##### Table 1 - Firearm Stats
| Exotic Weapons | Price | Damage | Range | Reload | Bulk | Hands | Group | Weapon Traits |
|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
| Pistol | 50 gp | 1d8 | 20 ft. | 2 | L | 1+ | Firearms | Armor Piercing, Lethal d10, Misfire 1
| Musket | 75 gp | 1d10 | 40 ft. | 3 | 2 | 2 | Firearms | Armor Piercing, Lethal d12, Misfire 1-2
| 10 Bullets | 1 cp | - | - | - | L | - | - | - |
### Weapon Descriptions
**Pistol**: Slow to load and lacking the range of it’s ranged counterparts the pistol regardless makes up for this with sheer power in a relatively small package. Able to be fired with one hand and with enough force to pierce most armors at close range the pistol is a popular choice amongst individuals who want a weapon that’s easier and less unwieldy than a light crossbow.
**Musket**: One of the earliest examples of long range weaponry within the scope of firearms the Musket makes up for its lack of speed in use and loading but doubling the range of the Pistol while simultaneously increasing the sheer power behind it. In the hands of the wise and canny the Musket can be the deciding factor in any battle.
### New Traits
**Armor Piercing**: Weapons with the Armor Piercing trait resolve attacks against touch armor within the first range increment of the weapon in question.
**Misfire**: Weapons with the Misfire trait explode on an attack roll of the listed number dealing the damage die of the weapon to the wielder and to all adjacent creatures.
## Firearm Equipment
Despite having a Firearm that's not all that is required to use a firearm effectively. You need blackpowder and a kit to repair and clean the firearm after use. Though mostly innocous black powder can be difficult and unstable to deal with and in most case beyond the standard abilities of regular tradesman and an Alchemist or Alchemical training is usually required.
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