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# Faction Missions ## 1st Mission
### Emerald Enclave: Six Feet Under An animal messenger in the form of a raven approaches an Emerald Enclave member.
Sorry to disturb you, but your services are requested. Cultists have been summoning devils in the City of the Dead at night. Go investigate.
#### Ambrose Everdawn Ambrose is a human male Tethrian knight. He oversees the City of the Dead at night and is a close ally of the Emerald Enclave. He resides in a small wooden shack just inside the main entrance. If the party explains why they are there he gladly accepts their help and allows them into the City of the Dead. * **Roll Random Encounter Table** * Detect Magic reveals active necromantic magic in a nearby mausoleum. * DC 17 Perception reveals a trailing scent of sulfur towards the south side of the graveyard. (2 more consecutive DC 10 Perception/Investigation checks finds the mausoleum.) * 3 consecutive DC 12 Investigation checks lead the party to the Gralhund's Mausoleum. If the party fails twice then the search is unsuccessful for the night. #### Gralhund's Mausoleum With a DC 12 Perception check: Upon entering the party hears the faint sounds of chanting. * Cult Fanatic * 2 Cultists They are in the middle of some kind of ritual. They stand around a symbol drawn on the ground in blood. A DC 15 History/Arcana check reveals the symbol to belong to Asmodeus. The last remaining cult member pulls out a black dagger, hold it in both hands in the air and shouts, "Asmodeus, take my soul!" as he kills himself. A DC 12 Investigation finds a note in the cult fanatic's pocket stating, "We need a bigger army. Get to work. -A.C." #### Rewards * 25 gp each * *Potion of Healing* each \columnbreak ### The Harpers: Midnight Delivery A paper bird with the following message arrives:
Urgent Message: The Black Viper has information she is willing to trade for on Xanathar's Lair. Meet her tonight at the God Catcher at sundown.
DC 10 History check reveals that the Black Viper is a centuries old legend of a female thief that is notorious for robbing nobles blind. #### The Black Viper She attempts to hide on a nearby rooftop until she can be sure the party didn't bring the City Watch with them.
Go to Curiosity & Satisfaction and retrieve 4 potions of mind-reading for me. You have 30 minutes.
#### Uza Solizeph
Upon arrival you see a elderly woman in a multi-colored robe attempting to barracade the front door of the shop from the outside. "Monsters! In my store!" she cries out. "Please help me! My darling Fillipa is inside."
* DC 12 Perception to find the Gazers first. * DC 16 Perception to find Fillipa (small gray cat). #### Gazers There are 3 Gazers searching the back room of the shop. They mimic phrases such as: * You will behold his greatness. * That cat is a spy working against me. Bring me its head! * Xanathar sees all. If the party succeeds in killing the monsters, Uza is extremely grateful and gives the party the 4 potions of mind-reading (plus on additional one) and a spellbook with the following spells (May be used once as spell scrolls): * Comprehend Languages * Disguise Self * Knock * Locate Objects #### Returning to the Black Viper * She hands over an envelope to the players after inspecting the potions. * Then she vanishes without being able to be tracked. * If the players open the envelope they find the following:
Xanathar's Lair may be accessed via a magic portal in a hideout in the sewers underneath the Dock Wards. A key is required however and it is held by the mind flayer.
#### Rewards * Each player may roll on the *Consumable Magic Items* table. \pagebreak ### The Order of the Gauntlet: Thugs and Drugs
Our informants tell us that an undocumented shipment at the docks is being brought in tonight. Go find out what it is and report back.
#### Finding the Right Dock * The players may go to the Guild of the Shipwrights to try to find out where the delivery may be made but they don't suspect anything like that could happen. "Nothing happens in these docks that we aren't aware of." * A DC 14 Persuasion/Intimidation reveals that there is a ship the "Sea Serpent" that is scheduled for docking tonight but no shipment is known. * 2 DC 14 Peception/Investigation finds the ship if they stake out the docks for the night, otherwise they don't notice anything out of the ordinary. #### The Shipment * A **Swashbuckler** and 3 **Thugs** guard the shipment upon their arrival. * A DC 15 Perception reveals that one has a tattoo of a flying snake. * If the party investigates the shipment they discover:
You find three different containers with the following: * Dried golden flowers * Dried leaves * A fine blue powder
These are Dawnflower, Mistleaf, and Spelldust. See *Book of Vile Vices* for more information. #### The City Watch * If too much noise is made then the City Watch arrives. 3 **Veterans** arrive. * If the Zhents are dead then the party is taken in for questioning, and must convince the City Watch that the undocumented shipment isn't theirs. The Order of the Gauntlet will step in and help if necessary. * If the Zhents are still alive then the party must only convince the City Watch that the shipment isn't theirs or perhaps they are with the Order of the Gauntlet. #### Reward * 50 gp each * Members of the Order of the Gauntlet may roll on the *Consumable Magic Items* table. \columnbreak ### The Gray Hands: The Passive Fist
On the south side of Mount Waterdeep lies a single cave with a latern hanging at its entrance. A monk by the name Hlam lives there. Go and ask him what he knows of the threats to the city and report back to me.
#### Climbing the Mountain 3 DC 16 Survival checks are required to safely make it to the cave. * 1 Failure: 4 **Dire Wolves** * 2 Failures: 2 **Cave Bears** #### Hlam's Cave
A metal latern hangs outside that seems to be glowing with a magical energy. As you approach the cave, you notice the flickering of a fire dance on the walls of the cave. An elderly man wearing dirty and worn golden yellow robes, bald and barefoot steps out and says, "Ah, took you longer to make it up here than I thought. Come come."
As you walk into the cave it opens up into a room of sorts. As you walk further into the cave it is apparent that Hlam has very little. A worn bedroll to the side, a pot hanging above the fire with some horrid looking stew, and a single torn portrait of a beautiful smiling woman hangs on the cave wall near the bedroll.
Hlam may notice that Sky is a member of the Order of the Gauntlet and gives him more attention than the others. When asked of the threats to the city...
Hlam takes a deep breath as he closes his eyes. He exhales and his eyes spring open glowing a bright white. His voice booms with an ethereal echo, "Neverember's Grand Game has begun. The stone from another plane holds knowledge taken. Neverember's spy, descendant from miners, lurks in the city. He will steal the Enigma from Paranoid Evil's shadow, but his journey will lead him to a fiery end." Hlam blinks and his eyes return to its normal dark brown. "What were you saying dear?"
#### Returning to the City The journey whether or not they leave at night takes them into the night. A DC 18 perception check reveals they are being followed as they leave Hlam's. 4 shadowy figures linger nearby. * 4 **Drow Gunslingers** * After the first round (or if the players are having difficulty) Hlam arrives, having suspected the party was being followed. * If Hagmund doesn't have a gun, then he finds a **pistol** and 30 rounds of **Ammunition**. #### Reward * 100 gp each \pagebreak ## 2nd Missions
### Emerald Enclave * **Draegloth** in castle ward (Deals half damage). | d8 | Loot | |:---:|:-----------:| | 1 | 100gp | | 2 | 200gp | | 3 | 300gp | | 4 | 400gp | | 5 | 500gp | | 6 | 600gp | | 7 | 700gp | | 8 | 1000gp | * DC 18 Survival AND Perception to find before it finds the party. * Rewards: Uncommon Magic Item ### Gray Hands * Zelifarn the young bronze dragon in the harbor. * Scene: Sea Maiden's Faire is taking place on the docks. * Rewards: uncommon magic item, 100 gp each. ### The Order of the Gauntlet * Tavern rescue in the Field Ward * 1 **Veterans** and 1 **Swashbuckler** and 4 **Thugs** (Veteran and swashbuckler deal half damage). * Rewards: 1 *Potion of Greater Healing* each and devotees receive divine inspiration for 10 days. ### Harpers * Renaer captured again... * Zhentarim interrogation hideout. 1 **Grell** and 4 **Duegars** (Duegars deal half damage). * Rewards: 100 gp each and *Potion of Greater Healing* each