Zombie Behir

by Thudnfer

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Zombie Behir

Huge undead, neutral evil


  • Armor Class 19 (natural armour)
  • Hit Points 230 (20d12 + 100)
  • Speed 50 ft., climb 40 ft.

STR DEX CON INT WIS CHA
23 (+6) 16 (+3) 21 (+5) 3 (-4) 9 (-1) 5 (-3)

  • Skills Perception +4, Stealth +8
  • Damage Resistances necrotic
  • Damage Immunities lightning, poison
  • Condition Immunities poisoned
  • Senses darkvision 90 ft., passive Perception 14
  • Languages understands Draconic but can't speak
  • Challenge 13 (10,000 XP)

Turn Immunity. The zombie is immune to effects that turn undead.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage.

Constrict. Melee Weapon Attack: +11 to hit, reach 5 ft., one Large or smaller creature. Hit: 17 (2d10 + 6) bludgeoning damage plus 17 (2d10 + 6) slashing damage. The target is grappled (escape DC 18) if the zombie isn't already constricting a creature, and the target is restrained until this grapple ends.

Lightning Breath (Recharge 5–6). The zombie exhales a line of lightning that is 20 feet long and 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 49 (9d10) lightning damage on a failed save, or half as much damage on a successful one. In addition, all creatures within 10 feet of the zombie must make a DC 18 Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much on a successful one.

Zombie Behir

The man who finds the intact corpse of a behir is a lucky one indeed. Although only the powerful can make use of such a body, many believe that presenting a tooth or claw of a behir to a dragon will earn themselves a draconic favour. Of course, this is often not the case, and many dragons will be offended at being presented a part of such a creature. If used to bolster an undead army, though, a reanimated behir is an intimidating enemy.


The rotted flash of a behir warps the creature's abilities somewhat. It no longer has the need to feed and so has no requirement to swallow its prey. Its rotted flesh means it can no longer focus its lightning breath, causing the energy to leak out all around the behir's body.