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# Monk tradition options
The following are 3 monk tradition options for 5th Edition dungeon and dragons By Good Natured Gamer
I'm looking for feedback so please find me at the following: * https://www.instagram.com/goodnaturedgamer/ * https://www.twitch.tv/goodnaturedgamer \pagebreakNum ## Way of improvisation The way of improvisation teaches those who study it to live in the moment. To act on their gut instinct and doing so by making the most of everything, and anything available to them at the time. ### Physicalization Starting when you choose this tradition at 3rd level, you have perfected your combat techniques to use whatever is within reach. You gain proficiency with all improvised weapons, which count as monk weapons for you. For you, an improvised thrown weapon has a normal range of 30 feet and a long range of 60 feet. As part of the attack action if there is an object within your reach you can pick it up. Improvised weapon damage die also increase with your monk die accordingly. Finlay from level 3 you have learnt to focus your Ki to expand your options for thinking on the fly. You add half of your proficiency modifier to any skill you do not have proficiency in. ### Yes and From level 6 your attacks with improvised weapons count as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage. You can now as a action spend 2 Ki point to add your wisdom modifier to a skill of your choice for 5 minutes if you choose a skill that already adds your wisdom modifier you may add it again. You can spend 2 skill points to gain proficiency with a tool for 5 minutes. While under this Ki influence you can improvise a rudimentary set of tools if similar items are available (for example, hairpins for thief's tools. ### Breaking the routine Plans can go awry in the split of a second. By channelling Ki though your form you can propel yourself to try to have these plans last just a moment longer. From level 11 you can use your reaction to take another turn in inattentive. You can take one additional action on top of your regular action and a possible Bonus Action. Once you have used this feature you must wait till the end of your next turn to use any Ki points. You must finish a short or long rest before you can use this feature again. ### Explore and lower No matter how carefully a project is planned, something may still go wrong with it. At least if you can have your way. At 17th level, you gain the ability to influence the Ki of others in a new way, allowing you to plan around their new adjustments. You can spend 5 Ki points to place on of the following effects on a target within 30 ft of you, as long as you maintain concentration like on a spell. This effect last for 1 hour or until you loose concentration or the target falls unconscious or killed. The target feels a sense of unease, an uncleanness but unless they see you directly they would not know what has happened unless they have prior knowledge of the ability. * You focus your mind on all the possible failings that can happen and bleed theses thoughts into the Ki of your target. Select an ability. The target gains a negative associated saving throws equal to your wisdom modifier * You intertwine your Ki and the targets allowing you to track their personal flow of Ki. You know the direction of the target within 1 mile of you and if invisible they appear visible to you. As a bonus action you can teleport within 60 feet of them if there is a free space. * You weave and force their movements to be more in tune with your own. Critical hits occur on rolls of 18, 19 and 20. * You make your the target more susceptible to your strikes. They take your wisdom modifier in psychic damage from each unarmed strike on them. * You think of every failing you have had, every fall, foe-par. You mimic these thoughts in your minds eye and force them onto the target. Select an ability. The target gains disadvantage on all associated skill checks. \pagebreakNum ### Way of the beasts Animals are can be both beautiful and deadly. Survival is paramount, and those who study the way of the beasts train their body and their Ki to adapt the skills of animals to those of martial prowess. Starting when you choose this tradition at 3rd level you chose an animal technique to channel your ki and training into: * Tiger: Your unarmed strikes deal extra slashing damage equal to your Wisdom modifier * Monkey: When you use your Deflect Missiles feature, it no longer requires Ki to return the attack. * Mantis: Your unarmed strikes have a reach of 10ft, if already 10ft or more they are extended by 5ft instated. * Snake: When you hit a target with an attack, you can spend a Ki point to cast the blindness spell on them (the DC being your Ki save DC). * Crane: Step of the wind and patient defence can be taken as the same bonus action, they still require a ki point each ## Animal Forms The continuation of studying nature and the wonders it produces, you gain one of the fowling at level 6: * Tiger: You add your Wisdom modifier to your initiative rolls * Monkey: You can add your Wisdom modifier to your acrobatics skill checks * Mantis: You can add your Wisdom modifier to your nature skill checks * Snake: You can add your Wisdom modifier to your stealth skill checks * Crane: Your slow fall feature is automatic and does not require your reaction. Also, you can use your movement when falling to glide in the direction of your choice. ## Animal Techniques The continuation of studying nature and the wonders it produces, you gain one of the fowling at level 11: * Tiger: Your unarmed strikes crit on both 19 and 20 * Monkey: When you use your flurry of blows feature, you can spend 3 Ki points to make an additional unarmed strike. You can spend another 3 Ki points for more unarmed strikes to the limit of your wisdom modifier. * Mantis: When you reduce a target to 0 hit points, you regain a Ki point. You can do this up to your wisdom modifier per long rest. * Snake: When preforming a stunning strike you can expend 3 additional Ki points to give the target disadvantage on the saving throw * Crane: You gain additional reactions equal to your Wisdom modifier that can be used for attack of opportunists only. You can not attempt to hit the same target more than once on your tun. You gain extra reactions equal to your wisdom modifier. ## Animal Teachings The continuation of studying nature and the wonders it produces, you gain one of the fowling at level 17: * Tiger: You can spend 2 Ki points to gain resistance to a damage type when you take the damage. This lasts until the end of your next turn. * Monkey: You gain additional reactions equal to your Wisdom modifier which can only be used for the following: When you are hit by a melee attack you can spend 2 Ki points to use a reaction to make an unarmed strike against the target hitting you. * Mantis: You can spend 7 Ki points to cast the spell *Steel Wind Strike* * Snake: When you perform a flurry of blows and hit the target, the target must make a Constitution saving throw or be poisoned until the start of your next turn. * Crane: You can spend 4 points to cast fly on yourself you must maintain concentration but the spell lasts for 1 hour. For 2 points you can cast the levitate spell, again needing to maintain concentration. \pagebreakNum ### Way of the slivered tongue Many mosaic traditions though enough study and dedication can speak any language, none prepare for this skill in a manner such as the way of the slivered tongue. Using Ki to have their words carry weight and their charm to avoid conflict, to begin with at least until it favours them. ## Wise dialect Starting when you choose this tradition at 3rd level, you can use your ki to duplicate the effects of certain spells. As an action, you can spend 2 ki points to cast *Calm emotions*, *Enthral*, *Suggestion*, *Sanctuary*, *Charm person* (at the second level), without providing material components. Finlay you can as a free action spend a Ki point to add your wisdom modifier to a charisma skill check you are making. You can spend an additional 2 Ki points to grant yourself an advantage on the skill check. ## Frightful Strikes From level 6 you use Ki to not only charm but strike fear as well. When you hit a creature with an unarmed strike you can spend a Ki point to have them make wisdom saving throw or gain the fear condition with you as its source until the start of your next turn. ## Ulterior motives There are something only a familiar face can achieve. From level 10 you learn how to become the familiar face. From level, you can use your Kii to duplicate the effects of certain spells. For 2 Ki points, you can cast *disguise self*, *alter self* and *detect thoughts* When you cast *detect thoughts* via Ki you share the same concentration as *alter self*, one check would be made to maintain both. ## Tongue of skies and stars From 17th level you have learnt to master conversation. Now you are able to make conversations over vast distances. But so much more can be accomplished face to face. You can use your Ki to duplicate the effects of certain spells. As an action, you can spend 2 ki points to cast *sending*. When you cast sending via Ki points the message can be up to 40 words and regardless of location can be sent and received. For 7 Ki points you can cast the *teleportation* spell. [5E] - Monk Traditions Way of: Improvisation (V1), Beasts (V1) and Silvered tongue (V1) looking for feedback :)