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# Sidekicks for SW5e On your adventures, the GM might reveal that you’ve befriended a special character called a sidekick, who joins your party. This appendix presents the game statistics for sidekicks, of which there are three types: * Forcecaster, a force-user who can cast powers to harm your foes or heal you and your friends. You may choose a light-side or dark-side focuses sidekick. * Techcaster, an engineer who can cast tech powers to harm foes or aid allies. * Expert, an agile and exceedingly helpful jack of all trades * Warrior, a martial companion who specializes in striking your foes or defending you and your allies The GM will either tell you which type of sidekick to use or let you choose one. It’s up to you and the GM to decide who controls the sidekick in play. You must also choose a Species for your sidekick, and add any relevant bonuses and traits. These Sidekicks can also be leveled up along with your PCs according to the rules in the Dungeons and Dragons Starter Set rulebook. ___ ___ > ## Forcecaster Sidekick >*1st level medium humanoid (any species)* > ___ > - **Armor Class** 12 > - **Hit Points** 9 (2d8) > - **Speed** 30 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|10 (+0)|12 (+1)|10 (0)|13 (+1)|13 (+1)|13 (+1)| >___ > - **Saving Throws** Wis +3 (if light) Cha +3 (if dark) > - **Skills** Lore +3, Investigation +3, Medicine +3 > - **Senses** passive Perception 11 > - **Languages** Galactic Basic, plus those choices granted by your species > ___ > ***Forcecaster Role*** Choose a role for the caster: forcecaster (light) or forecaster (dark). Your choice determines which casting trait to use below. Don't forget to add Species bonuses. > > ***Forcecasting (light)*** The sidekick is a 1st-level forcecaster. Its forcecasting ability is Wisdom (power save DC 11, +3 to hit with force attacks) and it has 6 force points. The sidekick knows the following force powers: > At-will: give life, guidance, spare the dying > 1st-level: cloud mind, heal, project, valor > > ***Forcecasting (dark)*** The sidekick is a 1st-level forcecaster. Its forcecasting ability is Charisma (power save DC 11, +3 to hit with force attacks) and it has 6 force points. The sidekick knows the following force powers: > At-will: denounce, lightning charge, saber reflect, saber ward > 1st-level: curse, hex, sap vitality > > ### Actions > ***Shotosaber.*** *Melee weapon attack:* +3 to hit, Reach 5 ft., one target. *Hit* 4 (1d6+1) energy damage. ___ ___ > ## Techcaster Sidekick >*1st level medium humanoid (any species)* > ___ > - **Armor Class** 12 > - **Hit Points** 9 (2d8) > - **Speed** 30 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|10 (+0)|13 (+1)|10 (0)|13 (+1)|13 (+1)|12 (+1)| >___ > - **Saving Throws** Int +3 > - **Skills** Lore +3, Piloting +3, Technology +3 > - **Senses** passive Perception 11 > - **Languages** Galactic Basic, plus those choices granted by your species > ___ > > ***Techcasting*** The sidekick is a 1st-level techcaster. Its techcasting ability is Intelligence (power save DC 11, +3 to hit with tech attacks) and it has 4 tech points. The sidekick knows the following tech powers: > At-will: electro shock, encrypted message, rime shot > 1st-level: energy shield, homing rockets, repair droid, smoke cloud > > ***Helpful.*** The sidekick can take the Help action as a bonus action. > > ### Actions > ***Light pistol.*** *Ranged attack:* +3 to hit, Range 40/160 ft., one target. *Hit* 3 (1d4+1) energy damage \pagebreak ___ ___ > ## Expert Sidekick >*1st level medium humanoid (any species)* > ___ > - **Armor Class** 12 > - **Hit Points** 9 (2d8) > - **Speed** 30 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|10 (+1)|13 (+1)|12 (+1)|12 (+1)|10 (+0)|13 (+1)| >___ > - **Saving Throws** Dex +3 > - **Skills** Acrobatics +3, Performance +3, Persuasion +3, Sleight of Hand +3, Stealth +3 > - **Senses** passive Perception 10 > - **Languages** Galactic Basic, plus those choices granted by your species > ___ > > ***Helpful.*** The expert can take the Help action as a bonus action. > > ***Tools.*** The expert has thieves’ tools and a musical instrument. > > ### Actions > ***Techaxe.*** *Melee or ranged attack:* +3 to hit, reach 5 ft. or range 20/60, one target. *Hit* 4 (1d6+1) kinetic damage. > > ***Vibrodagger.*** *Melee or ranged attack:* +3 to hit, reach 5 ft. or range 20/60, one target. *Hit* 3 (1d4+1) kinetic damage. > > ***Blaster pistol.*** *Ranged attack:* +3 to hit, Range 40/160 ft., one target. *Hit* 4 (1d6+1) energy damage ___ ___ > ## Warrior Sidekick >*1st level medium humanoid (any species)* > ___ > - **Armor Class** 12 > - **Hit Points** 9 (2d8) > - **Speed** 30 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|13 (+1)|12 (+1)|13 (+1)|10 (+0)|12 (+1)|10 (+0)| >___ > - **Saving Throws** Con +3 > - **Skills** Athletics +3, Perception +3, Survival +3 > - **Senses** passive Perception 13 > - **Languages** Galactic Basic, plus those choices granted by your species > ___ > > ***Martial Role.*** The warrior has one of the following traits of your choice: > > Attacker. The warrior gains a +2 bonus to attack rolls. > > Defender. The warrior gains the Protection reaction below. > > ### Actions > ***Vibroblade.*** *Melee attack:* +3 to hit, reach 5 ft., one target. *Hit* 5 (1d8+1) kinetic damage. > > ***Blaster pistol.*** *Ranged attack:* +3 to hit, Range 40/160 ft., one target. *Hit* 4 (1d6+1) energy damage