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### Abyssal Domain A kraken can seem godlike to folk who have witnessed its fury. Those who mistake its might for divine power and those who seek to appease the monster through veneration are sometimes rewarded with power, to serve thereafter as kraken priests. The kraken can make itself dimly aware of a kraken priest's thoughts if the two are on the same plane of existence, and it can then push aside the priest's personality and control it. Kraken priests can thereby act as eyes and ears for their masters, and when the kraken has something to say, the priest becomes its mouthpiece. Every kraken priest undergoes a change in appearance that reflects the kraken's influence, although each one differs in how its reverence is displayed. One kraken priest might have ink-black eyes and a suckered tentacle for a tongue, while another has a featureless face and a body covered in eyes and mouths that dribble seawater. These horrific manifestations intensify when the kraken possesses its minion to utter its dire pronouncements. ##### Abyssal Domain Spells | Cleric Level | Spells | |:----:|:-------------| | 1st | command, create or destroy water | | 3rd | darkness | | 5th | call lightning, water breathing, water walk | | 7th | control water, evard's black tentacles | | 9th | maelstrom, destructive wave | #### Aquatic Combatant When you choose this domain at 1st level, you gain proficiency in heavy armor and tridents. #### The Depths of Fanaticism From 1st level, you gain the ability to breathe air and water, have a swim speed of 30ft, and have learned either Abyssal, Infernal, or Primordial. #### Channel Divinity: Voice of the Kraken At 2nd level, the mighty voice of a kraken resonates through you, audible within 300 feet. Creatures of your choice that can hear the kraken's words (spoken in Abyssal, Infernal, or Primordial) must succeed on a Charisma saving throw or be frightened for 1 minute. A frightened target may repeat the saving throw at the end of each of its turns, ending the effect on a success. #### Channel Divinity: #### Behold! MY TENTACLES! Upon reaching 6th level, as a reaction to any enemy action, you can summon aqueous tentacles equal to your class level divided by 5 (rounded down) from your person to grapple targets of your size within 30 feet. Using multiple tentacles on the same target increases the maximum grapple size equal to the number of additional tentacles used. Grapples with this ability use your spell attack modifier and are made with disadvantage against Small and smaller sized creatures. The channeling lasts for up to 1 minute or until you use a bonus action to release it. While grappling, you may not move further than 30ft away from any target without relinquishing your hold. On each of your turns you may use a bonus action to command each of your tentacles. ***Fling.*** One Medium or smaller object held or creature grappled by your tentacles must either make a Strength saving throw or be thrown up to 30ft in a direction of your choosing and knocked prone. If a thrown target strikes a solid surface, the target takes 3(1d6) bludgeoning damage for every 10ft it was thrown. If the target is thrown at another creature, that creature must succeed on a Dexterity saving throw or take the same damage and be knocked prone if it is the same size or smaller. ***A Sickly Grasp.*** A Sickly Grasp: Choose any number of your tentacles to attempt a grapple on a target. Multiple grapple rolls may be made if size requirements are met, contesting accordingly. For example, a medium creature being targeted by 3 tentacles will contest 3 times whereas a large target would only contest once. #### Scion of the Abyss At 17th level, You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
> ***Artwork***
Kraken Priest by: [**Chris Seaman**](https://www.chrisseamanart.com/ "title")
> **Abyssal Domain** is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. > >Brew by: **Bevrei Langsley**