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## Mechanics
Fusing Pokemon has been a popular mechanic and exploration topic for some time now in the Pokemon fan world. In order for fusion to work, two Pokemon may be fused together using a fusing item known as a DNA Splicer. These splicers combine 2 Pokemon to create a fused Pokemon. Below are the mechanics to stat the newly fused Pokemon.
### Head and Body
A fused Pokemon has two main parts: the **Head** and the **Body**. The trainer determines which Pokemon is designated as the **Head** and which Pokemon is designated as the **Body**.
##### Head Determines:
* Primary Typing
* SR
##### Body Determines:
* Size
* Secondary Typing
* AC
* Hit Dice
* Speed
##### Splicer Determines:
* Level
* Nature
* Gained Experience
##### Weighted Average:
* HP
* Stats
##### Trainer's Choice:
* Proficient Skills
* Saving Throw
* Ability
* Hidden Ability
### Name
The name of the newly fused Pokemon is created by taking the first half of the **Head's** name and the second half of the **Body's** name. **Example:** Bulbasaur (Head) + Charmander (Body) = Bulbander
### Size
Size is determined by the Pokemon designated as the **Body**.
### Typing
*Primary Typing* is passed on by the Pokemon designated as the **Head**. *Secondary Typing* is passed on by the Pokemon designated as the **Body**.
***Exception.*** Flying can only be a Secondary Typing.
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### Level & SR
The fused Pokemon's level is determined by the DNA Splicer. See the **Items** section for more information. SR is determined by the Pokemon designated as the **Head**.
### AC, HP, Hit Dice, Speed
AC, Hit Dice, and Speed are determined by the Pokemon designated as the **Body**. HP is taken as a weighted average between the two Pokemon, rounded up.
### Stats
The 6 Main Stats *(STR, CON, DEX, INT, WIS, CHA)* are all taken as weighted averages. STR, CON, and DEX round towards the Pokemon designated as the **Body**, if not a whole number. CHA, INT, and WIS round towards the Pokemon designated as the **Head**, if not a whole number.
### Proficient Skills, Saving Throw
The trainer chooses two skills that either of the two Pokemon are proficient in as the fused Pokemon's proficient skills. The trainer chooses one skill that either of the two Pokemon have as a saving throw.
### Vulnerability, Resistance, Immunity
Vulnerability, Resistances, and Immunities are determined by the newly fused Pokemon's combined Typing.
### Ability & Hidden Ability
The trainer may choose 1 ability that either Pokemon has for the newly fused Pokemon's ability. The trainer may also choose 1 hidden ability that either Pokemon has for the newly fused Pokemon's hidden ability.
### Nature, Gained Experience
The fused Pokemon's nature and gained experience is determined by the DNA Splicer. See the **Items** section for more information.
### Evolution & Breeding
Fused Pokemon cannot evolve or breed. Fused Pokemon are sterile.
### Moves
Fused Pokemon may learn any moves on either Pokemon's **Move List**; however, they cannot learn moves from a TM.
### General Rule
Fused Pokemon cannot be further fused, nor can they be unfused.
### Fusion Images
To see what Fusion Pokemon may look like, play around at [Pokemon Fusion Generator](http://https://japeal.com/pkm/ "Pokemon Fusion Generator"). It contains all Pokemon from Gen I - Gen VII.
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## Fusion Items
### DNA Splicer: ₽500
* Levels are averaged when fused
* Loses 25% of gained experience points when fused
* Nature is determined by d20 roll table
### Super Splicer: ₽1000
* Keeps highest level
* Loses 10% of gained experience points when fused
* Trainer chooses nature
### DNA Inverter: ₽1200
* Inversts the fusion (**Head** Pokemon is now designated as the **Body**; **Body** Pokemon is now designated as the **Head**)
* All stats affected
* New nature must be determined on the d20 roll table
## Fusion Example
##### Example: Fusing a *Bulbasaur* with a *Charmander*.
*All information for Bulbasaur and Charmander taken from the *Pokemon 5e - Gen I & II Monster Manual*.
### Steps with Explanation
##### 1) Determine which Pokemon is the **Head** and which is the **Body**.
* **Head.** Bulbasaur
* **Body.** Charmander
##### 2) Determine the Size and Typing of the newly fused Pokemon.
* **Size.** Small. Charmander is the **Body** which determines the size.
* **Typing.** Grass/Fire. Bulbasaur's typing is grass/poison. Charmander's is fire. Since Bulbasaur's primary type is grass, Bulbander loses the poison typing and gains fire because of Charmander's type.
##### 3) Determine the Level and SR of the newly fused Pokemon.
* **Level.** With a either the DNA Splicer or the Super Splicer the Level of Bulbander will be 1 since they both are level 1 Pokemon.
* **SR.** 1/2. Bulbasaur's SR is 1/2 and SR is determined by the Pokemon designated as the **Head**.
##### 4) Determine the AC, HP, Hit Dice, and Speed of the newly fused Pokemon.
* **AC.** 13. Determined by the Pokemon designated as the **Body.** aka Charmander
* **HP.** 17. Bulbasaur's HP is 17. Charmander's HP is 16. Weighted average between the two is 16.5. Rounded to 17.
* **Hit Dice.** d6. Determined by the Pokemon designated as the **Body.** aka Charmander
* **Speed.** 30ft walking. Determined by the Pokemon designated as the **Body.** aka Charmander
##### 5) Determine the Stats *(STR, CON, DEX, INT, WIS, CHA)* of the newly fused Pokemon.
* **STR.** 12. (13+12)/2=12.5, R=12. Weighted avg to **Body**.
* **CON.** 11. (12+11)/2=11.5, R=11. Weighted avg to **Body**.
* **DEX.** 13. (12+14)/2=13. Weighted avg to **Body**.
* **INT.** 6. (6+6)/2=6. Weighted avg to **Head**.
* **WIS.** 10. (10+10)/2=10. Weighted avg to **Head**.
* **CHA.** 10. (10+10)/2=10. Weighted avg to **Head**.
##### 6) Determine the Proficient Skills and Saving Throw of the fused Pokemon.
* **Proficient Skills.** Nature, Acrobatics. Chose one from Bulbasaur and one from Charmander.
* **Saving Throw.** Dexterity. Chose Dexterity as the saving throw from Charmander.
##### 7) Determine the Vulnerability, Resistance, and Immunity of the newly fused Pokemon.
* **Vulnerability.** Flying, Poison, Rock. Grass-type is vulnerable to flying, poison, bug, fire, and ice. Fire-type is vulnerable to ground, rock, water.
* **Resistance.** Grass, Fire, Electric, Steel. Grass-type is resistant to ground, water, grass, and electric. Fire-type is resistant to bug, steel, fire, grass, and ice.
* **Immunity.** None. Neither are immune to any type.
* **Explanation for Vulnerability and Resistance.** Since Grass-type is vulnerable to Bug-type, but Fire is resistant to Bug-type, the two negate each other. The same goes for Water-, Ice-, and Ground-type. This would be the same for Fire-type, but since Charmander is a fire-type the resistance stays. Flying-, Poison-, and Rock-type remain vulnerabilities because neither have a resistance to those types. Likewise, Electric- and Steel-type remain as resistances because neither have a vulnerability to them.
##### 8) Determine the Ability and Hidden Ability of the newly fused Pokemon.
* **Ability.** Blaze. Charmander's ability is Blaze and the trainer chooses the ability.
* **Hidden Ability.** Chlorophyll. Bulbasaur's ability is Chlorophyll and the trainer chooses the hidden ability.
##### 9) Determine the Nature and Gained Experience of the newly fused Pokemon.
* Nature is determined by a d20 roll with a DNA Splicer or by the trainer with a Super Splicer.
* Experience gained since it's last level is decreased by 25% with a DNA Splicer or decreased by 10% with a Super Splicer.
##### 10) Create the Moves List of the newly fused Pokemon.
* **Starting Moves:** Tackle, Growl, Scratch
* **Level 2:** Vine Whip, Leech Seed, Ember, Smokescreen
* **Level 6:** Poison Powder, Sleep Powder, Take Down, Razor Leaf, Dragon Rage, Scary Face
* **Level 10:** Sweet Scent, Growth, Double-Edge, Fire Fang, Slash
* **Level 14:** Worry Seed, Synthesis, Flame Burst, Flamethrower
* **Level 18:** Seed Bomb, Fire Spin, Inferno
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## Bulbasaur Stat Block
___
> ## Bulbasaur #001
>*Small Grass/Poison Type | Level 1 | SR 1/2*
> ___
> - **Armor Class:** 13
> - **Hit Points:** 17
> - **Hit Dice:** d6
> - **Speed:** 30ft walking
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|13 (+1)|12 (+1)|12 (+1)|6 (-2)|10 (+0)|10 (+0)|
>___
> - **Proficient Skills:** Athletics, Nature
> - **Saving Throws:** Strength
> - **Vulnerabilities:** Fire, Flying, Ice, Psychic
> - **Resistances:** Electric, Fairy, Fighting, Grass, Water
> ___
> ***Overgrow:*** When this Pokemon falls below 25% of its maximum HP, double the STAB damage for its grass-type moves.
>
> ### Hidden Ability
> ***Chlorophyll:*** This Pokemon's speed is doubled in bright sunlight.
> ___
> ***Evolution:*** Bulbasaur can evolve into Ivysaur at level 6 and above. When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20).
> ___
>
> ### Moves
> ***Starting Moves:*** Tackle, Growl
>
> ***Level 2:*** Vine Whip, Leech Seed
>
> ***Level 6:*** Poison Powder, Sleep Powder, Take Down, Razor Leaf
>
> ***Level 10:*** Sweet Scent, Growth, Double-Edge
>
> ***Level 14:*** Worry Seed, Synthesis
>
> ***Level 18:*** Seed Bomb
>
> ***Learnable Moves:***
>
> TM: 01, 06, 09, 10, 11, 16, 17, 20, 21, 22, 27,32, 36, 42, 44, 45, 48, 49, 53, 75, 86, 87, 88, 90, 96, 100.
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## Charmander Stat Block
___
> ## Charmander #004
>*Small Fire Type | Level 1 | SR 1/2*
> ___
> - **Armor Class:** 13
> - **Hit Points:** 16
> - **Hit Dice:** d6
> - **Speed:** 30ft walking
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|12 (+1)|14 (+2)|11 (+0)|6 (-2)|10 (+0)|10 (+0)|
>___
> - **Proficient Skills:** Acrobatics
> - **Saving Throws:** Dexterity
> - **Vulnerabilities:** Ground, Rock, Water
> - **Resistances:** Bug, Fairy, Fire, Grass, Ice, Steel
> ___
> ***Blaze:*** When this Pokemon falls below 25% of its maximum HP, double the STAB damage for its fire-type moves.
>
> ### Hidden Ability
> ***Solar Power:*** Damage rolls for this Pokemon get an additional +2 during bright sunlight.
> ___
> ***Evolution:*** Charmander can evolve into Charmeleon at level 6 and above. When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20).
> ___
>
> ### Moves
> ***Starting Moves:*** Growl, Scratch
>
> ***Level 2:*** Ember, Smokescreen
>
> ***Level 6:*** Dragon Rage, Scary Face
>
> ***Level 10:*** Fire Fang, Slash
>
> ***Level 14:*** Flame Burst, Flamethrower
>
> ***Level 18:*** Fire Spin, Inferno
>
> ***Learnable Moves:***
>
> TM: 01, 02, 06, 10, 11, 17, 21, 27, 31, 32, 35, 38, 39, 40, 42,43, 44, 45, 48, 49, 50, 56, 61, 65, 75, 80, 87, 88, 90, 100.
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## Fused Bulbasaur-Charmander (Bulbander) Stat Block
___
> ## Bulbander
>*Small Grass/Fire Type | Level 1 | SR 1/2*
> ___
> - **Armor Class:** 13
> - **Hit Points:** 17
> - **Hit Dice:** d6
> - **Speed:** 30ft walking
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|12 (+1)|13 (+1)|11 (+0)|6 (-2)|10 (+0)|10 (+0)|
>___
> - **Proficient Skills:** Nature, Acrobatics
> - **Saving Throws:** Dexterity
> - **Vulnerabilities:** Flying, Poison, Rock
> - **Resistances:** Grass, Fire, Electric, Steel
> ___
> ***Blaze:*** When this Pokemon falls below 25% of its maximum HP, double the STAB damage for its fire-type moves.
>
> ### Hidden Ability
> ***Chlorophyll:*** This Pokemon's speed is doubled in bright sunlight.
> ___
> ***Evolution:*** Bulbander is a fused Pokemon, it cannot evolve nor breed.
> ___
>
> ### Moves
> ***Starting Moves:*** Tackle, Growl, Scratch
>
> ***Level 2:*** Vine Whip, Leech Seed, Ember, Smokescreen
>
> ***Level 6:*** Poison Powder, Sleep Powder, Take Down, Razor Leaf, Dragon Rage, Scary Face
>
> ***Level 10:*** Sweet Scent, Growth, Double-Edge, Fire Fang, Slash
>
> ***Level 14:*** Worry Seed, Synthesis, Flame Burst, Flamethrower
>
> ***Level 18:*** Seed Bomb, Fire Spin, Inferno
>
> ***Learnable Moves:*** No Learnable Moves/TMs
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Image credit: [shadowhatesomochao](http://https://www.deviantart.com/shadowhatesomochao/art/CM-Bulbamander-499616712 "Bulbamander"), DeviantArt