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##### Unit Type Battle Key | Attacking Unit | Archers | Cavalry | Infantry | Levies | Flying | Siege | Fortification | |:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:| | **Archers** | + | D | + | + | + | % | X | | **Cavalry** | # | + | + | + | X | % | X | | **Infantry** | # | X | @ | + | X | % | X | | **Levies** | # | X | + | + | X | % | X | | **Flying** | + | + | + | + | + | + | X | | **Siege** | + | X | + | + | X | X | + | +: Can Attack D: Can Attack with Disadvantage X: Cannot Attack @: Can Attack if no Fielded Levies #: Can Attack if no Opposing Infantry %: Can Attack if no Opposing Archers, Cavalry, or Infantry
#### Using this Key Find the attacking unit in the left-most column. Find the unit column you want to target, and the symbol at the intersection indicates what rules apply. For example: **Levies** can attack **Archers** if there are no Opposing Infantry, but cannot attack **Cavalry**. **Archers** can attack **Cavalry**, but at disadvantage.