speed.

The storm loses 1 level each time you end your turn without casting a 1st level or higher spell. You can prevent the decay of storm by concentrating on maintaining the storm as if it were a spell for up to 1 minute after you last cast a spell 1st level or higher, provided you aren't concentrating on any other spells.

Rolling Thunder

Starting at 6th level, you learn the spell call lightning and while you have a Storm Level of 1 or higher, you can use your action to conjure bolts of lightning as per a 3rd level call lightning spell, treating your Building Storm as the storm cloud (even if you are indoors). If your Storm Level is 2 or higher, you are considered under "stormy conditions" as per the spell.

If you cast call lightning expending a pact magic slot, your storm level does not decrease while concentrating on it.

Tempestuous Blasts

Additionally at 6th level, when you cast eldritch blast you can choose to replace the damage type with lightning or thunder damage.

Whispering Winds

Starting at 10th level, you can hear a whisper on the winds that tells you where they go and what they do. You can predict the weather accurately up to 8 hours away, and know if any weather effect is natural or magical in nature.

Additionally, you may hear other things on the winds by way of what they hear; you can cast scrying without expending a spell slot or requiring any verbal or material components, but when cast in this way, your sensor can only hear and not see. A target gets a -5 to the save if they are in a place open to the wind (such as outdoors), and a +5 to a place that the wind could not reach (such as the Underdark).

Once you cast scrying in this way, you cannot cast it again until you complete a long rest.

Everstorm

Starting at 14th level, the Storm Level of your Building Storm no longer decreases at the end of your turn. You can end the effect of your storm as an action. You can spend an action to start building a storm around you, or increase the storm level by one if you already have a storm.

While the Storm Level is 1 or more, you can cast spells feather fall and levitate without expending spell slots as long as they are targeting creatures that are within 15 feet of you within the effect of the storm.

Additional Eldritch Invocations

Stormblessed

You gain resistance to lightning and thunder damage. While in a natural storm, you are under the effect of bless.

Stormcaller

Prequisite: 15th level

You learn the spell control weather and can cast it without expending a spell slot. When you cast it in this way, and change the Precipitation or Wind, you can only increase the stage.

Pact of the Tempest Quirks

The following are some optional quirks a player who makes a Pact of the Tempest might manifest.

    d6     Quirk
1 You dream of flying frequently... sometimes while awake.
2 You lack any precaution for going out in storms.
3 Stillness bothers you, you abhor complete silence.
4 You feel all things must change, nothing lasts forever. Somethings need help not lasting forever.
5 Little crackles of lightning surround you when you get emotional.
6 Your belongings are frequently statically charged when other people touch them.
Art Credits:
  • Keranos, God of Storms - MTG - Wizards of the Coast
  • Lightning Bolt - MTG - Wizards of the Coast

Supported By

Creation is made possible by generous patrons:

  • Andrew Hoertt
  • Angel Gomez
  • Ara Enzeru
  • Austin Fox
  • Chris Lynch
  • Code Ghoul
  • Corbin
  • Critical Game Mastery
  • Garion Pankievich
  • GMBinder
  • HerdSheep
  • Ihileath
  • Issac Dyne
  • James Sant
  • Jacob Herrera
  • Jau
  • Jack
  • Kybernetes
  • Lawrence Eger
  • Long Nguyen
  • Max
  • Michael Magarino
  • Nannette Groft
  • NotoriousOZB
  • Rory Collier
  • Seffykun
  • Seranata
  • Sergio Reyes
  • Spenser Birney
  • Stalwart Maiden
  • Thortron
  • Thought-Knot
  • Unlikely Alpaca
  • Verixa Okblek

...and many more!

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Changelog

v1.0
  • Original version.
v1.1
  • Clarified the storm only maintains when you cast a spell 1st level or higher; previously RAW cantrips could maintain the storm level, leading to some abuse with just casting a cantrip over to keep the storm going indefinitely.
  • Moved the ability to maintain the storm with concentration to the 1st level ability, but for a maximum of 1 minute. Removed the requirement of dealing lightning or thunder damage and the DC; spending concentration is already a cost.
  • Split the level 6 into two features for clarity.
  • Concentrating on call lightning if you cast it using a pact slot now automatically maintains the storm while you are concentrating on it, to make up casted call lightning a less bad idea.
 

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