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#### Magic Missile Rain *1st-level Evocation (Sorcerer, Wizard)* ___ - **Casting Time:** 1 action - **Range:** 60 feet - **Components:** V, S - **Duration:** Concentration, up to 1 minute ___ A single red arcane missile buries itself in a creature within range, its arcane signature acting as a beacon for future missiles. Make a ranged spell attack against that creature. On a hit, the magic missile deals 2d4 force damage to its target, and on each of your turns for the duration, you can use your action to send a number of magic missiles equal to one more than the amount sent on your previous turn, up to a maximum of 5. \ **At Higher Levels.** When you cast this spell using a spell slot of 2rd Level of or higher, the damage increases by 1d4 for every slot levels above the 1st.
##### Yikes, that's a lot of damage Yikes, that's a lot of damage
#### Crusader's March *5th-level Enchantment (Paladin)* ___ - **Casting Time:** 1 minute - **Range:** 30 feet - **Components:** V, S, M (A scrap of cloth from the cape from a fallen hero) - **Duration:** Concentration, up to 8 hours ___ Magic fortifies the minds of you and your allies, granting you unparalleled stamina and speed. ___ For the duration, each creature you choose within 30 feet of you (including you) ignores difficult terrain and their movement speed is doubled.