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## Heroic Decree ### Decree of Assimilation The Decree of Assimilation is utilized by those who believe that knowledge and understanding are one's greatest powers. Analyzing both friend and foe in order to discover an efficient path to victory, these heroes will overcome whatever ordeals they face using precise applications of blade and diplomacy. #### Decree Magic Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Assimilation Spells table. The spell counts as a masked hero spell for you, but it doesn’t count against the number of masked hero spells you know. ##### Assimilation Spells | Masked Hero level | Spell | |:----:|:-------------| | 3rd | *charm person* | | 5th | *hold person* | | 9th | *tongues* | | 13th | *charm monster* | | 17th | *hold monster* | #### Words of Power When you select this Decree at 3rd level, you acquire the skill of subtly weaving your words with magic. Whenever you cast the *charm person* spell, you can cast it without any somatic or verbal components. In addition, you know the *comprehend languages* spell, and while your bonded device is on your person, you can cast it as a ritual. The spell doesn't count against your number of spells known. #### Analysing Strike At 3rd level, after using Deflective Strike, inquisitive energy envelops your blade. This unique energy lasts until the end of your next turn, and you can have only one of these on you at a time. The next time you hit an enemy creature on your turn with a melee weapon attack, you can expend this energy to force that creature to make an Intelligence saving throw against your masked hero spell save DC. On a failed save, the creature takes the damage dealt by your attack, and you can impose one of the following effects on it: - That creature takes force damage equal to your Wisdom modifier (minimum of one), and has disadvantage on the next saving throw it makes against your masked hero spells within the next minute. - Whenever you roll the damage die for an attack made with your heroic armament against that creature, you can reroll the die and must pick the highest of the two rolls. This effect lasts for 1 minute, and only applies to the damage die of your heroic armament. At 7th level, an enemy creature that has dealt damage to you since the end of your last turn has disadvantage on the Intelligence saving throw made for your Analysing Strike. \columnbreak .
#### Masterful Deceit At 7th level, your expertise with lies and magical coercion are unrivaled. Whenever you cast the *charm person* spell, and the spell ends, the target creature of your spell can never know it was charmed by you. #### Decree Enhancements Starting at 11th level, you gain the following benefit for your Masked Transformation: ***Perfected Style.*** Whenever you take the Attack action on your turn, and score a critical hit on an enemy creature, you can choose to make an additional weapon attack as part of the same action. You can only use this feature only once per round. #### Unbreakable Intellect At 15th level, your calculating intellect can never falter, even while under extreme conditions. While your Analysing Strike feature applies to an enemy creature, that creature can't get advantage on attack rolls against you. In addition, you cannot be frightened or charmed while you are conscious.
**Subclass Designer:** *u/VoyeurTheNinja*
**Art Credit:** **Untitled** by *cosknb*
**Artist:** https://www.pixiv.net/users/5508008