Carrots

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d20 Carrot
1 d4 inspiration dice
2 d6 inspiration dice
3 temporary monk
4 temporary rogue
5 alex trebek - monster
6 alex trebek - NPC
7 d10 inspiration dice
8 d4 inspiration dice
9 damage luck point
10 useless magical item
11 DM wisdom
12 d4 inspiration dice
13 d6 inspiration dice
14 d6 inspiration dice
15 behind the screen
16 DM's bane
17 apple
18 Mischief
19 Mischief but make it Mulaney
20 Natural 20's

Carrots

Going to class is hard so we get rewards when we do it. If you went to all your classes and did all your work this week you can roll a d20 at the beginning of the session to earn a Carrot. You have to use your carrot during the session following the roll- you can't save them and use them later.

d4 inspiration


-Once during this session you can add a d4 to any ability check, saving throw, or attack roll you make. You can decide to use your inspiration after you've made the roll but you must choose to use it before you know if it succeeds.

d6 inspiration


-Once during this session you can add a d6 to any ability check, saving throw, or attack roll you make. You can decide to use your inspiration after you've made the roll but you must choose to use it before you know if it succeeds.

temporary monk


-Once during this session you can add 10 feet to your speed. You must use all of this movement as once- it can't be split over multiple turns.

temporary rogue


-Once during this session you can take the 'disengage' action as if it was a bonus action.


alex trebek - monster


-Once during this session you can ask any question you'd like about a monster you are fighting and the DM will give you the honest answer to your question.

alex trebek - npc


-Once during this session you can choose an NPC you want to know more about and the DM will give you a random fact about them.


d10 inspiration dice

--Once during this session you can add a d10 to any ability check, saving throw, or attack roll you make. You can decide to use your inspiration after you've made the roll but you must choose to use it before you know if it succeeds.

Luck point- Damage


-Once during this session you can choose to re-roll a single damage dice on any attack (including spells). You must use the new number rolled

Useless magical item


-Roll a d100. At some point in this session the DM will give your character a useless magical item.

DM wisdom


-When you roll this carrot, you can choose any point in the session to ask the DM for wisdom. The DM will give you wisdom about the situation you are in. This will be given to you in the form of a whisper and you can choose to share it with the party and/or the players if you'd like to.

behind the screen


-Once during this session you can ask to see something behind the DM screen. The DM will choose an item to share with you.

DM's bane


-During this session you can decide the accent of a new NPC you meet. The DM has to do their best to do the accent and you can watch and laugh

apple


-You gain an apple. Roll a d10 to determine the variety.

Mischief


-During this session, every time you say something that makes the DM sigh heavily or facepalm your character gains 5 silver pieces

Mischief but make it Mulaney


-During this session, every time you say something that makes the DM laugh your character gains 5 silver pieces

Natural 20's


-During this session, every time any player rolls a natural 20 on a saving throw, ability check, attack, or death save, you gain one hit point. You can choose to keep this hit point or give it to another party member.

 

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