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# Order of Events * Fixing up the Manor * Tiger's Eye 1. Order of the Gauntlet Invitation and Mission (1)/Emerald Enclave Mission (1) 2. Level 3! 3. Harpers and Gray Hands Invitations 4. Field of Triumph Event 5. Harpers and Gray Hands Missions (1) 6. Order of the Gauntlet and Emerald Enclave Missions (2) 7. Harpers and Gray Hands Missions (2) 8. Level 4! 9. Fireball! 10. Nimblewright Search/Cassalanter Invitation 11. Gralhund Villa Encounter ## Heists ### Cassalanter 1. Outpost: Asmodean Shrine in the North Ward 2. Lair: Cassalanter Villa 3. Trigger Emerald Enclave Mission (3) ### Zhentarim 1. Outpost: Yellowspire in the Castle Ward (Old Tower) 2. Lair: Kolat Towers in the Southern Ward 3. Trigger Order of the Gauntlet Mission (3) ### Xanathar 1. Outpost: Terasse Estate in the Castle Ward 2. Lair: Sewer Lair in Castle Ward 3. Trigger Harpers Mission (3) ### Jarlaxle 1. Jarlaxle invite party and offers the eye if they promise to bring him the **The Dragonstaff of Aghairon**. 2. Lair: Scarlet Marpenoth 3. Trigger Gray Hands Mission (3) ## Vault of the Dragon \columnbreak | Player | Faction | |:---:|:-----------:| | Barr | Emerald Enclave | | Sky | Order of the Gauntlet | | Hagmund | Harpers | | Menalias | Gray Hands | | Riven | Harpers/Gray Hands | | Thorn | Emerald Enclave | | Warhammer | Emerald Enclave/Gray Hands | ## Leveling Up! * Level 3 after Order of the Gauntlet/Emerald Enclave Missions * Level 4 after all 2nd faction missions * Level 5 after all heists and 3rd faction missions * Level 6 after completion of Vault of Dragons \pagebreak ## Villains ### Zhentarim (Manshoon) A clone of the wizard Manshoon, one of the founders of the Zhentarim, is hiding in Waterdeep. He wants to rule the city, by claiming the cache of dragons and by using that wealth to bribe the Masked Lords into making him the new Open Lord. He also wants to regain control of the Black Network. Manshoon lurks in Kolat Towers, a pair of wizards' towers in the Trades Ward. This residence is described in chapter 8. Manshoon creates copies of himself using the simulacrum spell and takes great pains to conceal his identity, since his success hinges on not attracting the attention of others who would seek to thwart him before his plans come to fruition. Manshoon avoids unnecessary confrontations with adventurers; only those who enter his extradimensional sanctum are likely to incur his wrath. ### Xanathar Xanatharisa paranoid, megalomaniacal beholder crime lord whose goal is to wipe out anyone it perceives as a Zhentarim operative or sympathizer, retrieve the Stone of Golorr, and secure the cache of dragons. Its base is a dungeon under Skullport, a subterranean settlement beneath Waterdeep. This lair is described in chapter 5. Xanathar has a healthy fear of Laeral Silverhand and is inclined to spare those in her employ, to avoid provoking a conflict with Waterdeep's Open Lord. Adventurers who incur the wrath of the beholder can use its fear of Laeral to escape certain death. ### Jarlaxle Baenre Jarlaxle Baenre is a drow swashbuckler and the secret lord of Luskan, the City of Sails. Jarlaxle plans to use the cache of dragons to buy his way into the Lords' Alliance, a confederation of cities and towns that band together against common threats. Jarlaxle also wants the dragonstaff of Ahghairon for leverage in his negotiations. In the magical guise of a human sea captain named Zardoz Zord, Jarlaxle runs a traveling carnival called the Sea Maidens Faire and lairs aboard a ship in Waterdeep's harbor that has a submarine (the Scarlet Marpenoth) underneath it, as described in chapter 7. jarlaxle delights in thwarting his enemies, enjoys the complications that arise when adventurers try to meddle in his affairs, and loves to see the looks on their faces when he finally gets the better of them. He doesn't suffer fools who threaten him, however. If forced into a violent confrontation, he swiftly and brutally kills someone to make an example of them and then walks off. \columnbreak ### Cassalanters Victoro and Ammalia Cassalanter are Waterdavian nobles and secret devil worshipers. The Cassalanters plan to use the cache of dragons to buy back the souls of their children, which they traded to Asmodeus for power. Their estate, Cassalanter Villa, has a temple of Asmodeus hidden underneath it, as described in chapter 6. The Cassalanters try to misdirect and discredit the characters rather than murder them. Victoro and Ammalia rely on their noble status to protect them, and the last thing they want is the City Watch on their doorstep.