[KH] Sorcerer - Steel Soul

by Kovaud

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Sorcerer:

Steel Soul

Your innate magic is derived from some form of connection to enchanted metal. Maybe you were born on a day where a meteor containing alien metals crashed down, or maybe you were experimented on by a mad artificer seeking to merge man and machine. Whatever the reason, you now have the ability to move and command metals.

Body of Metal

At 1st level, your skin and flesh becomes infused with various metals. Your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

Additionally, when you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.

Metal Kinesis

Additionally at 1st level, you gain the ability to manipulate metals. You learn the mage hand cantrip, this does not count against the number of cantrips you know. Whenever you use mage hand to lift nonliving metal the carrying capacity is equal to 10 times your Charisma modifier.

Metal Sense

At 6th level, you gain the uncanny ability to sense metals near you. As a bonus action, you can spend one sorcery point and gain the ability to sense the type, location, and amount of all metals within 60 feet of your for the next ten minutes.

Metallic Transformation

At 14th level, your body completely undergoes a metamorphosis to become entirely made of metal. You gain the following benefits as your body is now made of a metal of your choice:

  • Your body weight is doubled.
  • You no longer need to eat, drink, or breathe but may do so if you please. Also you no longer age.
  • Whenever you take damage you can subtract your Charisma modifier from the total damage taken.

Fury of Steel

At 18th level, your command of metal is unmatched. You can spend 3 ki points to increase the carrying weight for mage hand from 10 times your Charisma modifier to 150 times your Charisma modifier for the next minute. Once you use this feature, you cannot do so again until you finish a short or long rest.

Art by Lucas Parolin