Primal Path: Path of the Dragonheart

by drognbork

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Path of the Dragonheart

Barbarians tap into primal powers, and a Barbarian of this path taps into the one of the most ancient and primeval of them all: the power of dragons.

Some say this path was born during the Dracorage by mortals taping the primal rage as it washed across the world, others say that only those with latent dragon blood coursing through them can walk this path. What all can agree on is the result is a being to be feared.

As with most Barbarian, ones following this path tend toward Chaos, as they contain potent destructive power that paces at the edges of the cage, just waiting to be unleashed. Some, particularly those rare individuals that channel metallic colors, may be exceptions to this tendency.

Path of the Dragonheart

Barbarian Level Feature
3rd Dragon Form
6th Unleashed Savagery
10th Dragonhide
14th Dracotyrant

Dragon Form

When you choose this path at 3rd level, when you enter a rage, you take on aspects of a draconic being, growing savage natural weapons as claws grow from your hands, fangs sprout from your maw, and a vicious lashing tail grows from your back.

Natural Weapon Damage Properties
Claws 1d8 slashing or dragon color element Light
Tail 1d10 bludgeoning or dragon color element Reach
Bite 1d12 piercing or dragon color element

Whenever you attack with one of your natural weapons using the Attack action on your turn, if you are not carrying a weapon or shield, you can make a single weapon attack with your claws as a bonus action.

When you gain this feature, you pick a color, and gain resistance corresponding to the element type of that color on the following chart while raging.

Dragon Color Element Type Breath Weapon
Black Acid 5 by 40 ft. line (Dex. save)
Blue Lightning 5 by 40 ft. line (Dex. save)
Green Poison 30 ft. cone (Con. save)
Red Fire 30 ft. cone (Dex. save)
White Cold 30 ft. cone (Con. save)

Unleashed Savagery

Starting at 6th level, whilst you are raging, as an action, you can focus your Rage into pure energy, exhaling a blast of elemental power. Your dragon color determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your dragon color. The DC of this saving throw is 8 + your proficiency bonus + your constitution modifier. A creature takes 4d6 damage on a failed save, or half as much on a success.

This increases by 2d6 at 9th level (6d6), 12th level (8d6), 15th level (10d6), and 18th level (12d6).

You can activate this feature a number of times equal to your Constitution modifier (minimum of one) per long rest.. At 18th level, you can use this feature an unlimited amount of times.

Additionally, the natural weapons you gain while raging now count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Dragonhide

Starting at 10th level, the marks of your Draconic path no longer entirely fade when you are not raging. You resistance to bludgeoning, piercing, and slashing damage from nonmagical sources even when you are not raging. Additionally, you gain resistance to your Dragon Color's Elemental Type when not raging, and immunity to your Dragon Color's Elemental Type when you rage.

Dracotyrant

By 14th level, when you enter a rage, massive dragon wings sprout from your back. If you are not wearing heavy armor, you gain a flying speed equal to your movement speed. You have immunity to your Dragon Color's Elemental Type when not raging.

Metallic Dragons

The chromatic dragons are typically more connected to the primal powers of wrath that the Path of the Dragon invokes, but your DM may let you select metallic colors as well for your dragonform.

In such a case, the colors still map to the resistances and breath weapon types as the actual kinds of dragons do.

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