Quaggoth
Savage and territorial, quaggoths climb the chasms of the Underdark. They maul their foes in a frenzy, becoming even more murderous in the face of death.
Hatred of Elves
Quaggoths were never an enlightened species, but they were not always the brutal Underdark denizens they are today. In a distant age, quaggoth tribes dwelled upon the surface as nocturnal arboreal hunters, possessing their own language and culture. When elves appeared in their territories, they clashed with the quaggoths, eventually driving them to near extinction. Only by fleeing deep into the Underdark did the quaggoths survive.
Servants of Drow
The ancient enmity between quaggoths and surface elves makes them easy converts to the dark elf cause. In recent years, the drow have taken an interest in breeding quaggoths, encouraging their ferocity while strengthening their obedience. Wealthy drow houses have legions of quaggoths at their command. Even worse, the drow cultivate the quaggoths’ hatred of the elves by leading them on surface raids against known elven enclaves.
Quaggoth Names
Quaggoth are more often than not given degrading names in elvish by their drow overlords. Because quaggoths do not typically speak elvish and because they have been conditioned to want to please their captors, quaggoths accept these names without question.
Quaggoth Traits
Your quaggoth character gains the follow characteristics.
Ability Score Increase. Your Strength score increases by 2, your Constitution score increases by 1, and your Intelligence score reduces by 2.
Alignment. Quaggoths' bestial nature and the shifting loyalties of their drow leaders leads to chaotic alignments.
Size. Quaggoths' have an ape like stature that makes them comfortable walking on all fours. Your size is Medium.
Speed. Your base walking speed is 30 feet, and you have a climbing speed of 30 feet.
Languages. You can speak, read, and write Undercommon.
Claws. You are proficient with your claws, which are a natural melee weapon attack that deals slashing damage equal to 1d6 + your Strength modifier.
Superior Darkvision. You have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Natural Athlete. You gain proficiency in the Athletics skill.
Hardy Constitution. Hunting in the Underdark requires resistance to venomous creatures. You have advantage on saving throws against poison, and you have resistance against poison damage.
Wounded Fury. While your current hit points are less than your total hit points divided by 4, you have advantage on melee attack rolls and once per turn do an additional 2d6 damage when you hit with a melee attack.
Quaggoth Racial Feats
As a quaggoth, you can take any of the following feats in place of an Ability Score Improvement.
Thonot
Some quaggoth find themselves infused with the strange magic that is prevalent in the Underdark. These are known among other quaggoth as thonots, and you are one of them. You gain the following benefits:
- Increase your Wisdom score by 1, to a maximum of 20.
- You learn the spells listed below and can cast them without any components. Wisdom is your spellcasting ability modifier for these spells.
- You know the mage hand cantrip, and your mage hand is invisible.
- You can cast the feather fall spell at will but only on yourself.
Grand Thonot
Prerequisite: You must already have the Thonot feat. Your thonot abilities have been increased by some esoteric means. You gain the following benefits:
- Increase your Wisdom score by 1, to a maximum of 20.
- You learn the spells listed below and can cast them without any components. Wisdom is your spellcasting ability modifier for these spells.
- You know cure wounds, enlarge/reduce, heat metal, and mirror image. You can cast each spell once per long rest.