Sacred Oath
Oath of Cosmos
The Oath of Cosmos ties a paladin to the vision of the universe as perfect order, with a place for everything in existence. Sometimes called space knights or starlight brigadiers, these paladins arise from an individual's enlightenment regarding the interconnectedness of all. Being found at the borders of known existence, paladins of cosmos fight back the eldritch foes beyond normal perception, and can serve as both the light and the void, bridging the gaps between worlds with belief and willpower.
Tenets of Cosmos
The tenets of this oath bind paladins to an ideal of order, and the inherent necessity of that order in the universe. The core principles prioritize doing good by establishing structure.
All Belongs. Deny no being its rightful place in the universe.
Nothing is Fixed. Exist in movement, light, and life. Be as both the bright gleam and diaphanous shadow.
Desire Understanding. Thirst for wisdom, and a deeper understanding of the universe, so as to become closer to divinity.
Oath Spells
You gain oath spells at the paladin levels listed.
| Paladin Level | Spells |
|---|---|
| 3rd | Jump, Faerie Fire |
| 5th | Moonbeam, See Invisibility |
| 9th | Minute Meteors, Daylight |
| 13th | Dimension Door, Banishment |
| 17th | Dawn, Scrying |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Turn Eldritch. As an action, you present your holy symbol and speak a prayer censuring abberations and monstrosities, using your Channel Divinity. Each abberation and monstrosity that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Starlight. As an action you present your holy symbol and emit a flash of divine light. All creatures of your choice within 30 feet of you must succeed on a Wisdom saving throw or be blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effects on a success.
Aura of Gravity
Starting at 7th level, as an action on each of your turns you can move each creature you can see within 10 feet of you 5 feet in a direction of your choice. You cannot move creatures into occupied spaces or through solid objects. This movement does not provoke attacks of opportunity. At 18th level, the range of this aura increases to 30 feet.
Effervescing Light
Beginning at 15th level, the light of the stars and dark of the void tangle within you. As an action you can choose to emit a radius of light or dark from yourself. This effect lasts until you use this ability again, fall unconscious, or dismiss the effect as an action. Choosing light provides bright light in a 20 foot radius and dim light another 20 feet. Magical darkness in the radius of the bright light is dispelled when you take this action. Choosing dark creates a cloud of darkness tight around your form, which cannot be seen through by truesight or other ways magical darkness is bypassed. This darkness masks your identity and grants you advantage on Dexterity (Stealth) checks made to hide in darkness, but does not heavily obscure you from other creatures.
Galactic Avatar
As an action, you can create a massive body of cosmic energy that you hover within. For 1 minute you gain the following benefits.
- Your size becomes Huge.
- Creatures can end their turns in your space. Any creature sharing your space gains the benefits of half cover against all attacks and effects from outside of your space.
- When a hostile creature starts its turn in your space it takes radiant damage equal to your Charisma modifier.
Once you use this feature, you can’t use it again until you finish a long rest.
ART CREDIT
Tom Roberts