Supplement: Fusion Pokemon Mechanics
A guide for fusing Pokemon in the Pokemon World.
Created by @ConTiki (DM Slaby)
For Pokemon 5E Supplements and other content, go to:
Disclaimer
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the Materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. Based on the original game by Satoshi Taijiri ©Game Freak ©Nintendo Company Inc.
We do not claim ownership of anything related to Pokemon or Dungeons and Dragons. Please support the original source.
No profits are made from the release of this supplement.
Inspiration and Ideas from: r/Pokemon and r/Pokemon5e.
Image's used have been credited and linked to the image's creator below the image.
Mechanics for fusing Pokemon adapted from Pokemon Infinite Fusion Wiki
Special Thanks
To the members of the Pokemon 5e Discord and subreddit for your support, ideas, and playtesting. This would not be possible if it were not for all of you. Made with GM Binder
Ideas/Concerns/Questions?
Mechanics
Fusing Pokemon has been a popular mechanic and exploration topic for some time now in the Pokemon fan world. In order for fusion to work, two Pokemon may be fused together using a fusing item known as a DNA Splicer. These splicers combine 2 Pokemon to create a fused Pokemon. Below are the mechanics to stat the newly fused Pokemon.
Head and Body
A fused Pokemon has two main parts: the Head and the Body. The trainer determines which Pokemon is designated as the Head and which Pokemon is designated as the Body.
Head Determines:
- Primary Typing
- SR
Body Determines:
- Size
- Secondary Typing
- AC
- Hit Dice
- Speed
Splicer Determines:
- Level
- Nature
- Gained Experience
Weighted Average:
- HP
- Stats
Trainer's Choice:
- Proficient Skills
- Saving Throw
- Ability
- Hidden Ability
Name
The name of the newly fused Pokemon is created by taking the first half of the Head's name and the second half of the Body's name. Example: Bulbasaur (Head) + Charmander (Body) = Bulbander
Size
Size is determined by the Pokemon designated as the Body.
Typing
Primary Typing is passed on by the Pokemon designated as the Head. Secondary Typing is passed on by the Pokemon designated as the Body. Exception. Flying can only be a Secondary Typing.
Level & SR
The fused Pokemon's level is determined by the DNA Splicer. See the Items section for more information. SR is determined by the Pokemon designated as the Head.
AC, HP, Hit Dice, Speed
AC, Hit Dice, and Speed are determined by the Pokemon designated as the Body. HP is taken as a weighted average between the two Pokemon, rounded up.
Stats
The 6 Main Stats (STR, CON, DEX, INT, WIS, CHA) are all taken as weighted averages. STR, CON, and DEX round towards the Pokemon designated as the Body, if not a whole number. CHA, INT, and WIS round towards the Pokemon designated as the Head, if not a whole number.
Proficient Skills, Saving Throw
The trainer chooses two skills that either of the two Pokemon are proficient in as the fused Pokemon's proficient skills. The trainer chooses one skill that either of the two Pokemon have as a saving throw.
Vulnerability, Resistance, Immunity
Vulnerability, Resistances, and Immunities are determined by the newly fused Pokemon's combined Typing.
Nature, Gained Experience
The fused Pokemon's nature and gained experience is determined by the DNA Splicer. See the Items section for more information.
Evolution & Breeding
Fused Pokemon cannot evolve or breed. Fused Pokemon are sterile.
Moves
Fused Pokemon may learn any moves on either Pokemon's Move List; however, they cannot learn moves from a TM.
General Rule
Fused Pokemon cannot be further fused, nor can they be unfused.
Fusion Images
To see what Fusion Pokemon may look like, play around at Pokemon Fusion Generator. It contains all Pokemon from Gen I - Gen VII.
Fusion Items
DNA Splicer: ₽500
- Levels are averaged when fused
- Loses 25% of gained experience points when fused
- Nature is determined by d20 roll table
Super Splicer: ₽1000
- Keeps highest level
- Loses 10% of gained experience points when fused
- Trainer chooses nature
DNA Inverter: ₽1200
- Inversts the fusion (Head Pokemon is now designated as the Body; Body Pokemon is now designated as the Head)
- All stats affected
- New nature must be determined on the d20 roll table
Fusion Example
Example: Fusing a Bulbasaur with a Charmander.
*All information for Bulbasaur and Charmander taken from the Pokemon 5e - Gen I & II Monster Manual.
Steps with Explanation
1) Determine which Pokemon is the Head and which is the Body.
- Head. Bulbasaur
- Body. Charmander
2) Determine the Size and Typing of the newly fused Pokemon.
- Size. Small. Charmander is the Body which determines the size.
- Typing. Grass/Fire. Bulbasaur's typing is grass/poison. Charmander's is fire. Since Bulbasaur's primary type is grass, Bulbander loses the poison typing and gains fire because of Charmander's type.
3) Determine the Level and SR of the newly fused Pokemon.
- Level. With a either the DNA Splicer or the Super Splicer the Level of Bulbander will be 1 since they both are level 1 Pokemon.
- SR. 1/2. Bulbasaur's SR is 1/2 and SR is determined by the Pokemon designated as the Head.
4) Determine the AC, HP, Hit Dice, and Speed of the newly fused Pokemon.
- AC. 13. Determined by the Pokemon designated as the Body. aka Charmander
- HP. 17. Bulbasaur's HP is 17. Charmander's HP is 16. Weighted average between the two is 16.5. Rounded to 17.
- Hit Dice. d6. Determined by the Pokemon designated as the Body. aka Charmander
- Speed. 30ft walking. Determined by the Pokemon designated as the Body. aka Charmander
5) Determine the Stats (STR, CON, DEX, INT, WIS, CHA) of the newly fused Pokemon.
- STR. 12. (13+12)/2=12.5, R=12. Weighted avg to Body.
- CON. 11. (12+11)/2=11.5, R=11. Weighted avg to Body.
- DEX. 13. (12+14)/2=13. Weighted avg to Body.
- INT. 6. (6+6)/2=6. Weighted avg to Head.
- WIS. 10. (10+10)/2=10. Weighted avg to Head.
- CHA. 10. (10+10)/2=10. Weighted avg to Head.
6) Determine the Proficient Skills and Saving Throw of the fused Pokemon.
- Proficient Skills. Nature, Acrobatics. Chose one from Bulbasaur and one from Charmander.
- Saving Throw. Dexterity. Chose Dexterity as the saving throw from Charmander.
7) Determine the Vulnerability, Resistance, and Immunity of the newly fused Pokemon.
- Vulnerability. Flying, Poison, Rock. Grass-type is vulnerable to flying, poison, bug, fire, and ice. Fire-type is vulnerable to ground, rock, water.
- Resistance. Grass, Fire, Electric, Steel. Grass-type is resistant to ground, water, grass, and electric. Fire-type is resistant to bug, steel, fire, grass, and ice.
- Immunity. None. Neither are immune to any type.
- Explanation for Vulnerability and Resistance. Since Grass-type is vulnerable to Bug-type, but Fire is resistant to Bug-type, the two negate each other. The same goes for Water-, Ice-, and Ground-type. This would be the same for Fire-type, but since Charmander is a fire-type the resistance stays. Flying-, Poison-, and Rock-type remain vulnerabilities because neither have a resistance to those types. Likewise, Electric- and Steel-type remain as resistances because neither have a vulnerability to them.
9) Determine the Nature and Gained Experience of the newly fused Pokemon.
- Nature is determined by a d20 roll with a DNA Splicer or by the trainer with a Super Splicer.
- Experience gained since it's last level is decreased by 25% with a DNA Splicer or decreased by 10% with a Super Splicer.
10) Create the Moves List of the newly fused Pokemon.
- Starting Moves: Tackle, Growl, Scratch
- Level 2: Vine Whip, Leech Seed, Ember, Smokescreen
- Level 6: Poison Powder, Sleep Powder, Take Down, Razor Leaf, Dragon Rage, Scary Face
- Level 10: Sweet Scent, Growth, Double-Edge, Fire Fang, Slash
- Level 14: Worry Seed, Synthesis, Flame Burst, Flamethrower
- Level 18: Seed Bomb, Fire Spin, Inferno
Bulbasaur Stat Block
Bulbasaur #001
Small Grass/Poison Type | Level 1 | SR 1/2
- Armor Class: 13
- Hit Points: 17
- Hit Dice: d6
- Speed: 30ft walking
STR DEX CON INT WIS CHA 13 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Athletics, Nature
- Saving Throws: Strength
- Vulnerabilities: Fire, Flying, Ice, Psychic
- Resistances: Electric, Fairy, Fighting, Grass, Water
Overgrow: When this Pokemon falls below 25% of its maximum HP, double the STAB damage for its grass-type moves.
Moves
Starting Moves: Tackle, Growl
Level 2: Vine Whip, Leech Seed
Level 6: Poison Powder, Sleep Powder, Take Down, Razor Leaf
Level 10: Sweet Scent, Growth, Double-Edge
Level 14: Worry Seed, Synthesis
Level 18: Seed Bomb
Learnable Moves:
TM: 01, 06, 09, 10, 11, 16, 17, 20, 21, 22, 27,32, 36, 42, 44, 45, 48, 49, 53, 75, 86, 87, 88, 90, 96, 100.
Charmander Stat Block
Charmander #004
Small Fire Type | Level 1 | SR 1/2
- Armor Class: 13
- Hit Points: 16
- Hit Dice: d6
- Speed: 30ft walking
STR DEX CON INT WIS CHA 12 (+1) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Acrobatics
- Saving Throws: Dexterity
- Vulnerabilities: Ground, Rock, Water
- Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Blaze: When this Pokemon falls below 25% of its maximum HP, double the STAB damage for its fire-type moves.
Moves
Starting Moves: Growl, Scratch
Level 2: Ember, Smokescreen
Level 6: Dragon Rage, Scary Face
Level 10: Fire Fang, Slash
Level 14: Flame Burst, Flamethrower
Level 18: Fire Spin, Inferno
Learnable Moves:
TM: 01, 02, 06, 10, 11, 17, 21, 27, 31, 32, 35, 38, 39, 40, 42,43, 44, 45, 48, 49, 50, 56, 61, 65, 75, 80, 87, 88, 90, 100.
Fused Bulbasaur-Charmander (Bulbander) Stat Block
Bulbander
Small Grass/Fire Type | Level 1 | SR 1/2
- Armor Class: 13
- Hit Points: 17
- Hit Dice: d6
- Speed: 30ft walking
STR DEX CON INT WIS CHA 12 (+1) 13 (+1) 11 (+0) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Nature, Acrobatics
- Saving Throws: Dexterity
- Vulnerabilities: Flying, Poison, Rock
- Resistances: Grass, Fire, Electric, Steel
Blaze: When this Pokemon falls below 25% of its maximum HP, double the STAB damage for its fire-type moves.
Moves
Starting Moves: Tackle, Growl, Scratch
Level 2: Vine Whip, Leech Seed, Ember, Smokescreen
Level 6: Poison Powder, Sleep Powder, Take Down, Razor Leaf, Dragon Rage, Scary Face
Level 10: Sweet Scent, Growth, Double-Edge, Fire Fang, Slash
Level 14: Worry Seed, Synthesis, Flame Burst, Flamethrower
Level 18: Seed Bomb, Fire Spin, Inferno
Learnable Moves: No Learnable Moves/TMs
Image credit: shadowhatesomochao, DeviantArt