Faction Missions
1st Mission
Emerald Enclave: Six Feet Under
An animal messenger in the form of a raven approaches an Emerald Enclave member.
Ambrose Everdawn
Ambrose is a human male Tethrian knight. He oversees the City of the Dead at night and is a close ally of the Emerald Enclave. He resides in a small wooden shack just inside the main entrance. If the party explains why they are there he gladly accepts their help and allows them into the City of the Dead.
- Roll Random Encounter Table
- Detect Magic reveals active necromantic magic in a nearby mausoleum.
- DC 17 Perception reveals a trailing scent of sulfur towards the south side of the graveyard. (2 more consecutive DC 10 Perception/Investigation checks finds the mausoleum.)
- 3 consecutive DC 12 Investigation checks lead the party to the Gralhund's Mausoleum. If the party fails twice then the search is unsuccessful for the night.
Gralhund's Mausoleum
With a DC 12 Perception check: Upon entering the party hears the faint sounds of chanting.
- Cult Fanatic
- 2 Cultists
They are in the middle of some kind of ritual. They stand around a symbol drawn on the ground in blood. A DC 15 History/Arcana check reveals the symbol to belong to Asmodeus.
The last remaining cult member pulls out a black dagger, hold it in both hands in the air and shouts, "Asmodeus, take my soul!" as he kills himself.
A DC 12 Investigation finds a note in the cult fanatic's pocket stating, "We need a bigger army. Get to work. -A.C."
Rewards
- 25 gp each
- Potion of Healing each
The Harpers: Midnight Delivery
A paper bird with the following message arrives:
DC 10 History check reveals that the Black Viper is a centuries old legend of a female thief that is notorious for robbing nobles blind.
The Black Viper
She attempts to hide on a nearby rooftop until she can be sure the party didn't bring the City Watch with them.
Uza Solizeph
- DC 12 Perception to find the Gazers first.
- DC 16 Perception to find Fillipa (small gray cat).
Gazers
There are 3 Gazers searching the back room of the shop. They mimic phrases such as:
- You will behold his greatness.
- That cat is a spy working against me. Bring me its head!
- Xanathar sees all.
If the party succeeds in killing the monsters, Uza is extremely grateful and gives the party the 4 potions of mind-reading (plus on additional one) and a spellbook with the following spells (May be used once as spell scrolls):
- Comprehend Languages
- Disguise Self
- Knock
- Locate Objects
Returning to the Black Viper
- She hands over an envelope to the players after inspecting the potions.
- Then she vanishes without being able to be tracked.
- If the players open the envelope they find the following:
Rewards
- Each player may roll on the Consumable Magic Items table.
The Order of the Gauntlet: Thugs and Drugs
Finding the Right Dock
- The players may go to the Guild of the Shipwrights to try to find out where the delivery may be made but they don't suspect anything like that could happen. "Nothing happens in these docks that we aren't aware of."
- A DC 14 Persuasion/Intimidation reveals that there is a ship the "Sea Serpent" that is scheduled for docking tonight but no shipment is known.
- 2 DC 14 Peception/Investigation finds the ship if they stake out the docks for the night, otherwise they don't notice anything out of the ordinary.
The Shipment
- A Swashbuckler and 3 Thugs guard the shipment upon their arrival.
- A DC 15 Perception reveals that one has a tattoo of a flying snake.
- If the party investigates the shipment they discover:
You find three different containers with the following:
- Dried golden flowers
- Dried leaves
- A fine blue powder
These are Dawnflower, Mistleaf, and Spelldust. See Book of Vile Vices for more information.
The City Watch
- If too much noise is made then the City Watch arrives. 3 Veterans arrive.
- If the Zhents are dead then the party is taken in for questioning, and must convince the City Watch that the undocumented shipment isn't theirs. The Order of the Gauntlet will step in and help if necessary.
- If the Zhents are still alive then the party must only convince the City Watch that the shipment isn't theirs or perhaps they are with the Order of the Gauntlet.
Reward
- 50 gp each
- Members of the Order of the Gauntlet may roll on the Consumable Magic Items table.
The Gray Hands: The Passive Fist
Climbing the Mountain
3 DC 16 Survival checks are required to safely make it to the cave.
- 1 Failure: 4 Dire Wolves
- 2 Failures: 2 Cave Bears
Hlam's Cave
Hlam may notice that Sky is a member of the Order of the Gauntlet and gives him more attention than the others.
When asked of the threats to the city...
Returning to the City
The journey whether or not they leave at night takes them into the night. A DC 18 perception check reveals they are being followed as they leave Hlam's. 4 shadowy figures linger nearby.
- 4 Drow Gunslingers
- After the first round (or if the players are having difficulty) Hlam arrives, having suspected the party was being followed.
- If Hagmund doesn't have a gun, then he finds a pistol and 30 rounds of Ammunition.
Reward
- 100 gp each
2nd Missions
Emerald Enclave
- Draegloth in castle ward (Deals half damage).
| d8 | Loot |
|---|---|
| 1 | 100gp |
| 2 | 200gp |
| 3 | 300gp |
| 4 | 400gp |
| 5 | 500gp |
| 6 | 600gp |
| 7 | 700gp |
| 8 | 1000gp |
- DC 18 Survival AND Perception to find before it finds the party.
- Rewards: Uncommon Magic Item
Gray Hands
- Zelifarn the young bronze dragon in the harbor.
- Scene: Sea Maiden's Faire is taking place on the docks.
- Rewards: uncommon magic item, 100 gp each.
The Order of the Gauntlet
- Tavern rescue in the Field Ward
- 1 Veterans and 1 Swashbuckler and 4 Thugs (Veteran and swashbuckler deal half damage).
- Rewards: 1 Potion of Greater Healing each and devotees receive divine inspiration for 10 days.
Harpers
- Renaer captured again...
- Zhentarim interrogation hideout. 1 Grell and 4 Duegars (Duegars deal half damage).
- Rewards: 100 gp each and Potion of Greater Healing each