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## Path of the Fiend Through strange rituals and ancient rites, you seek the power of the fiends themselves. Whether you do so for the good of others, or for your own personal glory, both your appearance and abilities take on more and more fiendish qualities.
#### Might Unleashed Starting when you choose this path at 3rd level, you learn to emulate some of the natural traits and features of fiends. While you're raging, you can use a bonus action to attempt to grapple a target, and when you reduce a creature you are grappling to 0 hit points, you can use a reaction to magically teleport up to 20 feet to an unoccupied space you can see.
#### Magic Enraged Beginning at 6th level, you delve deeper into the strange powers of fiends. You learn the *thaumaturgy* cantrip, and you can cast *alter self* and *darkness* with this feature, using Charisma as your spellcasting ability for them. Once you cast either spell, you can't cast it again with this feature until you finish a long rest. Additionally, you can cast and concentrate on the spells granted by this feature while raging, and casting one of these 2nd-level spells counts as having made an attack for the purpose of rage.
#### Weakening Gaze Beginning at 10th level, your eyes have peered into the very depths of the Nine Hells, and you can give your enemies a glimpse as well. As an action, you can choose one creature that you can see within 30 feet of you. If the creature can see you, it must make a Constitution saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier). On a failed save, the target deals only half damage with weapon attacks for l minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This effect also ends if the creature ends its turn out of line of sight or more than 60 feet away from you, or you use it on another creature. If the creature succeeds on its saving throw, you can't use this feature on that creature again for 24 hours.
#### Fiery Aura Starting at 14th level, combat makes your blood boil, and others feel the heat. While raging, you have resistance to fire damage. Additionally, when a creature ends its turn within 5 feet of you, it takes 1d8 + your Charisma modifier fire damage.
> ##### Appearance > If you chose this path not only to be able to fight like a fiend, but also look like one, you can choose what your DM approves from this list, or gain one new trait whenever the path grans you a feature: > > Small horns; fangs or sharp teeth; a forked tongue; catlike eyes; six fingers on each hand; goatlike legs; cloven hoofs; a forked tail; leathery or scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone. \columnbreak
> ##### Credits > * Created by redditor [groggen2](https://www.reddit.com/user/groggen2) > * Thanks to everyone on the [Discord of Many Things](https://discord.gg/0dPVgggGtnyRhIcB) who helped me along the way. > * Template provided by [GmBinder](http://gmbinder.com/) > * Art by [Dave Rapoza](https://www.art-spire.com/en/illustration/great-digital-paintings-by-dave-rapoza/) > * This is alternate version 1.4 (_2017-06-09_)