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#### Connecting Lightning *Evocation Cantrip (Sorcerer, Wizard, Tempest Cleric)* ___ - **Casting Time:** 1 action - **Range:** 30 feet - **Components:** V, S - **Duration:** 1 round ___ An spark of potent electricity jumps from your open hand to a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d6 lightning damage and is wreathed in electricity until the end of your next turn. If another creature within 10 feet of the target is wreathed in the spell, a bolt of lightning jumps between both creatures. Both creatures immediately take 1d6 lightning damage, their speeds are reduced by 10 feet until the start of your next turn, and the spell ends for both targets. **At higher level.** Both parts of the spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
##### Modifying Connecting Lightning In the process of making this spell, there were issues with finding the right balance for it, and we settled on the strongest version with recommendations for tuning it. One way that the spell can be weakened is to reduce the damage die for the secondary damage to a d4. The other way is to remove the movement speed reduction. One change or the other modifies the spell's identity slightly to emphasize damage or utility.
##### Credits Thank you to the knowledgeable people in DoMT who helped me with this spell. Image from iStock, found on independent.co.uk Stains from u/flamableconcrete
\columnbreak #### Conductor *3rd-level Evocation (Sorceror, Wizard, Tempest Cleric)* ___ - **Casting Time:** 1 action - **Range:** 30 feet - **Components:** V, S, M (A small bead of metal) - **Duration:** Concentration, up to 1 minute ___ A bolt of lightning streaks from your finger to a creature you choose within range and charge it with unstable magical lightning, making them especially prone to being struck by lightning. Make a ranged spell attack. On a hit, the target takes 1d12 lightning damage. That creature has disadvantage on its saving throws to avoid lightning damage while the spell is active. If the creature takes lightning damage while the spell is active, the spell ends on the target and the lightning damage is maximized.
##### Modifying Conductor The spell's damage can be increased to 2d12 to bring it on par with a 2nd-level Witch Bolt. However, the decision to keep the damage at 1d12 was to emphasize its support role. Because of balance issues related to maximizing AoE lightning spells, no upcasting function was added. However, if you're fine with maximized Chain Lightning: **At Higher Levels.** When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd. The creatures must be within 30 feet of each other when you target them. Make a separate attack roll for each target.