Warlock Otherworldly Patron - The Outsider
The Outsider
Most Warlocks beseech a patron to further their search for knowledge or power. The Outsider is a patron of a very different manner. An ancient deity who makes his home in the Void, the Outsider gives his gifts solely to those he takes interest in, so that he may watch how they act once given power.
To many the Outisder is unfamliar, but he has been present for aeons, worshipped in shrines of broken wood in forgotten, overgrown places, laiden with scrimshaw runes that sing like dying whales
The Outsider is a mysterious, morally ambiguous supernatural being, neither good nor evil. He usually appears to people of interest as a plain-looking young man with short brown hair and black eyes, wearing a brown coat, blue-grey pants and black boots.
Expanded Spell List
The Outsider lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
The Outsider Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | hunter's mark, sleep |
| 2nd | blur, pass without trace |
| 3rd | haste, blink |
| 4th | confuse, locate creature |
| 5th | dominate person, mislead |
Mark of the Outsider
Starting at 1st level, the mark of the Outsider manifests one of your hands. The mark of the Outsider acts as a spellcasting focus. When you use the Outsider's Mark to cast a spell with a verbal component, you may cast it silently.
If the hand that carries the mark of the Outsider is severed, then you may reattach the limb within the next week, after which point the Outsider's mark reappears on another point on your body if the hand has not been reattached, and the hand can no longer be reattached.
Void Walk
At 1st level, you can cast the misty step spell once using this ability. You regain the ability to do so when you finish a short or long rest.
Bonus Proficiencies
When you select this patron at 1st level, you gain proficiency with the Stealth skill.
Devouring Swarm
At 6th level you are able call forth a swarm of ravenous rats from the void. The swarm manifests physically in an unoccupied space that you can see within range.
The swarm is friendly to you and your companions for the spell's duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you), and it gains a special bonus to its attack rolls equal to your Charisma modifier (minimum of +0).. If you don't issue any, it defends itself but otherwise takes no action.
The swarm remains in your service for an hour, at which point it vanishes back into the void.
Once you summon a devouring swarm with this feature, you can't use the feature again until you finish a long rest.
Improved Void Walk
At 10th level, instead of casting misty step, you now can cast the far step spell once using this ability. You regain the ability to do so when you finish a short or long rest
14th Level Feature
At 14th level, you get to do something really cool
Eldritch Invocations
requires Pact of the Blade requires Pact of the Chain requires Pact of the Tome
Devouring Swarm
Medium swarm of tiny beasts, unaligned
- Armor Class 10
- Hit Points 24 (7d8-7)
- Speed 30 ft.
STR DEX CON INT WIS CHA 9 (-1) 11 (+0) 9 (-1) 2 (-4) 10 (+0) 3 (-4)
- Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
- Senses darkvision 30 ft., passive Perception 10
- Languages -
Keen Smell. The swarm has advantage on Wisdom (Perception) checks that rely on smell.
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.
Actions
Bites. Melee Weapon Attack: +2 to hit, reach 0 ft., one target in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.