Roguish Archetype: The Pocket v1.1

by Dyonymmath

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The Pocket


Meddler of Spaces

Whether by innate magical ability, stumbling onto something you shouldn't have touched, or a gift given by a powerful patron you have somehow gained the ability to manipulate extraplanar spaces to some small extent. This ability, though small at first, when combined with a cunning mind allows individuals so blessed to surpass their mundane bretheren in the art of thieving and can even serve to pull off miraculous stunts.

Master of Time and Space

When you choose this archetype at 3rd level, you gain access to the Pocket Item cantrip (detailed at the end of this archetype.)

Snatch Projectile

Starting at 3rd level, as a reaction when you are hit with a ranged weapon attack, you can pocket the projectile in your extraplanar space, thereby negating the attack. At any point before the next long rest you can use an action to unleash a projectile you have snatched as an attack against a target within 60ft. You are proficient with this attack and can add your dexterity modifier to the attack roll. The damage for this attack is the same as the original projectile that you snatched. You are able to use this ability a number of times equal to your intelligence modifier (minimum 1) and can keep the same number of snatched projectiles at any given time.

    When you use Snatch Projectile and you have already reached the limit of the number of projectiles you can carry, choose one projectile you have pocketed; it falls to the ground inert. You regain all expended uses when you finish a long rest. This attack cannot be used with sneak attack.

Tracking Projectiles

Because the Snatch Projectile feature allows the Pocket to store attacks made against them, they need to be tracked carefully. Due to the nature of the damage for these attacks you may simply have your DM keep track of that component or give you the information for the attack when you pocket it away.

Slip Through

While other rogues may dodge things in an uncanny fashion, your ability to move into unexpected places is unparalleled. At 9th level, when you would be hit by a melee weapon attack you may use your reaction to magically slip a part of your body into your pocket space in front of the blow, potentially dodging the attack completely.

Make a dexterity saving throw, the DC of which is the total for the weapon attack roll that hit you; on a success you dodge the attack completely, and may make an immediate melee weapon attack against the attacker. You can use this feature a number of times equal to your intelligence modifier (minimum 1). You regain all uses of this feature when you complete a long rest.

Master of the Spaces Between

At 13th level your ability to manipulate extraplanar spaces has become so adept that you can cast either the Arcane Gate or Plane Shift spells once. You regain the use of this ability when you finish a long rest.

Unleash Volley

At the 17th level your mastery over the objects you store allows you to make a single massive barrage. As an action make an attack with each of the projectiles you have pocketed with the Snatch Projectile feature. These attacks can be made against separate targets or a single target. After using Unleash Volley you cannot do so again until you have completed a long rest.

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Features | The Pocket
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Spells & Acknowledgements | The Pocket

Pocket Item

Conjuration cantrip


  • Casting Time: 1 action
  • Range: Touch
  • Components: S
  • Duration: Instantaneous

As an action you touch an unattended object and shunt it into an extraplanar space that this spell simultaneously produces. At any one time this space can hold up to 100 pounds, not exceeding a volume of 12 cubic feet. On subsequent castings of this spell you can store another item in the extraplanar space or retrieve any items already there. When a creature that has cast this spell dies all of the items that they have stored away explode off of their body in a chaotic shower.

The amount of weight and volume that the extraplanar space can hold increases as you gain levels to 200 pounds and 24 cubic feet at 5th level, 300 pounds and 48 cubic feet at 11th level, and finally 500 pounds and 64 cubic feet at 17th level.

Images

Enchantress by Telthona

Homebrew by Dyonymmath
 

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