Lord Fezzik the Great
Large Minotaur (Humanoid/Beast) Lawful Neutral God of Redemption and Vengeance
- Armor Class 27 (Natural Armor)
- Hit Points 633(30D20 + 300)
- Speed 90ft. Fly 90ft. (Freedom of Movement)
STR DEX CON INT WIS CHA 30 (+10) 24 (+7) 30 (+10) 25 (+7) 26 (+8) 30 (+10)
- Saving Throws Str +19,Dex +16,Con +19,Int +16, Wis +17, Cha +19
- Skills Athletics +19, Religion +16, Insight +26, Perception +17, Survival +17, Intimidation +28, Persuasion +28
- Resistances All types of damage
- Damage Immunities Fire, Cold, Poison, BPS from nonmagical weapons.
- Condition Immunities Poisoned, Paralyzed, Petrification, Grappled, Restrained
- Senses Truesight 120', Telepathy 120', Passive Perception 32
- Languages Common, Infernal
- Challenge 30 (155,000 XP)
Special Abilities
Fear Aura: Each creature of Fezzik's choice within 20' must make a Wisdom Save DC27 or be frightened for 1 minute. A creature can repeat the save at the end of each of it's turns,ending the effect on a successful save. If the creature makes its save or the effect ends, the creature is immune to the fear for 24 hours.
Charge: If he moves 20 ft. Fezzik can make a charge attack with his horns as a bonus action. On a successful attack the creature can make Strength Save DC 27 or be pushed back 10 ft. and knocked prone.
Legendary Resistance: 3/day Fezzik can succeed a failed save.
Champion: Fezzik scores a critical hit on a 19 or 20.
Sentinel: Any creature struck with an attack of opportunity has their speed reduced to 0 ft.
Regen: Fezzik regenerates 30hp at the start of his turn.
Actions
MultiAttack. As an action He can use Fear Aura and make 5 attacks with any combination of the following or cast a spell at the expense of 2 attacks.
- Wave of Sorrow: +17 to hit, reach 10ft., one target. Hit 40(4d6+25)slashing damage + 14(4d6) Acid damage.
- Hooked Polearm: +14 to hit, Reach 15ft., one target. Hit 35 (2d12+22)piercing damage + 21(6d6)Fire damage, Target must then make a Strength Save DC27 or be grappled.
- Spells:(2 Actions) At will; Fireball, Detect Magic, Enlarge/Reduce on self 2 size categories. 3/day each; Hold Monster, Wall of Fire, Hold Person, True Polymorph on self. All spells have save DC27.
- Charge: +19 to hit, Reach 5ft. Hit 21 (D10+15)piercing damage.
- Switch Weapon: He must use an attack to change from Wave of sorrow to Hooked PoleArm.
Legendary Actions
- Fezzik can take 5 legendary actions, choosing from the previous list. Only one action can be taken per turn and only at the end of the another creature's turn. He regains all spent actions at the start of his turn.
Credits;
Zach Drews
Designed with The Homebrewery