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# Sorcery of the Weave ## Sorcerer Subclass Every magic user can shape the Weave of magic to a certain extent; after all, that is how spells are cast. You, however, have a more direct understanding and approach of this Weave than others. Where others just shape and bend the Weave, you thread it through your weapons. Maybe your special ability stems from some kind of relation in your bloodline with a powerful entity, perhaps even the goddess Mystra herself, or similar gods of magic and the Weave. Alternatively, it might come from being born or experiencing a life changing event in a compact knitted place and time in the Weave, maybe even in a tear of magic. Whatever the case, the magic of the Weave permeates your being.
As a Sorcerer of the Weave you are using weapons as needles to thread the Weave of magic directly into your enemies, a master of fusing magic and martial combat, combining spell and steel into a single entity. ### The Right Needle for the Job At 1st level, you learn a ritual that creates a magical tether between yourself and one simple or martial melee weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and weave the tether, so it becomes your needle for weaving magic. You can have a maximum number of tethered weapons equal to your proficiency bonus. If you attempt to tether an additional weapon, you must break the tether with one of the others. **Precise Threading.** You are proficient with your tethered weapons. When you attack with a tethered weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. You can use any tethered weapon as a spellcasting focus for your sorcerer spells.
**Shielding Weave.** You can twist and twine the threads of the Weave to create a magical warding fabric for yourself. While wielding a tethered weapon and not wearing any armor or any shield, your Armor Class equals 10 + your Dexterity modifier + your Charisma modifier. **Ordinary Weaving.** You gain proficiency with Weaver’s Tools. ### Weave Magic At 1st level, when you cast a spell, you can choose to weave it into a tethered weapon, thus storing its energy, instead of it having an immediate effect. When you hit a creature with a weapon attack that has a spell woven into it, you can choose to release the spell on your target which suffers its full effect without making an additional attack roll or saving throw. To be eligible, a spell must have a casting time of an action or a bonus action and target a single creature or a single point of origin for an area of effect. (If the spell is capable of targeting more than one creature you can only target the creature that you hit with the tethered weapon attack.) Spells that affect an area have its point of origin centered on the creature hit with the tethered weapon attack. Every other creature in range of the effect, except for yourself, suffers the effects of the woven spell as normal. You automatically succeed on a saving throws against that spell, and take no damage if you would normally take half damage on a successful save. Each tethered weapon can hold only a single spell at a time. It lasts indefinitely but vanishes harmlessly if you are incapacitated or at the end of a long rest. At 1st level, you can only weave cantrips with this feature. This feature gets expanded when you reach 6th level. \pagebreak
> #### Credits > Art © Wizards of the Coast >
> Page 1:"Nahiri's Wrath" by Chris Rahn >
> Page 2:"Rowan, Fearless Sparkmage" by Zack Stella
> Sorcery of the Weave v1.1: u/GammelTier \columnbreak ### Origin Spells [Variant Feature] Starting at 1st level, your understanding of weaving spells into weapons enhances your knowledge of spells that support this battle style. You learn an additional spell when you reach certain levels in this class, as shown on the table below. The spell counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. These spells can’t be replaced when you gain a level in this class.
****(This is an optional feature, for use only if your DM allows the usage of sorcerous origin spells.)****
| Sorcerer Level | Spell | |:---:|:-----------:| | 1 | Zephyr Strike | | 3 | Branding Smite | | 5 | Elemental Weapon | | 7 | Staggering Smite | | 9 | Steel Wind Strike | ### Weave Greater Magic When you reach 6th level, you may also weave higher level spells than cantrips into your tethered weapons. Weaving a higher level spell into a tethered weapon obliges the same rules as normal but costs sorcery points equal to the spells level. ### Extra Attack Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. ### Threading the Needle At 14th level, you can tear through the Weave of magic, using it to seamlessly travel through space. Once per turn, when you make a weapon attack with a tethered weapon, you can use one sorcery point to teleport up to 30 feet to an unoccupied space you can see as part of the attack. You can use this ability before or after you make the weapon attack. Alternatively, you can use a bonus action and spend one sorcery point to teleport to a tethered weapon that is within 120 feet of you, grabbing hold of it. ### Unravel Beginning at 18th level, your command over the Weave becomes potent enough to wield your tethered weapons through the threads of magic. You can control these threads to unleash a storm of steel and spell onto your enemies. As an action, you can spend 5 sorcery points to create a highly interwoven 30-foot-radius sphere of magic centered on yourself. You can move your tethered weapons freely within this sphere to make one melee weapon attack with each tethered weapon. When you hit a creature with these attacks the creature takes an extra 2d6 damage. You can choose the damage type for the extra damage from any sorcerer spell you know that is eligible for weaving magic. At the end of this action, you can choose to wield any tethered weapon if possible, wear it in any way or let it fall harmlessly on the ground.