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## Way of the Houdeam Monks of the Way of the Houdeam learn techniques that focus on utilizing the power of Air to enhance their inherent mobility and speed. Passing down teachings and skills that stem from the vaati's guardians of the Vale of Aaqa, they are especially adept at fighting aerial enemies and creatures slower than themselves. #### Air Blast Starting when you choose this tradition at 3rd level, you learn how to quickly expand the air around you. Immediately after you take the Attack action on your turn, you can spend 1 ki point to make air blast outwards from you as a bonus action. When you do, each creature within 5 feet of you must succeed on a Strength saving throw or take 1 martial arts die bludgeoning damage and be pushed 10 feet away from you. If a creature that fails this saving throw is at least one size smaller than you and on the ground, it is also knocked prone. #### Aerial Reflexes Also at 3rd level, the training you've undergone has instilled life-preserving instincts in you that are considered vital for anyone that might find themselves in combat above the ground. You can spend 1 ki point to use your Slow Fall feature even if you don't have a reaction. #### Gifts of the Vaati At 6th level, techniques originating from the Elemental plane of Air allow you to use your ki to duplicate the effects of certain spells. As an action, you can spend 2 ki points to cast *earthbind* or *gust of wind*. Additionally, as a reaction, you can spend 1 ki to cast *feather fall*. #### Sonic Burst Beginning at 11th level, your mastery of the air surrounding you grants you the fine control needed for extreme bursts of speed. As an action, you command the air to propel you forward. You can move up to your movement speed in a straight line, hitting everyone foolish enough not to get out of harm's way. Each hostile creature in or within 5 feet of your path must make a Dexterity saving throw or take magical bludgeoning or slashing damage (your choice) equal to your martial damage die + your Strength or Dexterity modifier (your choice). This movement allows you to move through an enemy's space without spending extra movement, and doesn't provoke opportunity attacks. You can increase the movement's damage by spending ki points. Each point you spend, up to a maximum of 3, increases the damage by one martial arts die. #### The Circling Shadow By 17th level, you have learned how to use your momentum to greater effect. When you hit with a melee weapon attack after moving at least 20 feet in a straight line, you can spend 1 to 10 ki points to increase the damage dealt by 1 martial arts die per ki point spent. If you started this movement from a higher elevation than the creature, it must also succeed on a Strength saving throw or be knocked prone. \columnbreak
> ##### Credits > * Created by redditor [groggen2](https://www.reddit.com/user/groggen2) > * Thanks to everyone on the 'Discord of Many Things' who helped me along the way. > * Template provided by [GMBinder](https://gmbinder.com/) > * Art is from [Lord of the Dragons](https://www.playlods.com/), and is by Gameco.com > * This is alternate version 1 (_2017-05-31_)