Sanguine Malady
School: necromancy [blood]
Level: sanguine sorcerer 0
Casting Time: 1 swift action
Components: V, S, F (a dagger)
Range: close (25 ft. + 5 ft./2 levels)
Target: one being that is bleeding
Duration: instantaneous
Saving Throw: Fortitude negates
Spell Resistance: yes
Description: You alter the amount of damage that is dealt each round by the bleed effect that afflicts the target of Sanguine Malady (provided that that bleed effect is a hitpoint bleed effect). For the remainder of its duration, that bleed effect will deal [x] points of damage each round.
[x] is equal to the number of HD that the target of Sanguine Malady possesses
FAQ
Q: Sanguine Malady mentions "a hitpoint bleed effect". What other types of bleed effects are there?
A: There are two types of bleed effects. One deals hitpoint damage. The other deals ability damage. Sanguine Malady does not interact with damage dealt by ability bleed effects (but it does interact with damage dealt by hitpoint bleed effects).
Q: What would happen if I cast Sanguine Malady on a being that is afflicted by multiple hitpoint bleed effects?
A: Every hitpoint bleed effect that afflicts that being would be altered by the effect of Sanguine Malady.