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### Healing Amplification While a being is affected by healing amplification, they receive an additional number of [hitpoints](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) whenever they become subject to an effect that restores [hitpoints](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points). While a being is affected by healing amplification, they receive an additional number of [temporary hitpoints](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Temporary-Hit-Points) whenever they become subject to an effect that grants [temporary hitpoints](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Temporary-Hit-Points). Multiple sources of healing amplification stack additively with each other.
Example: Varus is wearing a magical tunic that provides him with healing amplification 25% and is also under the effect of a spell which provides him with healing amplification 35%. He casts the [Cure Moderate Wounds](https://www.d20pfsrd.com/magic/all-spells/c/cure-moderate-wounds/) spell (targeting himself) and rolls 2d8 + 6; the result of his roll is a 17, but he does not gain 17 [hitpoints](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points). Instead, he gains 27 [hitpoints](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points), because 17 times (1 + 0.25 + 0.35) equals 27.2, which rounds to 27.
##### FAQ
Q: Should I round up or round down when calculating the number of additional [hitpoints](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points)/[temporary hitpoints](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Temporary-Hit-Points) received? A: You should round down when calculating the number of additional [hitpoints](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points)/[temporary hitpoints](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Temporary-Hit-Points) received.