



Druid:
Circle of Blood
The curse of vampirism affects people in different ways and is often considered to be terrible and unnatural. However, a select few druids have discovered the history of the curse of vampirism and learned that it's actually a natural ailment and they seek to harness it.
Bloodsucker
When you choose this circle at 2nd level, you develop a pair of vampiric fangs. As an action, you can make a bite attack with these fangs that deal piercing damage equal to 1d6 + your Dexterity modifier. Whenever you make a bite attack, you can as a bonus action make another bite attack. You are considered proficient with these fangs.
Nightstalker
Additionally at 2nd level, you gain darkvision out to 60 feet. If you already have darkvision, you gain an additional 30 feet.
Lifeblood
At 6th level, whenever you make an attack with your fangs you can as a reaction expend a hit die and roll it. Regaining hit points equal to the number rolled. You can use this feature so long as you have available hit dice.
Vampiric Reflexes
At 10th level, the curse of vampirism has strengthened you and honed your sense. Whenever you take damage, you can as a reaction make a bite attack against a creature within 5 feet.
Lord of the Night
At 14th level, you have become a true lord of the night. You can wildshape into a wolf or bat without expending a use of wildshape. Additionally, you can expend a use of wildshape and turn into a cloud of mist. While in this form you can't attack or cast spells, take damage, and have a fly speed of 120 feet. At the start of each turn while in this form you regain a number of hit points equal to your Druid level.
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