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Become a Patron!
### Otherworldly Patron: Ancient Dragon Your patron is a wizened metallic or scheming chromatic dragon who's lived thousands of years. Scourges or boons to all who encounter them, ancient dragons prove to be powerful forces to interact with. By making a pact with one of these ancient beings, you gain the ability to invoke their fearsome breath weapon to bring devastation to your foes and use their scales to protect yourself. #### Expanded Spell List The Ancient Dragon lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. ##### Ancient Dragon Expanded Spells | Spell Level | Spells | |:----:|:-------------| | 1st | Absorb Elements, Feather Fall | 2nd | Locate Object, Rime's Binding Ice | 3rd | Ashardalon's Stride, Protection From Energy | 4th | Leomund's Secret Chest, Private Sanctum | 5th | Legend Lore, Summon Draconic Spirit #### Mark of the Dragon Starting at 1st level, a mark of your patron appears on your body. Choose one type of dragon from the Ancient Dragon Patron table. Your ancient's breath, ancient's scales, and breath of the dragon gods are determined by the dragon type, as shown in the table. ##### Ancient Dragon Patron | Ancient Dragon | Damage Type | Breath Weapon |:---|:---|:--- | Amethyst (Gem) | Force | 15 ft. cone | Black (Chromatic) | Acid | 5 by 30 ft. line | Blue (Chromatic) | Lightning | 5 by 30 ft. line | Brass (Metallic) | Fire | 5 by 30 ft. line | Bronze (Metallic) | Lightning | 5 by 30 ft. line | Copper (Metallic) | Acid | 5 by 30 ft. line | Crystal (Gem) | Radiant | 15 ft. cone | Emerald (Gem) | Psychic | 15 ft. cone | Gold (Metallic) | Fire | 15 ft. cone | Green (Chromatic) | Poison | 15 ft. cone | Red (Chromatic) | Fire | 15 ft. cone | Sapphire (Gem) | Thunder | 15 ft. cone | Silver (Metallic) | Cold | 15 ft. cone | Topaz (Gem) | Necrotic | 15 ft. cone | White (Chromatic) | Cold | 15 ft. cone #### Ancient's Breath Starting at 1st level, your patron teaches you how to invoke their breath to envelop your enemies. As an action you exhale your breath weapon who's damage type and size is determined by your mark of the dragon. Each creature must make a Dexterity saving throw against your warlock spell save DC or take 1d8 damage on a failed save, and half as much on a successful one. The damage increases by 1d8 at 3rd, 6th, 9th, 12th, 15th, and 18th level. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a short or long rest. #### Shaped Breath Starting at 6th level, you learn how to shape your breath weapon so that it moves past allies and hinders foes to an even greater extent. Friendly creatures gain immunity to your ancient's breath. Additionally, ancient's breath ignores resistances to the damage type it inflicts. #### Ancient's Scales Starting at 10th level, your patron teaches you how to invoke their scales to cover your body temporarily. As a bonus action, gain temporary hit points equal to your Warlock level + your Charisma modifier and gain resistance to the damage type determined by your mark of the dragon for 1 minute. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a short rest or long rest. #### Breath of the Dragon Gods Starting at 14th level, you learn how to invoke the dragon gods with a mere breath. Depending on your mark of the dragon, you gain an additional way to use your ancient's breath. If your mark of the dragon is metallic, you may expend a use of your ancient's breath feature to exhale healing breath. Friendly creatures in a 30 ft regain 4d8 hit points and have advantage on their next attack roll or saving throw. If your mark of the dragon is chromatic, you may expend a use of your ancient's breath feature to exhale a fivefold breath. Each creature in a 30 ft cone must make a Dexterity saving throw against your spell save DC or take 1d10 acid, 1d10 cold, 1d10 fire, 1d10 lightning, and 1d10 poison damage and are frightened until your next turn on a failed save, or half as much on a successful one. If your mark of the dragon is gem, you may expend a use of your ancient's breath feature to exhale a telekinetic breath. Each creature in a 30 ft cone must make make an Intelligence saving throw against your spell save DC. On a failed save they become restrained until your next turn. You must finish a short or long rest before using this feature again. ### Eldritch Invocations At 2nd level, a warlock gains the Eldritch Invocation feature. The following invocations have been added as options for the warlock. #### All Consuming Breath *Prerequisite: 5th level, Pact of the Chain feature* You can cast once Dragon's Breath on your familiar once using a Warlock spell slot. You can't do so again until you finish a long rest. \pagebreak
#### Friend of Dragons You can speak Draconic. Additionally, you have advantage on Persuasion checks when interacting with dragons when speaking Draconic. #### Hoard Gatherer You can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 30 feet of of you. #### Magical Adept *Prerequisite: 12th level, Pact of the Tome feature* You can now use the magic of other pacts with your Book of Shadows. Choose three spells from a Warlock expanded spell list. A spell you choose must be of a level you can cast, as shown on the Warlock table. The spells appear in the book and don't count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells once using a Warlock spell slot. You can't do so again until you finish a long rest.
> ##### Credit > Created by [u/ShadowDcord](https://www.reddit.com/user/ShadowDcord "") / Ritunn (GMBinder) > Created using [GMBinder](https://www.gmbinder.com "") > "Scourge of Valkas" art created by Lucas Graciano for Magic the Gathering