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##### The Ninja | Level | Proficiency Bonus | Sneak Attack | Some Modifier | |:---:|:---:|:---|:---:| | 1st | +2 | 1d6| Expertise, Sneak Attack | | 2nd | +2 | 1d6| Energy, Cunning Action | | 3rd | +2 | 2d6| Roguish Archetype | | 4th | +2 | 2d6| Ability Score Improvement | | 5th | +3 | 3d6| Uncanny Dodge | | 6th | +3 | 3d6| Expertise | | 7th | +3 | 4d6| Evasion | | 8th | +3 | 4d6| Ability Score Improvement | | 9th | +4 | 5d6| Roguish Archetype feature | | 10th| +4 | 5d6| Fleet Footed | | 11th| +4 | 6d6| Reliable Talent | | 12th| +4 | 6d6| Ability Score Improvement | | 13th| +5 | 7d6| Roguish Archetype feature | | 14th| +5 | 7d6| Blindsense | | 15th| +5 | 8d6| Anticipation | | 16th| +5 | 8d6| Ability Score Improvement | | 17th| +6 | 9d6| Roguish Archetype feature | | 18th| +6 | 9d6| Elusive | | 19th| +6 |10d6| Ability Score Improvement | | 20th| +6 |10d6| Stroke of Luck |
## Class Features As a Ninja, you gain the following class features. #### Hit Points ___ - **Hit Dice:** 1d8 per ninja level - **Hit Points at 1st Level:** 8 + your Constitution modifier - **Hit Points at Higher Levels:** 1d8 (or 5) + your Constitution modifier per ninja level \columnbreak #### Proficiencies ___ - **Armor:** Light armor - **Weapons:** Simple weapons, scimitars, shortswords, shuriken - **Tools:** Thieves' Tools - **Saving Throws:** Dexterity, Intelligence - **Skills:** Choose four from Acrobatics, Arcana, Athletics, Deception, Insight, Intimidation, Investigation, Nature, Perception, Sleight of Hand, and Stealth > ##### Shuriken > Martial Weapon, 1d4 slashing, finesse, light, thrown (Range 30/120) \pagebreak Melee specialist- WHirling Blades Justu Specialist- Cast multiple signs in one bonus action
##### Class Name | Level | Proficiency Bonus | Features | Some Modifier | |:---:|:---:|:---|:---:| | 1st | +2 | Something | — | | 2nd | ─ | ─ | — | | ... | ─ | ─ | ─ | | 20th | ─ | ─ | ─ |
Thrown Specialsit- Draw for each attack \pagebreak Ten = Heaven Chi = Earth Jin = Man Ten Chi Raiton Lightning Ten Jin Utsusemi Water Blur Chi Jin Hyoton Ice Hold person Chi Ten Katon Fire Jin Chi Migawari Earth -3 Physical taken Jin Ten Monomi Wind Pass Without ztrace Ten Chi Jin Suiton Water Invisibility Chi Jin Ten Goka Mekkyaku Fire Fire Storm Jin Ten CHi Doton Earth Mega SPike Growth Chi Ten Jin Hyosho Ranryu Ice Slow Ten Jin Chi Lightning Dispel Jin Chi Ten Huton Wind Haste Aisha- Weaken Enemy attack (Water) Dokumori- Poison (Water) Hojo- Reduce attack speed (Earth) Jubaku- PAralyze (Ice) Migawari- Reduce damage taken (Earth)\ Monomi- Silence (WInd) Tonko- Reduce visibility (Wind) Utsusemi- Mirror Images (Wind or Water)